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mirror of https://github.com/ppy/osu.git synced 2024-11-11 13:37:25 +08:00

Merge branch 'master' into fix-music-paused-on-multi-exit

This commit is contained in:
Dean Herbert 2020-11-02 14:55:15 +09:00
commit ecad85b5f5
45 changed files with 181 additions and 140 deletions

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@ -16,9 +16,9 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.1" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.3.1" PrivateAssets="All" />
</ItemGroup>
<PropertyGroup Label="Code Analysis">
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>

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@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.1.1"
"Microsoft.Build.Traversal": "2.2.3"
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1029.1" />
</ItemGroup>
</Project>

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@ -6,20 +6,20 @@
"EndTime": 2750.0,
"Column": 1,
"NodeSamples": [
["normal-hitnormal"],
["soft-hitnormal"],
["drum-hitnormal"]
["Gameplay/normal-hitnormal"],
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
],
"Samples": ["-hitnormal"]
"Samples": ["Gameplay/-hitnormal"]
}, {
"StartTime": 1875.0,
"EndTime": 2750.0,
"Column": 0,
"NodeSamples": [
["soft-hitnormal"],
["drum-hitnormal"]
["Gameplay/soft-hitnormal"],
["Gameplay/drum-hitnormal"]
],
"Samples": ["-hitnormal"]
"Samples": ["Gameplay/-hitnormal"]
}]
}, {
"StartTime": 3750.0,
@ -27,7 +27,7 @@
"StartTime": 3750.0,
"EndTime": 3750.0,
"Column": 3,
"Samples": ["normal-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}]
}]
}

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@ -6,10 +6,10 @@
"EndTime": 1500.0,
"Column": 0,
"NodeSamples": [
["normal-hitnormal"],
["Gameplay/normal-hitnormal"],
[]
],
"Samples": ["normal-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}]
}, {
"StartTime": 2000.0,
@ -18,10 +18,10 @@
"EndTime": 3000.0,
"Column": 2,
"NodeSamples": [
["drum-hitnormal"],
["Gameplay/drum-hitnormal"],
[]
],
"Samples": ["drum-hitnormal"]
"Samples": ["Gameplay/drum-hitnormal"]
}]
}]
}

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@ -5,17 +5,17 @@
"StartTime": 8470.0,
"EndTime": 8470.0,
"Column": 0,
"Samples": ["normal-hitnormal", "normal-hitclap"]
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
}, {
"StartTime": 8626.470587768974,
"EndTime": 8626.470587768974,
"Column": 1,
"Samples": ["normal-hitnormal"]
"Samples": ["Gameplay/normal-hitnormal"]
}, {
"StartTime": 8782.941175537948,
"EndTime": 8782.941175537948,
"Column": 2,
"Samples": ["normal-hitnormal", "normal-hitclap"]
"Samples": ["Gameplay/normal-hitnormal", "Gameplay/normal-hitclap"]
}]
}]
}

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@ -64,8 +64,8 @@ namespace osu.Game.Rulesets.Osu.Mods
/// </summary>
private const float target_clamp = 1;
private readonly float targetBreakMultiplier = 0;
private readonly float easing = 1;
private readonly float targetBreakMultiplier;
private readonly float easing;
private readonly CompositeDrawable restrictTo;
@ -86,6 +86,9 @@ namespace osu.Game.Rulesets.Osu.Mods
{
this.restrictTo = restrictTo;
this.beatmap = beatmap;
targetBreakMultiplier = 0;
easing = 1;
}
[BackgroundDependencyLoader]

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@ -162,7 +162,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
get
{
foreach (var name in source.LookupNames)
yield return $"taiko-{name}";
yield return name.Insert(name.LastIndexOf('/') + 1, "taiko-");
foreach (var name in source.LookupNames)
yield return name;

