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Update with framework changes
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@ -63,7 +63,7 @@ namespace osu.Game.Overlays.SearchableList
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new ScrollContainer
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new ScrollContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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ScrollDraggerVisible = false,
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ScrollbarVisible = false,
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Children = new[]
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Children = new[]
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{
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{
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ScrollFlow = new FillFlowContainer
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ScrollFlow = new FillFlowContainer
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@ -101,10 +101,9 @@ namespace osu.Game.Overlays.SearchableList
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scrollContainer.Padding = new MarginPadding { Top = Header.Height + Filter.Height };
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scrollContainer.Padding = new MarginPadding { Top = Header.Height + Filter.Height };
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}
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}
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protected override bool OnFocus(InputState state)
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protected override void OnFocus(InputState state)
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{
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{
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InputManager.ChangeFocus(Filter.Search);
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InputManager.ChangeFocus(Filter.Search);
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return false;
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}
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}
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protected override void PopIn()
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protected override void PopIn()
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