diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs index 5503a61b3b..10cd246172 100644 --- a/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs +++ b/osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs @@ -37,11 +37,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables { double transformTime = HitObject.StartTime - HitObject.TimePreempt; - if (state == ArmedState.Idle) - { - base.ApplyTransformsAt(transformTime, true); - base.ClearTransformsAfter(transformTime, true); - } + base.ApplyTransformsAt(transformTime, true); + base.ClearTransformsAfter(transformTime, true); using (BeginAbsoluteSequence(transformTime, true)) {