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@ -410,13 +410,13 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
// The control point at the end time of the slider should be applied
Assert.AreEqual("soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
Assert.AreEqual("Gameplay/soft-hitnormal8", getTestableSampleInfo(hitObjects[4]).LookupNames.First());
}
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
@ -432,9 +432,9 @@ namespace osu.Game.Tests.Beatmaps.Formats
{
var hitObjects = decoder.Decode(stream).HitObjects;
Assert.AreEqual("normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal3", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
}
static HitSampleInfo getTestableSampleInfo(HitObject hitObject) => hitObject.SampleControlPoint.ApplyTo(hitObject.Samples[0]);
@ -452,7 +452,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[0]).LookupNames.First());
Assert.AreEqual("hit_2.wav", getTestableSampleInfo(hitObjects[1]).LookupNames.First());
Assert.AreEqual("normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("Gameplay/normal-hitnormal2", getTestableSampleInfo(hitObjects[2]).LookupNames.First());
Assert.AreEqual("hit_1.wav", getTestableSampleInfo(hitObjects[3]).LookupNames.First());
Assert.AreEqual(70, getTestableSampleInfo(hitObjects[3]).Volume);
}

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@ -821,15 +821,13 @@ namespace osu.Game.Tests.Beatmaps.IO
var manager = osu.Dependencies.Get<BeatmapManager>();
await manager.Import(temp);
var imported = manager.GetAllUsableBeatmapSets();
var importedSet = await manager.Import(temp);
ensureLoaded(osu);
waitForOrAssert(() => !File.Exists(temp), "Temporary file still exists after standard import", 5000);
return imported.LastOrDefault();
return manager.GetAllUsableBeatmapSets().Find(beatmapSet => beatmapSet.ID == importedSet.ID);
}
private void deleteBeatmapSet(BeatmapSetInfo imported, OsuGameBase osu)

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@ -81,8 +81,8 @@ namespace osu.Game.Tests.Gameplay
private class TestHitObjectWithCombo : ConvertHitObject, IHasComboInformation
{
public bool NewCombo { get; set; } = false;
public int ComboOffset { get; } = 0;
public bool NewCombo { get; set; }
public int ComboOffset => 0;
public Bindable<int> IndexInCurrentComboBindable { get; } = new Bindable<int>();

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@ -149,18 +149,14 @@ namespace osu.Game.Tests.Visual.Background
=> AddStep($"set seasonal mode to {mode}", () => config.Set(OsuSetting.SeasonalBackgroundMode, mode));
private void createLoader()
{
AddStep("create loader", () =>
=> AddStep("create loader", () =>
{
if (backgroundLoader != null)
Remove(backgroundLoader);
LoadComponentAsync(backgroundLoader = new SeasonalBackgroundLoader(), Add);
Add(backgroundLoader = new SeasonalBackgroundLoader());
});
AddUntilStep("wait for loaded", () => backgroundLoader.IsLoaded);
}
private void loadNextBackground()
{
SeasonalBackground background = null;

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@ -34,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
skinSource = new TestSkinSourceContainer
{
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("Gameplay/normal-sliderslide"))
},
};
});

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@ -135,7 +135,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public Bindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
public IBindableList<Room> Rooms { get; } = null;
public IBindableList<Room> Rooms => null;
public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{

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@ -120,7 +120,7 @@ namespace osu.Game.Tests.Visual.Ranking
}
}
},
new AccuracyCircle(score)
new AccuracyCircle(score, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -197,8 +197,8 @@ namespace osu.Game.Tests.Visual.SongSelect
private class TestHitObject : ConvertHitObject, IHasPosition
{
public float X { get; } = 0;
public float Y { get; } = 0;
public float X => 0;
public float Y => 0;
public Vector2 Position { get; } = Vector2.Zero;
}
}

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@ -50,9 +50,9 @@ namespace osu.Game.Audio
get
{
if (!string.IsNullOrEmpty(Suffix))
yield return $"{Bank}-{Name}{Suffix}";
yield return $"Gameplay/{Bank}-{Name}{Suffix}";
yield return $"{Bank}-{Name}";
yield return $"Gameplay/{Bank}-{Name}";
}
}

