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Attempt to standardise miss handling logic

This commit is contained in:
Dean Herbert 2023-12-21 00:58:43 +09:00
parent fcf47267fd
commit eb8fb8092d
No known key found for this signature in database
5 changed files with 41 additions and 22 deletions

View File

@ -62,14 +62,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
/// </remarks>
public virtual void PlayAnimation()
{
if (Result.IsHit())
{
JudgementText
.FadeInFromZero(300, Easing.OutQuint)
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
}
else
if (Result.IsMiss())
{
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
@ -80,6 +73,13 @@ namespace osu.Game.Rulesets.Osu.Skinning.Argon
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
}
else
{
JudgementText
.FadeInFromZero(300, Easing.OutQuint)
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
}
this.FadeOutFromOne(800);

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@ -269,6 +269,25 @@ namespace osu.Game.Rulesets.Scoring
}
}
/// <summary>
/// Whether a <see cref="HitResult"/> represents a miss of any type.
/// </summary>
public static bool IsMiss(this HitResult result)
{
switch (result)
{
case HitResult.IgnoreMiss:
case HitResult.Miss:
case HitResult.SmallTickMiss:
case HitResult.LargeTickMiss:
case HitResult.ComboBreak:
return true;
default:
return false;
}
}
/// <summary>
/// Whether a <see cref="HitResult"/> represents a successful hit.
/// </summary>

View File

@ -50,7 +50,7 @@ namespace osu.Game.Skinning
});
}
if (result.IsHit())
if (!result.IsMiss())
{
//new judgement shows old as a temporary effect
AddInternal(temporaryOldStyle = new LegacyJudgementPieceOld(result, createMainDrawable, 1.05f, true)

View File

@ -52,18 +52,7 @@ namespace osu.Game.Skinning
if (animation?.FrameCount > 1 && !forceTransforms)
return;
if (result.IsHit())
{
this.ScaleTo(0.6f).Then()
.ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8
.Delay(fade_in_length * 0.2f) // t = 1.0
.ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2
// stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2.
// so we need to force the current value to be correct at 1.2 (0.95) then complete the
// second half of the transform.
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4
}
else
if (result.IsMiss())
{
bool isTick = result != HitResult.Miss;
@ -92,6 +81,17 @@ namespace osu.Game.Skinning
.Then().RotateTo(rotation * 2, fade_out_delay + fade_out_length - fade_in_length, Easing.In);
}
}
else
{
this.ScaleTo(0.6f).Then()
.ScaleTo(1.1f, fade_in_length * 0.8f).Then() // t = 0.8
.Delay(fade_in_length * 0.2f) // t = 1.0
.ScaleTo(0.9f, fade_in_length * 0.2f).Then() // t = 1.2
// stable dictates scale of 0.9->1 over time 1.0 to 1.4, but we are already at 1.2.
// so we need to force the current value to be correct at 1.2 (0.95) then complete the
// second half of the transform.
.ScaleTo(0.95f).ScaleTo(finalScale, fade_in_length * 0.2f); // t = 1.4
}
}
public Drawable GetAboveHitObjectsProxiedContent() => CreateProxy();

View File

@ -453,7 +453,7 @@ namespace osu.Game.Skinning
private Drawable? getJudgementAnimation(HitResult result)
{
if (!result.IsHit())
if (result.IsMiss())
return this.GetAnimation("hit0", true, false);
switch (result)