mirror of
https://github.com/ppy/osu.git
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Merge pull request #46 from peppy/background-stack
Game Mode Backgrounds & More
This commit is contained in:
commit
eca76c2a81
@ -1 +1 @@
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Subproject commit 7c15499b5ef49bed580b2ee851952826b9c5d39a
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Subproject commit db23910e6cbd14b321103811857a368db01b26b1
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@ -1 +1 @@
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Subproject commit cc107f9bcfc8efeeff88f19c2df8cec9755eda39
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Subproject commit 6d9bbe6c838e4b89b69d5ad49b37b434aa62281e
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95
osu.Game/GameModes/BackgroundMode.cs
Normal file
95
osu.Game/GameModes/BackgroundMode.cs
Normal file
@ -0,0 +1,95 @@
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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
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//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using osu.Framework.Graphics.Transformations;
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using osu.Game.Graphics.Background;
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using OpenTK;
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namespace osu.Game.GameModes
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{
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public abstract class BackgroundMode : GameMode, IEquatable<BackgroundMode>
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{
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public virtual bool Equals(BackgroundMode other)
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{
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return other?.GetType() == GetType();
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}
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const float transition_length = 500;
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const float x_movement_amount = 50;
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public override void Load()
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{
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base.Load();
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Content.Scale *= 1 + (x_movement_amount / Size.X) * 2;
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}
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protected override void OnEntering(GameMode last)
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{
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Content.FadeOut();
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Content.MoveToX(x_movement_amount);
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Content.FadeIn(transition_length, EasingTypes.InOutQuart);
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Content.MoveToX(0, transition_length, EasingTypes.InOutQuart);
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base.OnEntering(last);
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}
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protected override void OnSuspending(GameMode next)
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{
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Content.MoveToX(-x_movement_amount, transition_length, EasingTypes.InOutQuart);
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base.OnSuspending(next);
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}
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protected override void OnExiting(GameMode next)
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{
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Content.FadeOut(transition_length, EasingTypes.OutExpo);
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Content.MoveToX(x_movement_amount, transition_length, EasingTypes.OutExpo);
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base.OnExiting(next);
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}
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protected override void OnResuming(GameMode last)
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{
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Content.MoveToX(0, transition_length, EasingTypes.OutExpo);
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base.OnResuming(last);
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}
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}
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public class BackgroundModeDefault : BackgroundMode
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{
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public override void Load()
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{
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base.Load();
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Add(new Background());
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}
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}
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public class BackgroundModeCustom : BackgroundMode
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{
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private readonly string textureName;
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public BackgroundModeCustom(string textureName)
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{
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this.textureName = textureName;
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}
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public override void Load()
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{
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base.Load();
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Add(new Background(textureName));
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}
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public override bool Equals(BackgroundMode other)
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{
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return base.Equals(other) && textureName == ((BackgroundModeCustom)other).textureName;
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}
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}
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}
|
@ -6,10 +6,12 @@ using System.Collections.Generic;
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namespace osu.Game.GameModes.Edit
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{
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class SongSelectEdit : GameModeWhiteBox
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class EditSongSelect : GameModeWhiteBox
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{
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protected override IEnumerable<Type> PossibleChildren => new[] {
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typeof(Editor)
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};
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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}
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}
|
@ -6,10 +6,25 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using osu.Framework.GameModes;
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using OpenTK.Graphics;
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namespace osu.Game.GameModes.Edit
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{
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class Editor : GameModeWhiteBox
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{
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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Background.FadeColour(Color4.DarkGray, 500);
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}
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protected override void OnExiting(GameMode next)
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{
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base.OnExiting(next);
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Background.FadeColour(Color4.White, 500);
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}
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}
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}
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|
@ -15,7 +15,7 @@ using OpenTK.Graphics;
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namespace osu.Game.GameModes
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{
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public class GameModeWhiteBox : GameMode
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public class GameModeWhiteBox : OsuGameMode
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{
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private Button popButton;
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@ -25,9 +25,14 @@ namespace osu.Game.GameModes
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private FlowContainer childModeButtons;
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private Container textContainer;
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private Box box;
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protected override double OnEntering(GameMode last)
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protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg2");
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protected override void OnEntering(GameMode last)
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{
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base.OnEntering(last);
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//only show the pop button if we are entered form another gamemode.
