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Update to follow new naming/structure
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@ -1,29 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.TypeExtensions;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Scoring;
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namespace osu.Game.Tests.Visual
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namespace osu.Game.Tests.Visual
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{
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{
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public abstract class ModPerfectTestScene : ModSandboxTestScene
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public abstract class ModPerfectTestScene : ModTestScene
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{
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{
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private readonly Ruleset ruleset;
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private readonly Ruleset ruleset;
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private readonly ModPerfect perfectMod;
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private readonly ModPerfect mod;
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protected ModPerfectTestScene(Ruleset ruleset, ModPerfect perfectMod)
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protected ModPerfectTestScene(Ruleset ruleset, ModPerfect mod)
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: base(ruleset)
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: base(ruleset)
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{
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{
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this.ruleset = ruleset;
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this.ruleset = ruleset;
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this.perfectMod = perfectMod;
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this.mod = mod;
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}
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}
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protected void CreateHitObjectTest(HitObjectTestCase testCaseData, bool shouldMiss) => CreateModTest(new ModTestCaseData(testCaseData.HitObject.GetType().ReadableName(), perfectMod)
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protected void CreateHitObjectTest(HitObjectTestCase testCaseData, bool shouldMiss) => CreateModTest(new ModTestData
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{
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{
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Mod = mod,
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Beatmap = new Beatmap
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Beatmap = new Beatmap
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{
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{
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BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
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BeatmapInfo = { Ruleset = ruleset.RulesetInfo },
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@ -33,15 +32,10 @@ namespace osu.Game.Tests.Visual
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PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testCaseData.FailOnMiss)
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PassCondition = () => ((PerfectModTestPlayer)Player).CheckFailed(shouldMiss && testCaseData.FailOnMiss)
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});
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});
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protected sealed override TestPlayer CreateReplayPlayer(Score score) => new PerfectModTestPlayer(score);
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protected override TestPlayer CreatePlayer(Ruleset ruleset) => new PerfectModTestPlayer();
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private class PerfectModTestPlayer : TestPlayer
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private class PerfectModTestPlayer : TestPlayer
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{
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{
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public PerfectModTestPlayer(Score score)
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: base(score)
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{
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}
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protected override bool AllowFail => true;
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protected override bool AllowFail => true;
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public bool CheckFailed(bool failed)
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public bool CheckFailed(bool failed)
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@ -46,7 +46,7 @@ namespace osu.Game.Tests.Visual
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTestData?.Beatmap ?? base.CreateBeatmap(ruleset);
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protected sealed override TestPlayer CreatePlayer(Ruleset ruleset)
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protected override TestPlayer CreatePlayer(Ruleset ruleset)
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{
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{
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var mods = new List<Mod>(SelectedMods.Value);
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var mods = new List<Mod>(SelectedMods.Value);
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