mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 04:52:57 +08:00
Move hit events to the ScoreProcessor
This commit is contained in:
parent
ef56225d9a
commit
eab00ec9d9
@ -10,10 +10,15 @@ namespace osu.Game.Rulesets.Osu.Judgements
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{
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public class OsuHitCircleJudgementResult : OsuJudgementResult
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{
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/// <summary>
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/// The <see cref="HitCircle"/>.
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/// </summary>
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public HitCircle HitCircle => (HitCircle)HitObject;
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public Vector2? HitPosition;
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public float? Radius;
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/// <summary>
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/// The position of the player's cursor when <see cref="HitCircle"/> was hit.
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/// </summary>
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public Vector2? CursorPositionAtHit;
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public OsuHitCircleJudgementResult(HitObject hitObject, Judgement judgement)
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: base(hitObject, judgement)
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@ -142,11 +142,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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var circleResult = (OsuHitCircleJudgementResult)r;
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// Todo: This should also consider misses, but they're a little more interesting to handle, since we don't necessarily know the position at the time of a miss.
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if (result != HitResult.Miss)
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{
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var localMousePosition = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
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circleResult.HitPosition = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
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circleResult.Radius = (float)HitObject.Radius;
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circleResult.CursorPositionAtHit = HitObject.StackedPosition + (localMousePosition - DrawSize / 2);
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}
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circleResult.Type = result;
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@ -29,7 +29,6 @@ using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osu.Game.Skinning;
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using System;
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using System.Linq;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Screens.Ranking.Statistics;
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@ -201,7 +200,7 @@ namespace osu.Game.Rulesets.Osu
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{
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RelativeSizeAxes = Axes.X,
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Height = 130,
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Child = new TimingDistributionGraph(score.HitEvents.Cast<HitEvent>().ToList())
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Child = new TimingDistributionGraph(score)
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{
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RelativeSizeAxes = Axes.Both
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}
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@ -209,7 +208,7 @@ namespace osu.Game.Rulesets.Osu
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new StatisticContainer("Accuracy Heatmap")
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{
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RelativeSizeAxes = Axes.Both,
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Child = new Heatmap(score.Beatmap, score.HitEvents.Cast<HitEvent>().ToList())
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Child = new Heatmap(score)
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{
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RelativeSizeAxes = Axes.Both
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}
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@ -1,54 +1,16 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Scoring
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{
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public class OsuScoreProcessor : ScoreProcessor
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{
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject lastHitObject;
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protected override void OnResultApplied(JudgementResult result)
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{
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base.OnResultApplied(result);
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hitEvents.Add(new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, (result as OsuHitCircleJudgementResult)?.HitPosition));
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lastHitObject = result.HitObject;
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}
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protected override void OnResultReverted(JudgementResult result)
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{
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base.OnResultReverted(result);
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hitEvents.RemoveAt(hitEvents.Count - 1);
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}
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protected override void Reset(bool storeResults)
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{
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base.Reset(storeResults);
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hitEvents.Clear();
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lastHitObject = null;
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}
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public override void PopulateScore(ScoreInfo score)
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{
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base.PopulateScore(score);
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score.HitEvents.AddRange(hitEvents.Select(e => e).Cast<object>());
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}
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protected override JudgementResult CreateResult(HitObject hitObject, Judgement judgement)
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{
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switch (hitObject)
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@ -63,42 +25,4 @@ namespace osu.Game.Rulesets.Osu.Scoring
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public override HitWindows CreateHitWindows() => new OsuHitWindows();
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}
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public readonly struct HitEvent
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{
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/// <summary>
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/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
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/// </summary>
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public readonly double TimeOffset;
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/// <summary>
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/// The hit result.
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/// </summary>
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public readonly HitResult Result;
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/// <summary>
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/// The <see cref="HitObject"/> on which the result occurred.
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/// </summary>
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public readonly HitObject HitObject;
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/// <summary>
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/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
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/// </summary>
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[CanBeNull]
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public readonly HitObject LastHitObject;
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/// <summary>
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/// The player's position offset, if available, at the time of the event.
