diff --git a/osu.Game/Beatmaps/BeatmapManager.cs b/osu.Game/Beatmaps/BeatmapManager.cs index 87051ef650..4fa07ff518 100644 --- a/osu.Game/Beatmaps/BeatmapManager.cs +++ b/osu.Game/Beatmaps/BeatmapManager.cs @@ -136,6 +136,8 @@ namespace osu.Game.Beatmaps newBeatmapInfo.ID = Guid.NewGuid(); // clear difficulty name to avoid clashes on save. newBeatmapInfo.DifficultyName = string.Empty; + // also clear the hash, as that's what is used to match .osu files with their corresponding realm beatmaps. + newBeatmapInfo.Hash = string.Empty; } // populate circular beatmap set info <-> beatmap info references manually.