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if (last != null)
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popButton.Alpha = 1;
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@ -35,31 +40,40 @@ namespace osu.Game.GameModes
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Content.Alpha = 0;
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textContainer.Position = new Vector2(Size.X / 16, 0);
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Content.Delay(300);
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box.ScaleTo(0.2f);
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box.RotateTo(-20);
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Content.Delay(300, true);
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box.ScaleTo(1, transition_time, EasingTypes.OutElastic);
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box.RotateTo(0, transition_time / 2, EasingTypes.OutQuint);
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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return 0;// transition_time * 1000;
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}
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protected override double OnExiting(GameMode next)
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protected override void OnExiting(GameMode next)
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{
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base.OnExiting(next);
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textContainer.MoveTo(new Vector2((Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
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Content.FadeOut(transition_time, EasingTypes.OutExpo);
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return transition_time;
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}
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protected override double OnSuspending(GameMode next)
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protected override void OnSuspending(GameMode next)
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{
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base.OnSuspending(next);
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textContainer.MoveTo(new Vector2(-(Size.X / 16), 0), transition_time, EasingTypes.OutExpo);
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Content.FadeOut(transition_time, EasingTypes.OutExpo);
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return transition_time;
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}
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protected override double OnResuming(GameMode last)
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protected override void OnResuming(GameMode last)
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{
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base.OnResuming(last);
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textContainer.MoveTo(Vector2.Zero, transition_time, EasingTypes.OutExpo);
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Content.FadeIn(transition_time, EasingTypes.OutExpo);
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return transition_time;
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}
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public override void Load()
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@ -68,15 +82,15 @@ namespace osu.Game.GameModes
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Children = new Drawable[]
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{
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new Box
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box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Size = new Vector2(0.7f),
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Size = new Vector2(0.3f),
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = getColourFor(GetType()),
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Alpha = 0.6f,
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Additive = true
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Alpha = 1,
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Additive = false
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},
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textContainer = new AutoSizeContainer
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{
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|
@ -632,9 +632,6 @@ namespace osu.Game.GameModes.Menu
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FadeOut(800);
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break;
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}
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break;
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case ButtonState.Contracted2:
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break;
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case ButtonState.Expanded:
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const int expand_duration = 500;
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@ -647,15 +644,12 @@ namespace osu.Game.GameModes.Menu
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FadeOut(explode_duration / 4 * 3);
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break;
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}
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}
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}
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public enum ButtonState
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{
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Contracted,
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Contracted2,
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Expanded,
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Exploded
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}
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|
@ -17,13 +17,17 @@ using OpenTK;
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namespace osu.Game.GameModes.Menu
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{
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public class MainMenu : GameMode
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public class MainMenu : OsuGameMode
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{
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private ButtonSystem buttons;
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public override string Name => @"Main Menu";
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protected override bool IsTopLevel => true;
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//private AudioTrack bgm;
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protected override BackgroundMode CreateBackground() => new BackgroundModeDefault();
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public override void Load()
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{
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base.Load();
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@ -46,8 +50,8 @@ namespace osu.Game.GameModes.Menu
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new SongSelectEdit()); },
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OnSolo = delegate { Push(new SongSelectPlay()); },
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OnEdit = delegate { Push(new EditSongSelect()); },
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnExit = delegate {
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@ -64,27 +68,28 @@ namespace osu.Game.GameModes.Menu
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};
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}
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protected override double OnSuspending(GameMode next)
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protected override void OnSuspending(GameMode next)
|
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{
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base.OnSuspending(next);
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|
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const float length = 400;
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buttons.State = ButtonSystem.MenuState.EnteringMode;
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Content.FadeOut(length, EasingTypes.InSine);
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Content.MoveTo(new Vector2(-800, 0), length, EasingTypes.InSine);
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return base.OnSuspending(next);
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}
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|
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protected override double OnResuming(GameMode last)
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protected override void OnResuming(GameMode last)
|
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{
|
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base.OnResuming(last);
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|
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const float length = 300;
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buttons.State = ButtonSystem.MenuState.TopLevel;
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Content.FadeIn(length, EasingTypes.OutQuint);
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Content.MoveTo(new Vector2(0, 0), length, EasingTypes.OutQuint);
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return base.OnResuming(last);
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}
|
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}
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}
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|
@ -6,7 +6,9 @@ using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
||||
using System.Threading.Tasks;
|
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using osu.Framework.GameModes;
|
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using osu.Game.GameModes.Play;
|
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using OpenTK.Graphics;
|
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|
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namespace osu.Game.GameModes.Multiplayer
|
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{
|
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@ -16,5 +18,19 @@ namespace osu.Game.GameModes.Multiplayer
|
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typeof(MatchSongSelect),
|
||||
typeof(Player),
|
||||
};
|
||||
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
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|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override void OnExiting(GameMode next)
|
||||
{
|
||||
base.OnExiting(next);
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,13 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Multiplayer
|
||||
{
|
||||
class MatchSongSelect : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
}
|
||||
}
|
||||
|
79
osu.Game/GameModes/OsuGameMode.cs
Normal file
79
osu.Game/GameModes/OsuGameMode.cs
Normal file
@ -0,0 +1,79 @@
|
||||
//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
|
||||
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Background;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.GameModes
|
||||
{
|
||||
public class OsuGameMode : GameMode
|
||||
{
|
||||
internal BackgroundMode Background { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Override to create a BackgroundMode for the current GameMode.
