diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 803927bc6f..1e8bf05e01 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -27,9 +27,9 @@
-
-
-
+
+
+
diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
index 51343d9e91..326791f506 100644
--- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
+++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
@@ -2,9 +2,10 @@
-
-
+
+
+
WinExe
diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
index 970dc2d630..925e7aaac9 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
@@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
+using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
@@ -18,9 +19,6 @@ namespace osu.Game.Rulesets.Catch.UI
{
public const float BASE_WIDTH = 512;
- protected override Container Content => content;
- private readonly Container content;
-
private readonly CatcherArea catcherArea;
protected override bool UserScrollSpeedAdjustment => false;
@@ -28,7 +26,6 @@ namespace osu.Game.Rulesets.Catch.UI
protected override SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Constant;
public CatchPlayfield(BeatmapDifficulty difficulty, Func> getVisualRepresentation)
- : base(BASE_WIDTH)
{
Direction.Value = ScrollingDirection.Down;
@@ -37,27 +34,27 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
- base.Content.Anchor = Anchor.BottomLeft;
- base.Content.Origin = Anchor.BottomLeft;
+ Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
- base.Content.AddRange(new Drawable[]
+ InternalChild = new PlayfieldAdjustmentContainer
{
- explodingFruitContainer = new Container
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
{
- RelativeSizeAxes = Axes.Both,
- },
- catcherArea = new CatcherArea(difficulty)
- {
- GetVisualRepresentation = getVisualRepresentation,
- ExplodingFruitTarget = explodingFruitContainer,
- Anchor = Anchor.BottomLeft,
- Origin = Anchor.TopLeft,
- },
- content = new Container
- {
- RelativeSizeAxes = Axes.Both,
- },
- });
+ explodingFruitContainer = new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ },
+ catcherArea = new CatcherArea(difficulty)
+ {
+ GetVisualRepresentation = getVisualRepresentation,
+ ExplodingFruitTarget = explodingFruitContainer,
+ Anchor = Anchor.BottomLeft,
+ Origin = Anchor.TopLeft,
+ },
+ HitObjectContainer
+ }
+ };
VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
}
diff --git a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
index 1ac052de4d..bd0fec43a1 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchRulesetContainer.cs
@@ -13,7 +13,6 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
-using OpenTK;
namespace osu.Game.Rulesets.Catch.UI
{
@@ -32,8 +31,6 @@ namespace osu.Game.Rulesets.Catch.UI
public override PassThroughInputManager CreateInputManager() => new CatchInputManager(Ruleset.RulesetInfo);
- protected override Vector2 PlayfieldArea => new Vector2(0.86f); // matches stable's vertical offset for catcher plate
-
protected override DrawableHitObject GetVisualRepresentation(CatchHitObject h)
{
switch (h)
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index be56ccf8c1..06453ac32d 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatcherArea : Container
{
- public const float CATCHER_SIZE = 84;
+ public const float CATCHER_SIZE = 100;
protected readonly Catcher MovableCatcher;
diff --git a/osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs
new file mode 100644
index 0000000000..ad0073ff12
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/UI/PlayfieldAdjustmentContainer.cs
@@ -0,0 +1,42 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Catch.UI
+{
+ public class PlayfieldAdjustmentContainer : Container
+ {
+ protected override Container Content => content;
+ private readonly Container content;
+
+ public PlayfieldAdjustmentContainer()
+ {
+ InternalChild = new Container
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Both,
+ FillMode = FillMode.Fit,
+ FillAspectRatio = 4f / 3,
+ Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
+ };
+ }
+
+ ///
+ /// A which scales its content relative to a target width.