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@ -10,14 +10,14 @@ namespace osu.Game.Audio
/// </summary>
public class SampleInfo : ISampleInfo
{
private readonly string sampleName;
private readonly string[] sampleNames;
public SampleInfo(string sampleName)
public SampleInfo(params string[] sampleNames)
{
this.sampleName = sampleName;
this.sampleNames = sampleNames;
}
public IEnumerable<string> LookupNames => new[] { sampleName };
public IEnumerable<string> LookupNames => sampleNames;
public int Volume { get; } = 100;
}

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@ -417,7 +417,7 @@ namespace osu.Game.Beatmaps.Formats
string sampleFilename = samples.FirstOrDefault(s => string.IsNullOrEmpty(s.Name))?.LookupNames.First() ?? string.Empty;
int volume = samples.FirstOrDefault()?.Volume ?? 100;
sb.Append(":");
sb.Append(':');
sb.Append(FormattableString.Invariant($"{customSampleBank}:"));
sb.Append(FormattableString.Invariant($"{volume}:"));
sb.Append(FormattableString.Invariant($"{sampleFilename}"));

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@ -347,7 +347,7 @@ namespace osu.Game.Beatmaps.Formats
/// <param name="line">The line which may contains variables.</param>
private void decodeVariables(ref string line)
{
while (line.IndexOf('$') >= 0)
while (line.Contains('$'))
{
string origLine = line;

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@ -26,7 +26,7 @@ namespace osu.Game.Database
/// Whether this write usage will commit a transaction on completion.
/// If false, there is a parent usage responsible for transaction commit.
/// </summary>
public bool IsTransactionLeader = false;
public bool IsTransactionLeader;
protected void Dispose(bool disposing)
{

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@ -15,7 +15,6 @@ using osu.Game.Online.API.Requests.Responses;
namespace osu.Game.Graphics.Backgrounds
{
[LongRunningLoad]
public class SeasonalBackgroundLoader : Component
{
/// <summary>

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@ -21,7 +21,7 @@ namespace osu.Game.Graphics.Containers
/// Allows controlling the scroll bar from any position in the container using the right mouse button.
/// Uses the value of <see cref="DistanceDecayOnRightMouseScrollbar"/> to smoothly scroll to the dragged location.
/// </summary>
public bool RightMouseScrollbar = false;
public bool RightMouseScrollbar;
/// <summary>
/// Controls the rate with which the target position is approached when performing a relative drag. Default is 0.02.

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@ -41,7 +41,7 @@ namespace osu.Game.IO.Archives
return null;
byte[] buffer = new byte[input.Length];
await input.ReadAsync(buffer, 0, buffer.Length);
await input.ReadAsync(buffer);
return buffer;
}
}

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@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
{
InternalChildren = new Drawable[]
{
hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
hatSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-hat")),
clapSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-clap")),
kickSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-kick")),
finishSample = new PausableSkinnableSound(new SampleInfo("Gameplay/nightcore-finish")),
};
}

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@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Replays
/// When set, we will ensure frames executed by nested drawables are frame-accurate to replay data.
/// Disabling this can make replay playback smoother (useful for autoplay, currently).
/// </summary>
public bool FrameAccuratePlayback = false;
public bool FrameAccuratePlayback;
protected bool HasFrames => Frames.Count > 0;

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@ -44,6 +44,8 @@ namespace osu.Game.Screens.Backgrounds
mode = config.GetBindable<BackgroundSource>(OsuSetting.MenuBackgroundSource);
introSequence = config.GetBindable<IntroSequence>(OsuSetting.IntroSequence);
AddInternal(seasonalBackgroundLoader);
user.ValueChanged += _ => Next();
skin.ValueChanged += _ => Next();
mode.ValueChanged += _ => Next();
@ -53,7 +55,6 @@ namespace osu.Game.Screens.Backgrounds
currentDisplay = RNG.Next(0, background_count);
LoadComponentAsync(seasonalBackgroundLoader);
Next();
}

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@ -210,10 +210,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
if (DragBox.State == Visibility.Visible)
{
DragBox.Hide();
SelectionHandler.UpdateVisibility();
}
}
protected override bool OnKeyDown(KeyDownEvent e)
@ -352,11 +349,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Selects all <see cref="SelectionBlueprint"/>s.
/// </summary>
private void selectAll()
{
SelectionBlueprints.ToList().ForEach(m => m.Select());
SelectionHandler.UpdateVisibility();
}
private void selectAll() => SelectionBlueprints.ToList().ForEach(m => m.Select());
/// <summary>
/// Deselects all selected <see cref="SelectionBlueprint"/>s.

