diff --git a/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs b/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs
index 8c240836e6..9292287c3c 100644
--- a/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs
+++ b/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs
@@ -40,7 +40,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
///
/// The main matchmaking screen which houses a custom through the life cycle of a single session.
///
- public partial class ScreenMatchmaking : OsuScreen, IPreviewTrackOwner
+ public partial class ScreenMatchmaking : OsuScreen, IPreviewTrackOwner, IHandlePresentBeatmap
{
///
/// Padding between rows of the content.
@@ -421,6 +421,12 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match
music.EnsurePlayingSomething();
}
+ public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset)
+ {
+ // Do nothing to prevent the user from potentially being kicked out
+ // of gameplay due to the screen performer's internal processes.
+ }
+
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);