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Permitted nulls in ChatOverlay.load() so that in testing, no "OsuGame" instance is required. Also added null checks to the links' on click actions
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006ac44e11
commit
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@ -99,7 +99,7 @@ namespace osu.Game.Graphics.Sprites
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break;
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case "edit":
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chat.Game.LoadEditorTimestamp();
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chat.Game?.LoadEditorTimestamp();
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break;
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case "b":
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if (args.Length > 1 && int.TryParse(args[1], out int mapId))
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@ -122,11 +122,9 @@ namespace osu.Game.Graphics.Sprites
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req.Success += user =>
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{
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// TODO: Open spectator screen and start spectating
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chat.Game?.LoadSpectatorScreen();
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};
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// api.Queue(req);
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chat.Game.LoadSpectatorScreen();
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api.Queue(req);
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break;
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default:
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@ -139,7 +137,7 @@ namespace osu.Game.Graphics.Sprites
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if (!int.TryParse(url.Split('/').ElementAtOrDefault(1), out int multiId))
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return;
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chat.Game.LoadMultiplayerLobby();
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chat.Game?.LoadMultiplayerLobby();
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}
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else if (url.StartsWith("http://") || url.StartsWith("https://"))
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{
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@ -41,6 +41,9 @@ namespace osu.Game.Overlays
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private readonly FocusedTextBox textbox;
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/// <summary>
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/// The current OsuGame instance. Will be null for Tests.
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/// </summary>
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public OsuGame Game;
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private APIAccess api;
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@ -272,9 +275,10 @@ namespace osu.Game.Overlays
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base.PopOut();
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader(true)]
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private void load(APIAccess api, OsuConfigManager config, OsuColour colours, OsuGame game)
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{
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// game will be null in testing, so some links will not work
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Game = game;
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this.api = api;
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api.Register(this);
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