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Merge pull request #29528 from smoogipoo/invert-snapping-binds
Make grid/distance snap binds T/Y respectively
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commit
ebff2ebf01
@ -24,24 +24,24 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[Test]
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[Test]
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public void TestGridToggles()
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public void TestGridToggles()
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{
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{
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AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
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AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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gridActive<RectangularPositionSnapGrid>(false);
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gridActive<RectangularPositionSnapGrid>(false);
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AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
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AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid still visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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gridActive<RectangularPositionSnapGrid>(true);
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gridActive<RectangularPositionSnapGrid>(true);
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AddStep("disable distance snap grid", () => InputManager.Key(Key.T));
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AddStep("disable distance snap grid", () => InputManager.Key(Key.Y));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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gridActive<RectangularPositionSnapGrid>(true);
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gridActive<RectangularPositionSnapGrid>(true);
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AddStep("disable rectangular grid", () => InputManager.Key(Key.Y));
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AddStep("disable rectangular grid", () => InputManager.Key(Key.T));
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AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid still hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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gridActive<RectangularPositionSnapGrid>(false);
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gridActive<RectangularPositionSnapGrid>(false);
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}
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}
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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AddStep("release alt", () => InputManager.ReleaseKey(Key.AltLeft));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
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AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
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AddStep("hold alt", () => InputManager.PressKey(Key.AltLeft));
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid hidden", () => !this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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@ -70,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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{
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{
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double distanceSnap = double.PositiveInfinity;
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double distanceSnap = double.PositiveInfinity;
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AddStep("enable distance snap grid", () => InputManager.Key(Key.T));
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AddStep("enable distance snap grid", () => InputManager.Key(Key.Y));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddStep("select second object", () => EditorBeatmap.SelectedHitObjects.Add(EditorBeatmap.HitObjects.ElementAt(1)));
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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AddUntilStep("distance snap grid visible", () => this.ChildrenOfType<OsuDistanceSnapGrid>().Any());
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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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[Test]
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[Test]
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public void TestGridSizeToggling()
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public void TestGridSizeToggling()
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{
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{
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AddStep("enable rectangular grid", () => InputManager.Key(Key.Y));
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AddStep("enable rectangular grid", () => InputManager.Key(Key.T));
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AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
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AddUntilStep("rectangular grid visible", () => this.ChildrenOfType<RectangularPositionSnapGrid>().Any());
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gridSizeIs(4);
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gridSizeIs(4);
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@ -54,11 +54,8 @@ namespace osu.Game.Rulesets.Osu.Edit
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
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protected override IEnumerable<TernaryButton> CreateTernaryButtons()
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=> base.CreateTernaryButtons()
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=> base.CreateTernaryButtons()
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.Concat(DistanceSnapProvider.CreateTernaryButtons())
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.Append(new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap }))
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.Concat(new[]
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.Concat(DistanceSnapProvider.CreateTernaryButtons());
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{
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new TernaryButton(rectangularGridSnapToggle, "Grid Snap", () => new SpriteIcon { Icon = OsuIcon.EditorGridSnap })
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});
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private BindableList<HitObject> selectedHitObjects;
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private BindableList<HitObject> selectedHitObjects;
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