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convert older elements to LegacyManiaColumnElement
Also added xmldoc for new shorthand method.
This commit is contained in:
parent
5179635b2d
commit
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@ -16,19 +16,13 @@ using osuTK.Graphics;
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namespace osu.Game.Rulesets.Mania.Skinning
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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{
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public class LegacyColumnBackground : CompositeDrawable, IKeyBindingHandler<ManiaAction>
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public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
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{
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private Container lightContainer;
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private Container lightContainer;
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private Sprite light;
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private Sprite light;
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[Resolved]
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private Column column { get; set; }
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[Resolved(CanBeNull = true)]
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private ManiaStage stage { get; set; }
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public LegacyColumnBackground()
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public LegacyColumnBackground()
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{
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{
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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@ -38,19 +32,19 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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{
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{
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string lightImage = skin.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
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string lightImage = skin.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.LightImage, 0))?.Value
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.LightImage, 0))?.Value
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?? "mania-stage-light";
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?? "mania-stage-light";
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float leftLineWidth = skin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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float leftLineWidth = skin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.LeftLineWidth, column.Index))
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.LeftLineWidth, Column.Index))
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?.Value ?? 1;
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?.Value ?? 1;
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float rightLineWidth = skin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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float rightLineWidth = skin.GetConfig<LegacyManiaSkinConfigurationLookup, float>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.RightLineWidth, column.Index))
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.RightLineWidth, Column.Index))
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?.Value ?? 1;
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?.Value ?? 1;
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bool hasLeftLine = leftLineWidth > 0;
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bool hasLeftLine = leftLineWidth > 0;
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bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
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bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
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|| stage == null || column.Index == stage.Columns.Count - 1;
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|| Stage == null || Column.Index == Stage.Columns.Count - 1;
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InternalChildren = new Drawable[]
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InternalChildren = new Drawable[]
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{
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{
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@ -109,7 +103,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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public bool OnPressed(ManiaAction action)
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public bool OnPressed(ManiaAction action)
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{
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{
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if (action == column.Action.Value)
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if (action == Column.Action.Value)
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{
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{
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light.FadeIn();
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light.FadeIn();
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light.ScaleTo(Vector2.One);
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light.ScaleTo(Vector2.One);
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@ -123,7 +117,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
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// Todo: Should be 400 * 100 / CurrentBPM
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// Todo: Should be 400 * 100 / CurrentBPM
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const double animation_length = 250;
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const double animation_length = 250;
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if (action == column.Action.Value)
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if (action == Column.Action.Value)
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{
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{
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light.FadeTo(0, animation_length);
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light.FadeTo(0, animation_length);
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light.ScaleTo(new Vector2(1, 0), animation_length);
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light.ScaleTo(new Vector2(1, 0), animation_length);
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@ -14,13 +14,10 @@ using osuTK;
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namespace osu.Game.Rulesets.Mania.Skinning
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namespace osu.Game.Rulesets.Mania.Skinning
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{
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{
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public class LegacyHitTarget : CompositeDrawable
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public class LegacyHitTarget : LegacyManiaColumnElement
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{
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{
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
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[Resolved(CanBeNull = true)]
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private ManiaStage stage { get; set; }
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private Container directionContainer;
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private Container directionContainer;
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public LegacyHitTarget()
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public LegacyHitTarget()
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@ -32,11 +29,11 @@ namespace osu.Game.Rulesets.Mania.Skinning
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
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{
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{
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string targetImage = skin.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
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string targetImage = skin.GetConfig<LegacyManiaSkinConfigurationLookup, string>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitTargetImage))?.Value
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.HitTargetImage))?.Value
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?? "mania-stage-hint";
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?? "mania-stage-hint";
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bool showJudgementLine = skin.GetConfig<LegacyManiaSkinConfigurationLookup, bool>(
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bool showJudgementLine = skin.GetConfig<LegacyManiaSkinConfigurationLookup, bool>(
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new LegacyManiaSkinConfigurationLookup(stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.ShowJudgementLine))?.Value
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, LegacyManiaSkinConfigurationLookups.ShowJudgementLine))?.Value
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?? true;
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?? true;
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InternalChild = directionContainer = new Container
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InternalChild = directionContainer = new Container
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@ -40,7 +40,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
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}
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}
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}
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}
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protected IBindable<T> GetManiaSkinConfig<T>(ISkinSource skin, LegacyManiaSkinConfigurationLookups lookup)
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/// <summary>
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/// Retrieve a per-column skin configuration.
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/// </summary>
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/// <param name="skin">The skin from which configuration is retrieved.</param>
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/// <param name="lookup">The value to retrieve.</param>
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protected IBindable<T> GetManiaSkinConfig<T>(ISkin skin, LegacyManiaSkinConfigurationLookups lookup)
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=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
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=> skin.GetConfig<LegacyManiaSkinConfigurationLookup, T>(
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, Column.Index));
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new LegacyManiaSkinConfigurationLookup(Stage?.Columns.Count ?? 4, lookup, Column.Index));
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}
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}
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