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Merge pull request #3729 from UselessToucan/improve_hud_overlay_colour_setting
Set AccentColour in concrete counters
This commit is contained in:
commit
eb5cb44a60
@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -25,6 +26,9 @@ namespace osu.Game.Graphics.UserInterface
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Current.Value = DisplayedCount = 1.0f;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
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protected override string FormatCount(double count)
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{
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return $@"{count:P2}";
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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namespace osu.Game.Graphics.UserInterface
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@ -31,6 +32,9 @@ namespace osu.Game.Graphics.UserInterface
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LeadingZeroes = leading;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
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protected override double GetProportionalDuration(double currentValue, double newValue)
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{
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return currentValue > newValue ? currentValue - newValue : newValue - currentValue;
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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namespace osu.Game.Graphics.UserInterface
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{
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@ -17,6 +18,9 @@ namespace osu.Game.Graphics.UserInterface
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Current.Value = DisplayedCount = 0;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
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protected override string FormatCount(int count)
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{
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return $@"{count}x";
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -92,6 +93,13 @@ namespace osu.Game.Screens.Play.HUD
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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AccentColour = colours.BlueLighter;
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GlowColour = colours.BlueDarker;
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}
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public void Flash(JudgementResult result)
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{
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if (result.Type == HitResult.Miss)
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@ -9,7 +9,6 @@ using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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@ -89,7 +88,7 @@ namespace osu.Game.Screens.Play
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}
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, NotificationOverlay notificationOverlay, OsuColour colours)
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private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
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{
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showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
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showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
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@ -104,18 +103,6 @@ namespace osu.Game.Screens.Play
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Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
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});
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}
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// todo: the stuff below should probably not be in this base implementation, but in each individual class.
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ComboCounter.AccentColour = colours.BlueLighter;
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AccuracyCounter.AccentColour = colours.BlueLighter;
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ScoreCounter.AccentColour = colours.BlueLighter;
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var shd = HealthDisplay as StandardHealthDisplay;
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if (shd != null)
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{
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shd.AccentColour = colours.BlueLighter;
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shd.GlowColour = colours.BlueDarker;
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}
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}
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protected override void LoadComplete()
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