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Change early return to check for online State
instead of IsLoggedIn
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@ -19,6 +19,7 @@ using osu.Game.Graphics.Cursor;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online;
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using osu.Game.Online;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Overlays.Profile;
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using osu.Game.Overlays.Profile;
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@ -170,7 +171,7 @@ namespace osu.Game.Overlays
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sectionsContainer.ScrollToTop();
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sectionsContainer.ScrollToTop();
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if (!API.IsLoggedIn)
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if (API.State.Value != APIState.Online)
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return;
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return;
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userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
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userReq = user.OnlineID > 1 ? new GetUserRequest(user.OnlineID, ruleset) : new GetUserRequest(user.Username, ruleset);
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