1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-05 07:02:55 +08:00

Merge pull request #14699 from peppy/fix-password-popover-back-button

Allow popovers to be closed via back button press
This commit is contained in:
Bartłomiej Dach 2021-09-11 14:39:21 +02:00 committed by GitHub
commit ebfd5cbe4f
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 40 additions and 1 deletions

View File

@ -51,6 +51,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("room join password correct", () => lastJoinedPassword == null);
}
[Test]
public void TestPopoverHidesOnBackButton()
{
AddStep("add room", () => RoomManager.AddRooms(1, withPassword: true));
AddStep("select room", () => InputManager.Key(Key.Down));
AddStep("attempt join room", () => InputManager.Key(Key.Enter));
AddUntilStep("password prompt appeared", () => InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().Any());
AddAssert("textbox has focus", () => InputManager.FocusedDrawable is OsuPasswordTextBox);
AddStep("hit escape", () => InputManager.Key(Key.Escape));
AddAssert("textbox lost focus", () => InputManager.FocusedDrawable is SearchTextBox);
AddStep("hit escape", () => InputManager.Key(Key.Escape));
AddUntilStep("password prompt hidden", () => !InputManager.ChildrenOfType<DrawableLoungeRoom.PasswordEntryPopover>().Any());
}
[Test]
public void TestPopoverHidesOnLeavingScreen()
{

View File

@ -4,14 +4,17 @@
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using osuTK;
namespace osu.Game.Graphics.UserInterfaceV2
{
public class OsuPopover : Popover
public class OsuPopover : Popover, IKeyBindingHandler<GlobalAction>
{
private const float fade_duration = 250;
private const double scale_duration = 500;
@ -51,5 +54,23 @@ namespace osu.Game.Graphics.UserInterfaceV2
this.ScaleTo(0.7f, scale_duration, Easing.OutQuint);
this.FadeOut(fade_duration, Easing.OutQuint);
}
public bool OnPressed(GlobalAction action)
{
if (State.Value == Visibility.Hidden)
return false;
if (action == GlobalAction.Back)
{
Hide();
return true;
}
return false;
}
public void OnReleased(GlobalAction action)
{
}
}
}