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Add ghost ticks to exhibit current divisor on BeatDivisorControl
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87ff28b022
commit
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@ -398,28 +398,25 @@ namespace osu.Game.Screens.Edit.Compose.Components
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ClearInternal();
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ClearInternal();
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CurrentNumber.ValueChanged -= moveMarker;
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CurrentNumber.ValueChanged -= moveMarker;
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foreach (int divisor in beatDivisor.ValidDivisors.Value.Presets)
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int largestDivisor = beatDivisor.ValidDivisors.Value.Presets.Max();
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for (int tickIndex = 0; tickIndex <= largestDivisor; tickIndex++)
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{
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{
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AddInternal(new Tick(divisor)
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int divisor = largestDivisor;
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foreach (int validDivisor in beatDivisor.ValidDivisors.Value.Presets)
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{
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if (divisor > validDivisor && (tickIndex * validDivisor) % largestDivisor == 0)
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divisor = validDivisor;
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}
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bool solidTick = divisor * (largestDivisor - tickIndex) == largestDivisor;
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AddInternal(new Tick(solidTick, divisor)
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{
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{
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Anchor = Anchor.CentreLeft,
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativePositionAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
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Colour = BindableBeatDivisor.GetColourFor(divisor, colours),
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X = getMappedPosition(divisor),
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X = tickIndex / (float)largestDivisor,
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});
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});
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}
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}
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// Add a fake 1/1 at the end to give context.
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AddInternal(new Tick(1)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.Centre,
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Depth = float.MaxValue,
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Alpha = 0.05f,
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Colour = BindableBeatDivisor.GetColourFor(1, colours),
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});
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AddInternal(marker = new Marker());
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AddInternal(marker = new Marker());
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CurrentNumber.ValueChanged += moveMarker;
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CurrentNumber.ValueChanged += moveMarker;
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CurrentNumber.TriggerChange();
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CurrentNumber.TriggerChange();
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@ -428,6 +425,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void moveMarker(ValueChangedEvent<int> divisor)
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private void moveMarker(ValueChangedEvent<int> divisor)
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{
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{
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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marker.MoveToX(getMappedPosition(divisor.NewValue), 100, Easing.OutQuint);
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foreach (Tick child in InternalChildren.OfType<Tick>())
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{
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float newAlpha = child.Solid ? 1f : divisor.NewValue % child.Divisor == 0 ? 0.2f : 0f;
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child.FadeTo(newAlpha);
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}
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}
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}
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protected override void UpdateValue(float value)
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protected override void UpdateValue(float value)
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@ -497,8 +500,12 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private partial class Tick : Circle
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private partial class Tick : Circle
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{
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{
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public Tick(int divisor)
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public bool Solid;
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public int Divisor;
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public Tick(bool solid, int divisor)
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{
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{
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Solid = solid;
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Divisor = divisor;
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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Size = new Vector2(6f, 12) * BindableBeatDivisor.GetSize(divisor);
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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InternalChild = new Box { RelativeSizeAxes = Axes.Both };
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}
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}
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