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/// </summary>
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public readonly Vector2? PositionOffset;
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public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, Vector2? positionOffset)
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{
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TimeOffset = timeOffset;
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Result = result;
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HitObject = hitObject;
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LastHitObject = lastHitObject;
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PositionOffset = positionOffset;
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}
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}
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}
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@ -2,17 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Layout;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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using osuTK.Graphics;
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@ -36,16 +33,11 @@ namespace osu.Game.Rulesets.Osu.Statistics
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private GridContainer pointGrid;
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private readonly BeatmapInfo beatmap;
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private readonly IReadOnlyList<HitEvent> hitEvents;
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private readonly LayoutValue sizeLayout = new LayoutValue(Invalidation.DrawSize);
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private readonly ScoreInfo score;
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public Heatmap(BeatmapInfo beatmap, IReadOnlyList<HitEvent> hitEvents)
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public Heatmap(ScoreInfo score)
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{
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this.beatmap = beatmap;
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this.hitEvents = hitEvents;
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AddLayout(sizeLayout);
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this.score = score;
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}
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[BackgroundDependencyLoader]
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@ -149,18 +141,18 @@ namespace osu.Game.Rulesets.Osu.Statistics
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pointGrid.Content = points;
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if (hitEvents.Count > 0)
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if (score.HitEvents == null || score.HitEvents.Count == 0)
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return;
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// Todo: This should probably not be done like this.
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float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (score.Beatmap.BaseDifficulty.CircleSize - 5) / 5) / 2;
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foreach (var e in score.HitEvents)
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{
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// Todo: This should probably not be done like this.
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float radius = OsuHitObject.OBJECT_RADIUS * (1.0f - 0.7f * (beatmap.BaseDifficulty.CircleSize - 5) / 5) / 2;
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if (e.LastHitObject == null || e.PositionOffset == null)
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continue;
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foreach (var e in hitEvents)
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{
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if (e.LastHitObject == null || e.PositionOffset == null)
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continue;
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AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.PositionOffset.Value, radius);
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}
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AddPoint(((OsuHitObject)e.LastHitObject).StackedEndPosition, ((OsuHitObject)e.HitObject).StackedEndPosition, e.PositionOffset.Value, radius);
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}
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}
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@ -2,7 +2,6 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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@ -11,7 +10,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Osu.Statistics
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{
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@ -37,23 +36,23 @@ namespace osu.Game.Rulesets.Osu.Statistics
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/// </summary>
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private const float axis_points = 5;
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private readonly List<HitEvent> hitEvents;
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private readonly ScoreInfo score;
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public TimingDistributionGraph(List<HitEvent> hitEvents)
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public TimingDistributionGraph(ScoreInfo score)
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{
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this.hitEvents = hitEvents;
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this.score = score;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (hitEvents.Count == 0)
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if (score.HitEvents == null || score.HitEvents.Count == 0)
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return;
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int[] bins = new int[total_timing_distribution_bins];
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double binSize = hitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins;
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double binSize = score.HitEvents.Max(e => Math.Abs(e.TimeOffset)) / timing_distribution_bins;
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foreach (var e in hitEvents)
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foreach (var e in score.HitEvents)
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{
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int binOffset = (int)(e.TimeOffset / binSize);
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bins[timing_distribution_centre_bin_index + binOffset]++;
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -10,10 +9,9 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Scoring;
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using osu.Game.Tests.Beatmaps;
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using osuTK;
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using osuTK.Graphics;
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@ -50,7 +48,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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Position = new Vector2(100, 300),
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},
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heatmap = new TestHeatmap(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo, new List<HitEvent>())
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heatmap = new TestHeatmap(new ScoreInfo { Beatmap = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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@ -93,8 +91,8 @@ namespace osu.Game.Tests.Visual.Ranking
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private class TestHeatmap : Heatmap
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{
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public TestHeatmap(BeatmapInfo beatmap, List<HitEvent> events)
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: base(beatmap, events)
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public TestHeatmap(ScoreInfo score)
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: base(score)
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{
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}
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -18,7 +17,7 @@ namespace osu.Game.Tests.Visual.Ranking
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{
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var score = new TestScoreInfo(new OsuRuleset().RulesetInfo)
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{
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HitEvents = TestSceneTimingDistributionGraph.CreateDistributedHitEvents().Cast<object>().ToList(),
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HitEvents = TestSceneTimingDistributionGraph.CreateDistributedHitEvents()
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};
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loadPanel(score);
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@ -7,9 +7,9 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Scoring;
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using osu.Game.Rulesets.Osu.Statistics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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using osuTK;
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namespace osu.Game.Tests.Visual.Ranking
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@ -25,7 +25,7 @@ namespace osu.Game.Tests.Visual.Ranking
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RelativeSizeAxes = Axes.Both,
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Colour = Color4Extensions.FromHex("#333")
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},
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new TimingDistributionGraph(CreateDistributedHitEvents())
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new TimingDistributionGraph(new ScoreInfo { HitEvents = CreateDistributedHitEvents() })
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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48
osu.Game/Rulesets/Scoring/HitEvent.cs
Normal file
48
osu.Game/Rulesets/Scoring/HitEvent.cs
Normal file
@ -0,0 +1,48 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using JetBrains.Annotations;
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using osu.Game.Rulesets.Objects;
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using osuTK;
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namespace osu.Game.Rulesets.Scoring
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{
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public readonly struct HitEvent
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{
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/// <summary>
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/// The time offset from the end of <see cref="HitObject"/> at which the event occurred.
