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Added Taiko Single Tap test scene

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OpenSauce04 2023-03-03 16:57:09 +00:00
parent d4bb08a440
commit ec95d00313

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
{
[Test]
public void TestInputAlternate() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.LeftRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
});
[Test]
public void TestInputSameKey() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.RightRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.RightRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
});
}
}