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Nuke whitespace
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@ -49,11 +49,9 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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loadBeatmap();
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}
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private List<JudgementResult> judgementResults;
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private bool allJudgedFired;
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private const double time_before_slider = 250;
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private const double time_slider_start = 1500;
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private const double time_during_slide_1 = 2500;
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@ -374,7 +372,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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return judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
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}
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private void loadBeatmap()
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{
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var slider = new Slider
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@ -388,7 +385,6 @@ namespace osu.Game.Rulesets.Osu.Tests
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}, 25),
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};
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Beatmap.Value = new TestWorkingBeatmap(new Beatmap<OsuHitObject>
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{
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HitObjects = { slider },
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