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Merge pull request #3729 from UselessToucan/improve_hud_overlay_colour_setting

Set AccentColour in concrete counters
This commit is contained in:
Dean Herbert 2018-11-19 08:30:44 +09:00 committed by GitHub
commit eb5cb44a60
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5 changed files with 21 additions and 14 deletions

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
namespace osu.Game.Graphics.UserInterface
{
@ -25,6 +26,9 @@ namespace osu.Game.Graphics.UserInterface
Current.Value = DisplayedCount = 1.0f;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
protected override string FormatCount(double count)
{
return $@"{count:P2}";

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
namespace osu.Game.Graphics.UserInterface
@ -31,6 +32,9 @@ namespace osu.Game.Graphics.UserInterface
LeadingZeroes = leading;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
protected override double GetProportionalDuration(double currentValue, double newValue)
{
return currentValue > newValue ? currentValue - newValue : newValue - currentValue;

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
namespace osu.Game.Graphics.UserInterface
{
@ -17,6 +18,9 @@ namespace osu.Game.Graphics.UserInterface
Current.Value = DisplayedCount = 0;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours) => AccentColour = colours.BlueLighter;
protected override string FormatCount(int count)
{
return $@"{count}x";

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@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -92,6 +93,13 @@ namespace osu.Game.Screens.Play.HUD
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.BlueLighter;
GlowColour = colours.BlueDarker;
}
public void Flash(JudgementResult result)
{
if (result.Type == HitResult.Miss)

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@ -9,7 +9,6 @@ using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -89,7 +88,7 @@ namespace osu.Game.Screens.Play
}
[BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay, OsuColour colours)
private void load(OsuConfigManager config, NotificationOverlay notificationOverlay)
{
showHud = config.GetBindable<bool>(OsuSetting.ShowInterface);
showHud.ValueChanged += hudVisibility => content.FadeTo(hudVisibility ? 1 : 0, duration);
@ -104,18 +103,6 @@ namespace osu.Game.Screens.Play
Text = @"The score overlay is currently disabled. You can toggle this by pressing Shift+Tab."
});
}
// todo: the stuff below should probably not be in this base implementation, but in each individual class.
ComboCounter.AccentColour = colours.BlueLighter;
AccuracyCounter.AccentColour = colours.BlueLighter;
ScoreCounter.AccentColour = colours.BlueLighter;
var shd = HealthDisplay as StandardHealthDisplay;
if (shd != null)
{
shd.AccentColour = colours.BlueLighter;
shd.GlowColour = colours.BlueDarker;
}
}
protected override void LoadComplete()