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Randomise colours in scrolling test scene
Switch to using randomised colours in TestSceneScrollingHitObjects to better distinguish individual hit objects.
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@ -11,6 +11,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Threading;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects;
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@ -19,6 +20,7 @@ using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Rulesets.UI.Scrolling;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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@ -236,7 +238,11 @@ namespace osu.Game.Tests.Visual.Gameplay
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AutoSizeAxes = Axes.Both;
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AutoSizeAxes = Axes.Both;
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AddInternal(new Box { Size = new Vector2(75) });
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AddInternal(new Box
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{
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Size = new Vector2(75),
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Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
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});
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}
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}
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}
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}
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}
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}
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