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/// </summary>
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public readonly double TimeOffset;
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/// <summary>
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/// The hit result.
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/// </summary>
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public readonly HitResult Result;
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/// <summary>
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/// The <see cref="HitObject"/> on which the result occurred.
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/// </summary>
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public readonly HitObject HitObject;
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/// <summary>
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/// The <see cref="HitObject"/> occurring prior to <see cref="HitObject"/>.
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/// </summary>
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[CanBeNull]
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public readonly HitObject LastHitObject;
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/// <summary>
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/// The player's position offset, if available, at the time of the event.
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/// </summary>
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[CanBeNull]
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public readonly Vector2? PositionOffset;
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public HitEvent(double timeOffset, HitResult result, HitObject hitObject, [CanBeNull] HitObject lastHitObject, [CanBeNull] Vector2? positionOffset)
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{
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TimeOffset = timeOffset;
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Result = result;
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HitObject = hitObject;
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LastHitObject = lastHitObject;
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PositionOffset = positionOffset;
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}
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}
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}
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@ -9,6 +9,7 @@ using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Scoring
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@ -61,6 +62,9 @@ namespace osu.Game.Rulesets.Scoring
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private double baseScore;
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private double bonusScore;
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private readonly List<HitEvent> hitEvents = new List<HitEvent>();
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private HitObject lastHitObject;
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private double scoreMultiplier = 1;
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public ScoreProcessor()
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@ -128,6 +132,9 @@ namespace osu.Game.Rulesets.Scoring
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rollingMaxBaseScore += result.Judgement.MaxNumericResult;
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}
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hitEvents.Add(CreateHitEvent(result));
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lastHitObject = result.HitObject;
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updateScore();
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OnResultApplied(result);
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@ -137,6 +144,9 @@ namespace osu.Game.Rulesets.Scoring
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{
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}
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protected virtual HitEvent CreateHitEvent(JudgementResult result)
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=> new HitEvent(result.TimeOffset, result.Type, result.HitObject, lastHitObject, null);
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protected sealed override void RevertResultInternal(JudgementResult result)
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{
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Combo.Value = result.ComboAtJudgement;
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@ -159,6 +169,10 @@ namespace osu.Game.Rulesets.Scoring
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rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
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}
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Debug.Assert(hitEvents.Count > 0);
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lastHitObject = hitEvents[^1].LastHitObject;
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hitEvents.RemoveAt(hitEvents.Count - 1);
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updateScore();
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OnResultReverted(result);
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@ -219,6 +233,8 @@ namespace osu.Game.Rulesets.Scoring
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base.Reset(storeResults);
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scoreResultCounts.Clear();
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hitEvents.Clear();
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lastHitObject = null;
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if (storeResults)
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{
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@ -259,6 +275,8 @@ namespace osu.Game.Rulesets.Scoring
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foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
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score.Statistics[result] = GetStatistic(result);
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score.HitEvents = new List<HitEvent>(hitEvents);
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}
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/// <summary>
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@ -168,7 +168,7 @@ namespace osu.Game.Scoring
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[NotMapped]
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[JsonIgnore]
|
||||
public List<object> HitEvents = new List<object>();
|
||||
public List<HitEvent> HitEvents { get; set; }
|
||||
|
||||
[JsonIgnore]
|
||||
public List<ScoreFileInfo> Files { get; set; }
|
||||
|
Loading…
Reference in New Issue
Block a user