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Add OptionsHeader class
Makes search textbox anchor correctly. Also improves visual styling.
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108
osu.Game/Overlays/Options/OptionsHeader.cs
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108
osu.Game/Overlays/Options/OptionsHeader.cs
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Select;
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using OpenTK.Graphics;
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namespace osu.Game.Overlays.Options
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{
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public class OptionsHeader : Container
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{
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public SearchTextBox SearchTextBox;
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private Box background;
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private readonly Func<float> currentScrollOffset;
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public Action Exit;
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/// <param name="currentScrollOffset">A reference to the current scroll position of the ScrollContainer we are contained within.</param>
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public OptionsHeader(Func<float> currentScrollOffset)
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{
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this.currentScrollOffset = currentScrollOffset;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Children = new Drawable[]
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{
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background = new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "settings",
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TextSize = 40,
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Margin = new MarginPadding {
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Left = OptionsOverlay.CONTENT_MARGINS,
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Top = Toolbar.Toolbar.TOOLTIP_HEIGHT
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},
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},
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new OsuSpriteText
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{
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Colour = colours.Pink,
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Text = "Change the way osu! behaves",
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TextSize = 18,
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Margin = new MarginPadding {
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Left = OptionsOverlay.CONTENT_MARGINS,
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Bottom = 30
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},
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},
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SearchTextBox = new SearchTextBox
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Width = 0.95f,
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Margin = new MarginPadding {
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Top = 20,
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Bottom = 20
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},
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Exit = () => Exit(),
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},
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}
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}
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};
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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// the point at which we will start anchoring to the top.
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float anchorOffset = SearchTextBox.Y;
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float scrollPosition = currentScrollOffset();
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// we want to anchor the search field to the top of the screen when scrolling.
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Margin = new MarginPadding { Top = Math.Max(0, scrollPosition - anchorOffset) };
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// we don't want the header to scroll when scrolling beyond the upper extent.
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Y = Math.Min(0, scrollPosition);
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// we get darker as scroll progresses
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background.Alpha = Math.Min(1, scrollPosition / anchorOffset) * 0.5f;
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}
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}
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}
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@ -10,10 +10,7 @@ using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Options;
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using System;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays.Options.Sections;
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using osu.Game.Screens.Select;
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using osu.Framework.Input;
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namespace osu.Game.Overlays
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@ -35,8 +32,11 @@ namespace osu.Game.Overlays
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private SidebarButton[] sidebarButtons;
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private OptionsSection[] sections;
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private OptionsHeader header;
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private OptionsFooter footer;
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private SearchContainer searchContainer;
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private SearchTextBox searchTextBox;
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private float lastKnownScroll;
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@ -47,7 +47,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader(permitNulls: true)]
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private void load(OsuGame game, OsuColour colours)
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private void load(OsuGame game)
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{
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sections = new OptionsSection[]
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{
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@ -75,45 +75,20 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Y,
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Width = width,
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Margin = new MarginPadding { Left = SIDEBAR_WIDTH },
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Children = new[]
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Children = new Drawable[]
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{
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new FillFlowContainer
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searchContainer = new SearchContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "settings",
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TextSize = 40,
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Margin = new MarginPadding { Left = CONTENT_MARGINS, Top = Toolbar.Toolbar.TOOLTIP_HEIGHT },
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},
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new OsuSpriteText
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{
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Colour = colours.Pink,
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Text = "Change the way osu! behaves",
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TextSize = 18,
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Margin = new MarginPadding { Left = CONTENT_MARGINS, Bottom = 30 },
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},
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searchTextBox = new SearchTextBox
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{
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Width = width - CONTENT_MARGINS * 2,
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Margin = new MarginPadding { Left = CONTENT_MARGINS },
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Exit = () => Hide(),
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},
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searchContainer = new SearchContainer
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{
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Direction = FillDirection.Vertical,
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Children = sections,
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},
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new OptionsFooter()
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}
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}
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Children = sections,
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},
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footer = new OptionsFooter(),
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header = new OptionsHeader(() => scrollContainer.Current)
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{
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Exit = Hide,
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},
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}
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},
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sidebar = new Sidebar
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@ -130,11 +105,20 @@ namespace osu.Game.Overlays
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}
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};
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searchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
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header.SearchTextBox.Current.ValueChanged += newValue => searchContainer.SearchTerm = newValue;
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scrollContainer.Padding = new MarginPadding { Top = game?.Toolbar.DrawHeight ?? 0 };
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}
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protected override void UpdateAfterChildren()
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{
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base.UpdateAfterChildren();
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//we need to update these manually because we can't put the OptionsHeader inside the SearchContainer (due to its anchoring).
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searchContainer.Y = header.DrawHeight;
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footer.Y = searchContainer.Y + searchContainer.DrawHeight;
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}
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protected override void Update()
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{
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base.Update();
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@ -172,7 +156,7 @@ namespace osu.Game.Overlays
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sidebar.MoveToX(0, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(1, TRANSITION_LENGTH / 2);
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searchTextBox.HoldFocus = true;
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header.SearchTextBox.HoldFocus = true;
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}
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protected override void PopOut()
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@ -183,13 +167,13 @@ namespace osu.Game.Overlays
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sidebar.MoveToX(-SIDEBAR_WIDTH, TRANSITION_LENGTH, EasingTypes.OutQuint);
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FadeTo(0, TRANSITION_LENGTH / 2);
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searchTextBox.HoldFocus = false;
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searchTextBox.TriggerFocusLost();
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header.SearchTextBox.HoldFocus = false;
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header.SearchTextBox.TriggerFocusLost();
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}
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protected override bool OnFocus(InputState state)
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{
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searchTextBox.TriggerFocus(state);
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header.SearchTextBox.TriggerFocus(state);
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return false;
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}
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}
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@ -78,6 +78,7 @@
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<Compile Include="Overlays\Music\FilterControl.cs" />
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<Compile Include="Overlays\Music\PlaylistItem.cs" />
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<Compile Include="Overlays\Music\PlaylistList.cs" />
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<Compile Include="Overlays\Options\OptionsHeader.cs" />
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<Compile Include="Overlays\Options\Sections\Audio\MainMenuOptions.cs" />
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<Compile Include="Overlays\Toolbar\ToolbarChatButton.cs" />
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<Compile Include="Rulesets\Beatmaps\BeatmapConverter.cs" />
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