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Simplify redraw function

This commit is contained in:
Andrei Zavatski 2019-09-07 22:33:26 +03:00
parent ba18f77b62
commit ec8298ac53

View File

@ -58,34 +58,34 @@ namespace osu.Game.Graphics.UserInterface
{
base.LoadComplete();
CurrentPage.BindValueChanged(_ => redraw(), true);
CurrentPage.BindValueChanged(page => redraw(page.NewValue), true);
}
private void redraw()
private void redraw(int newPage)
{
previousPageButton.Enabled.Value = CurrentPage.Value != 1;
nextPageButton.Enabled.Value = CurrentPage.Value != maxPages;
previousPageButton.Enabled.Value = newPage != 1;
nextPageButton.Enabled.Value = newPage != maxPages;
pillsFlow.Clear();
if (CurrentPage.Value > 3)
if (newPage > 3)
addDrawablePage(1);
if (CurrentPage.Value > 4)
if (newPage > 4)
addPlaceholder();
for (int i = Math.Max(CurrentPage.Value - 2, 1); i <= Math.Min(CurrentPage.Value + 2, maxPages); i++)
for (int i = Math.Max(newPage - 2, 1); i <= Math.Min(newPage + 2, maxPages); i++)
{
if (i == CurrentPage.Value)
if (i == newPage)
addCurrentPagePill();
else
addDrawablePage(i);
}
if (CurrentPage.Value + 2 < maxPages - 1)
if (newPage + 2 < maxPages - 1)
addPlaceholder();
if (CurrentPage.Value + 2 < maxPages)
if (newPage + 2 < maxPages)
addDrawablePage(maxPages);
}