|
||||
/// Note that the instance created may not be the used instance if it matches the BackgroundMode equality clause.
|
||||
/// </summary>
|
||||
protected virtual BackgroundMode CreateBackground() => null;
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
OsuGameMode lastOsu = last as OsuGameMode;
|
||||
|
||||
BackgroundMode bg = CreateBackground();
|
||||
|
||||
if (lastOsu?.Background != null)
|
||||
{
|
||||
if (bg == null || lastOsu.Background.Equals(bg))
|
||||
//we can keep the previous mode's background.
|
||||
Background = lastOsu.Background;
|
||||
else
|
||||
{
|
||||
lastOsu.Background.Push(Background = bg);
|
||||
}
|
||||
}
|
||||
else if (bg != null)
|
||||
{
|
||||
AddTopLevel(new ParallaxContainer
|
||||
{
|
||||
Depth = float.MinValue,
|
||||
Children = new[]
|
||||
{
|
||||
Background = bg
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
base.OnEntering(last);
|
||||
}
|
||||
|
||||
protected override void OnExiting(GameMode next)
|
||||
{
|
||||
OsuGameMode nextOsu = next as OsuGameMode;
|
||||
|
||||
if (Background != null && !Background.Equals(nextOsu?.Background))
|
||||
Background.Exit();
|
||||
|
||||
base.OnExiting(next);
|
||||
}
|
||||
|
||||
protected override void OnResuming(GameMode last)
|
||||
{
|
||||
base.OnResuming(last);
|
||||
}
|
||||
|
||||
protected override void OnSuspending(GameMode next)
|
||||
{
|
||||
base.OnSuspending(next);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Drawables;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using OpenTK;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
@ -24,7 +25,12 @@ namespace osu.Game.GameModes.Play
|
||||
{
|
||||
base.Load();
|
||||
|
||||
Add(new Box() { RelativeSizeAxes = Axes.Both, Alpha = 0.1f, Scale = new Vector2(0.99f) });
|
||||
Add(new Box()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0.8f,
|
||||
Colour = new Color4(5, 5, 5, 255),
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,10 +6,25 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using OpenTK.Graphics;
|
||||
using osu.Framework.GameModes;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class ModSelect : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override void OnExiting(GameMode next)
|
||||
{
|
||||
base.OnExiting(next);
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,8 +6,10 @@ using System.Collections.Generic;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class SongSelectPlay : GameModeWhiteBox
|
||||
class PlaySongSelect : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(ModSelect),
|
||||
typeof(Player)
|
@ -6,13 +6,92 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Framework.Timing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Objects;
|
||||
using osu.Game.Beatmaps.Objects.Osu;
|
||||
using osu.Game.GameModes.Play.Catch;
|
||||
using osu.Game.GameModes.Play.Mania;
|
||||
using osu.Game.GameModes.Play.Osu;
|
||||
using osu.Game.GameModes.Play.Taiko;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class Player : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override IEnumerable<Type> PossibleChildren => new[] {
|
||||
typeof(Results)
|
||||
};
|
||||
|
||||
public override void Load()
|
||||
{
|
||||
base.Load();
|
||||
|
||||
List<HitObject> objects = new List<HitObject>();
|
||||
|
||||
double time = Time + 1000;
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
objects.Add(new Circle()
|
||||
{
|
||||
StartTime = time,
|
||||
Position = new Vector2(RNG.Next(0, 512), RNG.Next(0, 384))
|
||||
});
|
||||
|
||||
time += RNG.Next(50, 500);
|
||||
}
|
||||
|
||||
Beatmap beatmap = new Beatmap
|
||||
{
|
||||
HitObjects = objects
|
||||
};
|
||||
|
||||
OsuGame osu = Game as OsuGame;
|
||||
|
||||
switch (osu.PlayMode.Value)
|
||||
{
|
||||
case PlayMode.Osu:
|
||||
Add(new OsuHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Scale = new Vector2(0.8f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
case PlayMode.Taiko:
|
||||
Add(new TaikoHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Scale = new Vector2(0.8f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
case PlayMode.Catch:
|
||||
Add(new CatchHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Scale = new Vector2(0.8f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
