From 3a0017c87b31a05b3b872f35793027356cb4e063 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 17 Aug 2022 17:07:06 +0900 Subject: [PATCH] Fix flaky quick retry test --- osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs index a38089e023..b0d7eadaa7 100644 --- a/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs +++ b/osu.Game.Tests/Visual/Gameplay/TestScenePlayerLoader.cs @@ -432,7 +432,7 @@ namespace osu.Game.Tests.Visual.Gameplay AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer); AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde)); - AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true); + AddUntilStep("wait for player", () => getCurrentPlayer()?.LoadState == LoadState.Ready); AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0); AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());