+ ///
+ private class ScalingContainer : Container
+ {
+ protected override void Update()
+ {
+ base.Update();
+
+ Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.BASE_WIDTH);
+ Size = Vector2.Divide(Vector2.One, Scale);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
index 3165f69a6b..bf75ebbff8 100644
--- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
+++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
@@ -2,9 +2,10 @@
-
-
+
+
+
WinExe
diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
index 3e9c9feba1..1c9e1e4c73 100644
--- a/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
+++ b/osu.Game.Rulesets.Mania/Configuration/ManiaConfigManager.cs
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
- Set(ManiaSetting.ScrollTime, 1500.0, 50.0, 10000.0, 50.0);
+ Set(ManiaSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
Set(ManiaSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
index a01947a60b..138a2c0273 100644
--- a/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaEditRulesetContainer.cs
@@ -20,8 +20,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
+ Size = Vector2.One
};
-
- protected override Vector2 PlayfieldArea => Vector2.One;
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index d489d48fc3..09976e5994 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -30,8 +30,6 @@ namespace osu.Game.Rulesets.Mania.UI
internal readonly Container TopLevelContainer;
private readonly Container explosionContainer;
- protected override Container Content => hitObjectArea;
-
public Column()
{
RelativeSizeAxes = Axes.Y;
@@ -54,7 +52,10 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
- hitObjectArea = new ColumnHitObjectArea { RelativeSizeAxes = Axes.Both },
+ hitObjectArea = new ColumnHitObjectArea(HitObjectContainer)
+ {
+ RelativeSizeAxes = Axes.Both,
+ },
explosionContainer = new Container
{
Name = "Hit explosions",
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
index b5dfb0949a..5a4adfd72e 100644
--- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
@@ -8,28 +8,24 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
+using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI.Components
{
- public class ColumnHitObjectArea : Container, IHasAccentColour
+ public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
{
private const float hit_target_height = 10;
private const float hit_target_bar_height = 2;
- private Container content;
- protected override Container Content => content;
-
private readonly IBindable direction = new Bindable();
- private Container hitTargetLine;
+ private readonly Container hitTargetLine;
+ private readonly Drawable hitTargetBar;
- [BackgroundDependencyLoader]
- private void load(IScrollingInfo scrollingInfo)
+ public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
{
- Drawable hitTargetBar;
-
InternalChildren = new[]
{
hitTargetBar = new Box
@@ -45,13 +41,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
},
- content = new Container
- {
- Name = "Hit objects",
- RelativeSizeAxes = Axes.Both,
- },
+ hitObjectContainer
};
+ }
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction =>
{
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index 999f84ed8e..5c3a618a19 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
+using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -25,6 +26,8 @@ namespace osu.Game.Rulesets.Mania.UI
if (stageDefinitions.Count <= 0)
throw new ArgumentException("Can't have zero or fewer stages.");
+ Size = new Vector2(1, 0.8f);
+
GridContainer playfieldGrid;
AddInternal(playfieldGrid = new GridContainer
{
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
index 09ebde2799..49874f6dc1 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
@@ -24,7 +24,6 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
-using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -110,8 +109,6 @@ namespace osu.Game.Rulesets.Mania.UI
}
}
- protected override Vector2 PlayfieldArea => new Vector2(1, 0.8f);
-
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new ManiaFramedReplayInputHandler(replay);
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
index 4d6c5a747a..8ee0fbf7fe 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaScrollingPlayfield.cs
@@ -7,7 +7,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
- public class ManiaScrollingPlayfield : ScrollingPlayfield
+ public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
{
private readonly IBindable direction = new Bindable();
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
index f292d5ff16..8cf49686b9 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaStage.cs
@@ -30,8 +30,7 @@ namespace osu.Game.Rulesets.Mania.UI
public IReadOnlyList Columns => columnFlow.Children;
private readonly FillFlowContainer columnFlow;
- protected override Container Content => barLineContainer;
- private readonly Container barLineContainer;
+ private readonly Container barLineContainer;
public Container Judgements => judgements;
private readonly JudgementContainer judgements;
@@ -105,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.UI
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Y,
+ Child = HitObjectContainer
}
},
