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Add failing test coverage showing crash on multiple StartGameplay invocations

This commit is contained in:
Dean Herbert 2023-08-01 19:21:46 +09:00
parent 52730f7cd6
commit ed0c7e8880

View File

@ -78,6 +78,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddWaitStep("wait a bit", 20);
}
[Test]
public void TestMultipleStartRequests()
{
int[] userIds = getPlayerIds(2);
start(userIds);
loadSpectateScreen();
sendFrames(userIds, 1000);
AddWaitStep("wait a bit", 20);
start(userIds);
}
[Test]
public void TestDelayedStart()
{