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Merge pull request #16961 from peppy/timeline-load-wait-failure
Fix `TestSceneEditorSaving` not waiting for timeline load
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@ -49,6 +49,8 @@ namespace osu.Game.Tests.Visual.Editing
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double originalTimelineZoom = 0;
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double changedTimelineZoom = 0;
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AddUntilStep("wait for timeline load", () => Editor.ChildrenOfType<Timeline>().SingleOrDefault()?.IsLoaded == true);
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AddStep("Set beat divisor", () => Editor.Dependencies.Get<BindableBeatDivisor>().Value = 16);
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AddStep("Set timeline zoom", () =>
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{
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