diff --git a/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs b/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs index 8c240836e6..9292287c3c 100644 --- a/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs +++ b/osu.Game/Screens/OnlinePlay/Matchmaking/Match/ScreenMatchmaking.cs @@ -40,7 +40,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match /// /// The main matchmaking screen which houses a custom through the life cycle of a single session. /// - public partial class ScreenMatchmaking : OsuScreen, IPreviewTrackOwner + public partial class ScreenMatchmaking : OsuScreen, IPreviewTrackOwner, IHandlePresentBeatmap { /// /// Padding between rows of the content. @@ -421,6 +421,12 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match music.EnsurePlayingSomething(); } + public void PresentBeatmap(WorkingBeatmap beatmap, RulesetInfo ruleset) + { + // Do nothing to prevent the user from potentially being kicked out + // of gameplay due to the screen performer's internal processes. + } + protected override void Dispose(bool isDisposing) { base.Dispose(isDisposing);