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@ -201,8 +201,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
// there are potentially multiple SelectionHandlers active, but we only want to add hitobjects to the selected list once.
if (!EditorBeatmap.SelectedHitObjects.Contains(blueprint.HitObject))
EditorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
UpdateVisibility();
}
/// <summary>
@ -214,8 +212,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
selectedBlueprints.Remove(blueprint);
EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
UpdateVisibility();
}
/// <summary>
@ -226,13 +222,21 @@ namespace osu.Game.Screens.Edit.Compose.Components
internal void HandleSelectionRequested(SelectionBlueprint blueprint, InputState state)
{
if (state.Keyboard.ShiftPressed && state.Mouse.IsPressed(MouseButton.Right))
EditorBeatmap.Remove(blueprint.HitObject);
handleQuickDeletion(blueprint);
else if (state.Keyboard.ControlPressed && state.Mouse.IsPressed(MouseButton.Left))
blueprint.ToggleSelection();
else
ensureSelected(blueprint);
}
private void handleQuickDeletion(SelectionBlueprint blueprint)
{
if (!blueprint.IsSelected)
EditorBeatmap.Remove(blueprint.HitObject);
else
deleteSelected();
}
private void ensureSelected(SelectionBlueprint blueprint)
{
if (blueprint.IsSelected)
@ -254,23 +258,18 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary>
/// Updates whether this <see cref="SelectionHandler"/> is visible.
/// </summary>
internal void UpdateVisibility()
private void updateVisibility()
{
int count = selectedBlueprints.Count;
selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
if (count > 0)
{
Show();
this.FadeTo(count > 0 ? 1 : 0);
OnSelectionChanged();
}
else
Hide();
}
/// <summary>
/// Triggered whenever more than one object is selected, on each change.
/// Triggered whenever the set of selected objects changes.
/// Should update the selection box's state to match supported operations.
/// </summary>
protected virtual void OnSelectionChanged()
@ -421,7 +420,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
// bring in updates from selection changes
EditorBeatmap.HitObjectUpdated += _ => UpdateTernaryStates();
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) => UpdateTernaryStates();
EditorBeatmap.SelectedHitObjects.CollectionChanged += (sender, args) =>
{
Scheduler.AddOnce(updateVisibility);
UpdateTernaryStates();
};
}
/// <summary>

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@ -9,10 +9,10 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
@ -137,8 +137,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private class TimelineDragBox : DragBox
{
private Vector2 lastMouseDown;
private float localMouseDown;
// the following values hold the start and end X positions of the drag box in the timeline's local space,
// but with zoom unapplied in order to be able to compensate for positional changes
// while the timeline is being zoomed in/out.
private float? selectionStart;
private float selectionEnd;
[Resolved]
private Timeline timeline { get; set; }
public TimelineDragBox(Action<RectangleF> performSelect)
: base(performSelect)
@ -153,21 +159,34 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public override bool HandleDrag(MouseButtonEvent e)
{
// store the original position of the mouse down, as we may be scrolled during selection.
if (lastMouseDown != e.ScreenSpaceMouseDownPosition)
{
lastMouseDown = e.ScreenSpaceMouseDownPosition;
localMouseDown = e.MouseDownPosition.X;
selectionStart ??= e.MouseDownPosition.X / timeline.CurrentZoom;
// only calculate end when a transition is not in progress to avoid bouncing.
if (Precision.AlmostEquals(timeline.CurrentZoom, timeline.Zoom))
selectionEnd = e.MousePosition.X / timeline.CurrentZoom;
updateDragBoxPosition();
return true;
}
float selection1 = localMouseDown;
float selection2 = e.MousePosition.X;
private void updateDragBoxPosition()
{
if (selectionStart == null)
return;
Box.X = Math.Min(selection1, selection2);
Box.Width = Math.Abs(selection1 - selection2);
float rescaledStart = selectionStart.Value * timeline.CurrentZoom;
float rescaledEnd = selectionEnd * timeline.CurrentZoom;
Box.X = Math.Min(rescaledStart, rescaledEnd);
Box.Width = Math.Abs(rescaledStart - rescaledEnd);
PerformSelection?.Invoke(Box.ScreenSpaceDrawQuad.AABBFloat);
return true;
}
public override void Hide()
{
base.Hide();
selectionStart = null;
}
}