case PlayMode.Mania:
|
||||
Add(new ManiaHitRenderer
|
||||
{
|
||||
Objects = beatmap.HitObjects,
|
||||
Scale = new Vector2(0.8f),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,10 +6,25 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.GameModes;
|
||||
using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.GameModes.Play
|
||||
{
|
||||
class Results : GameModeWhiteBox
|
||||
{
|
||||
protected override BackgroundMode CreateBackground() => new BackgroundModeCustom(@"Backgrounds/bg4");
|
||||
|
||||
protected override void OnEntering(GameMode last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
Background.FadeColour(Color4.DarkGray, 500);
|
||||
}
|
||||
|
||||
protected override void OnExiting(GameMode next)
|
||||
{
|
||||
base.OnExiting(next);
|
||||
Background.FadeColour(Color4.White, 500);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -15,9 +15,13 @@ namespace osu.Game.Graphics.Background
|
||||
{
|
||||
protected Sprite BackgroundSprite;
|
||||
|
||||
public Background()
|
||||
string textureName;
|
||||
|
||||
public Background(string textureName = @"Backgrounds/bg1")
|
||||
{
|
||||
this.textureName = textureName;
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
Depth = float.MinValue;
|
||||
}
|
||||
|
||||
public override void Load()
|
||||
@ -26,7 +30,7 @@ namespace osu.Game.Graphics.Background
|
||||
|
||||
Add(BackgroundSprite = new Sprite
|
||||
{
|
||||
Texture = Game.Textures.Get(@"Menu/background"),
|
||||
Texture = Game.Textures.Get(textureName),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Colour = Color4.DarkGray
|
||||
|
@ -34,12 +34,6 @@ namespace osu.Game
|
||||
base.Load();
|
||||
|
||||
Add(new Drawable[] {
|
||||
new ParallaxContainer
|
||||
{
|
||||
Children = new [] {
|
||||
new Background()
|
||||
}
|
||||
},
|
||||
MainMenu = new MainMenu(),
|
||||
Toolbar = new Toolbar
|
||||
{
|
||||
|
@ -153,6 +153,14 @@ namespace osu.Game.Overlays
|
||||
};
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
//todo: find a way to avoid using this (autosize needs to be able to ignore certain drawables.. in this case the tooltip)
|
||||
Size = new Vector2(WIDTH + DrawableText.Size.X, 1);
|
||||
}
|
||||
|
||||
protected override bool OnClick(InputState state)
|
||||
{
|
||||
Action?.Invoke();
|
||||
|
@ -69,6 +69,7 @@
|
||||
<Compile Include="Beatmaps\Timing\SampleChange.cs" />
|
||||
<Compile Include="Beatmaps\Timing\TimingChange.cs" />
|
||||
<Compile Include="Configuration\OsuConfigManager.cs" />
|
||||
<Compile Include="GameModes\BackgroundMode.cs" />
|
||||
<Compile Include="GameModes\Charts\ChartInfo.cs" />
|
||||
<Compile Include="GameModes\Edit\Editor.cs" />
|
||||
<Compile Include="GameModes\GameModeWhiteBox.cs" />
|
||||
@ -78,13 +79,14 @@
|
||||
<Compile Include="GameModes\Multiplayer\Match.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\MatchCreate.cs" />
|
||||
<Compile Include="GameModes\Multiplayer\MatchSongSelect.cs" />
|
||||
<Compile Include="GameModes\OsuGameMode.cs" />
|
||||
<Compile Include="GameModes\Play\ModSelect.cs" />
|
||||
<Compile Include="GameModes\Play\Player.cs" />
|
||||
<Compile Include="GameModes\Charts\ChartListing.cs" />
|
||||
<Compile Include="GameModes\Play\PlayMode.cs" />
|
||||
<Compile Include="GameModes\Play\Results.cs" />
|
||||
<Compile Include="GameModes\Direct\OnlineListing.cs" />
|
||||
<Compile Include="GameModes\Play\SongSelectPlay.cs" />
|
||||
<Compile Include="GameModes\Play\PlaySongSelect.cs" />
|
||||
<Compile Include="GameModes\Play\Catch\CatchHitRenderer.cs" />
|
||||
<Compile Include="GameModes\Play\Catch\CatchPlayfield.cs" />
|
||||
<Compile Include="GameModes\Play\HitRenderer.cs" />
|
||||
@ -95,7 +97,7 @@
|
||||
<Compile Include="GameModes\Play\Playfield.cs" />
|
||||
<Compile Include="GameModes\Play\Taiko\TaikoHitRenderer.cs" />
|
||||
<Compile Include="GameModes\Play\Taiko\TaikoPlayfield.cs" />
|
||||
<Compile Include="GameModes\Edit\SongSelectEdit.cs" />
|
||||
<Compile Include="GameModes\Edit\EditSongSelect.cs" />
|
||||
<Compile Include="Graphics\Background\Background.cs" />
|
||||
<Compile Include="Graphics\Containers\ParallaxContainer.cs" />
|
||||
<Compile Include="Graphics\Cursor\OsuCursorContainer.cs" />
|
||||
|
Loading…
Reference in New Issue
Block a user