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@ -29,9 +29,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Container zoomedContent;
protected override Container<Drawable> Content => zoomedContent;
private float currentZoom = 1;
/// <summary>
/// The current zoom level of <see cref="ZoomableScrollContainer" />.
/// It may differ from <see cref="Zoom" /> during transitions.
/// </summary>
public float CurrentZoom => currentZoom;
[Resolved(canBeNull: true)]
private IFrameBasedClock editorClock { get; set; }

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@ -84,7 +84,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
matchingFilter &= r.Room.Playlist.Count == 0 || r.Room.Playlist.Any(i => i.Ruleset.Value.Equals(criteria.Ruleset));
if (!string.IsNullOrEmpty(criteria.SearchString))
matchingFilter &= r.FilterTerms.Any(term => term.IndexOf(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase) >= 0);
matchingFilter &= r.FilterTerms.Any(term => term.Contains(criteria.SearchString, StringComparison.InvariantCultureIgnoreCase));
r.MatchingFilter = matchingFilter;
}

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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Play
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("combobreak"));
InternalChild = comboBreakSample = new SkinnableSound(new SampleInfo("Gameplay/combobreak"));
alwaysPlay = config.GetBindable<bool>(OsuSetting.AlwaysPlayFirstComboBreak);
}

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@ -33,7 +33,7 @@ namespace osu.Game.Screens.Play
AddButton("Retry", colours.YellowDark, () => OnRetry?.Invoke());
AddButton("Quit", new Color4(170, 27, 39, 255), () => OnQuit?.Invoke());
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("pause-loop"))
AddInternal(pauseLoop = new SkinnableSound(new SampleInfo("Gameplay/pause-loop"))
{
Looping = true,
Volume = { Value = 0 }

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@ -4,14 +4,17 @@
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Screens.Ranking.Expanded.Accuracy
@ -73,18 +76,23 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
private readonly ScoreInfo score;
private readonly bool withFlair;
private SmoothCircularProgress accuracyCircle;
private SmoothCircularProgress innerMask;
private Container<RankBadge> badges;
private RankText rankText;
public AccuracyCircle(ScoreInfo score)
private SkinnableSound applauseSound;
public AccuracyCircle(ScoreInfo score, bool withFlair)
{
this.score = score;
this.withFlair = withFlair;
}
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
InternalChildren = new Drawable[]
{
@ -203,6 +211,13 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
},
rankText = new RankText(score.Rank)
};
if (withFlair)
{
AddInternal(applauseSound = score.Rank >= ScoreRank.A
? new SkinnableSound(new SampleInfo("Results/rankpass", "applause"))
: new SkinnableSound(new SampleInfo("Results/rankfail")));
}
}
private ScoreRank getRank(ScoreRank rank)
@ -234,13 +249,18 @@ namespace osu.Game.Screens.Ranking.Expanded.Accuracy
continue;
using (BeginDelayedSequence(inverseEasing(ACCURACY_TRANSFORM_EASING, Math.Min(1 - virtual_ss_percentage, badge.Accuracy) / targetAccuracy) * ACCURACY_TRANSFORM_DURATION, true))
{
badge.Appear();
}
}
using (BeginDelayedSequence(TEXT_APPEAR_DELAY, true))
{
this.Delay(-1440).Schedule(() => applauseSound?.Play());
rankText.Appear();
}
}
}
private double inverseEasing(Easing easing, double targetValue)
{

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@ -120,7 +120,7 @@ namespace osu.Game.Screens.Ranking.Expanded
Margin = new MarginPadding { Top = 40 },
RelativeSizeAxes = Axes.X,
Height = 230,
Child = new AccuracyCircle(score)
Child = new AccuracyCircle(score, withFlair)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

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@ -300,6 +300,7 @@ namespace osu.Game.Screens.Select
public MetadataSection(string title)
{
Alpha = 0;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;

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@ -59,7 +59,7 @@ namespace osu.Game.Screens.Select.Carousel
var terms = Beatmap.SearchableTerms;
foreach (var criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata.

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@ -126,7 +126,7 @@ namespace osu.Game.Screens.Select
if (string.IsNullOrEmpty(value))
return false;
return value.IndexOf(SearchTerm, StringComparison.InvariantCultureIgnoreCase) >= 0;
return value.Contains(SearchTerm, StringComparison.InvariantCultureIgnoreCase);
}
public string SearchTerm;

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@ -32,11 +32,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () =>
{
ValidForResume = false;
Edit();
});
BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.Solid.PencilAlt, colours.Yellow, () => Edit());
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
}

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@ -417,10 +417,14 @@ namespace osu.Game.Skinning
public override SampleChannel GetSample(ISampleInfo sampleInfo)
{
var lookupNames = sampleInfo.LookupNames;
IEnumerable<string> lookupNames;
if (sampleInfo is HitSampleInfo hitSample)
lookupNames = getLegacyLookupNames(hitSample);
else
{
lookupNames = sampleInfo.LookupNames.SelectMany(getFallbackNames);
}
foreach (var lookup in lookupNames)
{
@ -433,6 +437,27 @@ namespace osu.Game.Skinning
return null;
}
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
{
var lookupNames = hitSample.LookupNames.SelectMany(getFallbackNames);
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
{
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
lookupNames = lookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
}
foreach (var l in lookupNames)
yield return l;
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
// which is why this is done locally here.
yield return hitSample.Name;
}
private IEnumerable<string> getFallbackNames(string componentName)
{
// May be something like "Gameplay/osu/approachcircle" from lazer, or "Arrows/note1" from a user skin.
@ -442,23 +467,5 @@ namespace osu.Game.Skinning
string lastPiece = componentName.Split('/').Last();
yield return componentName.StartsWith("Gameplay/taiko/", StringComparison.Ordinal) ? "taiko-" + lastPiece : lastPiece;
}
private IEnumerable<string> getLegacyLookupNames(HitSampleInfo hitSample)
{
var lookupNames = hitSample.LookupNames;
if (!UseCustomSampleBanks && !string.IsNullOrEmpty(hitSample.Suffix))
// for compatibility with stable, exclude the lookup names with the custom sample bank suffix, if they are not valid for use in this skin.
// using .EndsWith() is intentional as it ensures parity in all edge cases
// (see LegacyTaikoSampleInfo for an example of one - prioritising the taiko prefix should still apply, but the sample bank should not).
lookupNames = hitSample.LookupNames.Where(name => !name.EndsWith(hitSample.Suffix, StringComparison.Ordinal));
// also for compatibility, try falling back to non-bank samples (so-called "universal" samples) as the last resort.
// going forward specifying banks shall always be required, even for elements that wouldn't require it on stable,
// which is why this is done locally here.
lookupNames = lookupNames.Append(hitSample.Name);
return lookupNames;
}
}
}

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@ -88,7 +88,7 @@ namespace osu.Game.Skinning
{
foreach (var lookup in s.LookupNames)
{
if ((ch = samples.Get($"Gameplay/{lookup}")) != null)
if ((ch = samples.Get(lookup)) != null)
break;
}
}

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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual
/// <summary>
/// Whether custom test steps are provided. Custom tests should invoke <see cref="CreateTest"/> to create the test steps.
/// </summary>
protected virtual bool HasCustomSteps { get; } = false;
protected virtual bool HasCustomSteps => false;
protected TestPlayer Player;

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@ -27,7 +27,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.1029.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
<PackageReference Include="Sentry" Version="2.1.6" />
<PackageReference Include="SharpCompress" Version="0.26.0" />
<PackageReference Include="NUnit" Version="3.12.0" />

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@ -71,7 +71,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1029.1" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1016.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
<ItemGroup Label="Transitive Dependencies">