judgements = new JudgementContainer
diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
index 247d5e18c1..23c6150b6a 100644
--- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
+++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
@@ -2,9 +2,10 @@
-
-
+
+
+
WinExe
diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs
index cfb1b0f050..db80948c94 100644
--- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs
+++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapProcessor.cs
@@ -10,6 +10,8 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmapProcessor : BeatmapProcessor
{
+ private const int stack_distance = 3;
+
public OsuBeatmapProcessor(IBeatmap beatmap)
: base(beatmap)
{
@@ -18,17 +20,21 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
public override void PostProcess()
{
base.PostProcess();
- applyStacking((Beatmap)Beatmap);
+
+ var osuBeatmap = (Beatmap)Beatmap;
+
+ // Reset stacking
+ foreach (var h in osuBeatmap.HitObjects)
+ h.StackHeight = 0;
+
+ if (Beatmap.BeatmapInfo.BeatmapVersion >= 6)
+ applyStacking(osuBeatmap);
+ else
+ applyStackingOld(osuBeatmap);
}
private void applyStacking(Beatmap beatmap)
{
- const int stack_distance = 3;
-
- // Reset stacking
- for (int i = 0; i <= beatmap.HitObjects.Count - 1; i++)
- beatmap.HitObjects[i].StackHeight = 0;
-
// Extend the end index to include objects they are stacked on
int extendedEndIndex = beatmap.HitObjects.Count - 1;
for (int i = beatmap.HitObjects.Count - 1; i >= 0; i--)
@@ -167,5 +173,40 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
}
}
}
+
+ private void applyStackingOld(Beatmap beatmap)
+ {
+ for (int i = 0; i < beatmap.HitObjects.Count; i++)
+ {
+ OsuHitObject currHitObject = beatmap.HitObjects[i];
+
+ if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
+ continue;
+
+ double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
+ int sliderStack = 0;
+
+ for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
+ {
+ double stackThreshold = beatmap.HitObjects[i].TimePreempt * beatmap.BeatmapInfo.StackLeniency;
+
+ if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
+ break;
+
+ if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
+ {
+ currHitObject.StackHeight++;
+ startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
+ }
+ else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
+ {
+ //Case for sliders - bump notes down and right, rather than up and left.
+ sliderStack++;
+ beatmap.HitObjects[j].StackHeight -= sliderStack;
+ startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
+ }
+ }
+ }
+ }
}
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index 5e91ed7a97..028e3acc57 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sectionLength = section_length * timeRate;
// The first object doesn't generate a strain, so we begin with an incremented section end
- double currentSectionEnd = 2 * sectionLength;
+ double currentSectionEnd = Math.Ceiling(beatmap.HitObjects.First().StartTime / sectionLength) * sectionLength;
foreach (OsuDifficultyHitObject h in difficultyBeatmap)
{
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs
index 4443a0e66b..24d4677981 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyBeatmap.cs
@@ -3,6 +3,7 @@
using System.Collections;
using System.Collections.Generic;
+using System.Linq;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
@@ -23,8 +24,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
// Sort OsuHitObjects by StartTime - they are not correctly ordered in some cases.
// This should probably happen before the objects reach the difficulty calculator.
- objects.Sort((a, b) => a.StartTime.CompareTo(b.StartTime));
- difficultyObjects = createDifficultyObjectEnumerator(objects, timeRate);
+ difficultyObjects = createDifficultyObjectEnumerator(objects.OrderBy(h => h.StartTime).ToList(), timeRate);
}
///
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
index 29de23406b..ccfcc1ef25 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
@@ -21,15 +21,25 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
public OsuHitObject BaseObject { get; }
///
- /// Normalized distance from the of the previous .
+ /// Normalized distance from the end position of the previous to the start position of this .
///
- public double Distance { get; private set; }
+ public double JumpDistance { get; private set; }
+
+ ///
+ /// Normalized distance between the start and end position of the previous .
+ ///
+ public double TravelDistance { get; private set; }
///
/// Milliseconds elapsed since the StartTime of the previous .
///
public double DeltaTime { get; private set; }
+ ///
+ /// Milliseconds elapsed since the start time of the previous , with a minimum of 50ms.
+ ///
+ public double StrainTime { get; private set; }
+
private readonly OsuHitObject lastObject;
private readonly double timeRate;
@@ -51,31 +61,37 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
private void setDistances()
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
- double scalingFactor = normalized_radius / BaseObject.Radius;
+ float scalingFactor = normalized_radius / (float)BaseObject.Radius;
if (BaseObject.Radius < 30)
{
- double smallCircleBonus = Math.Min(30 - BaseObject.Radius, 5) / 50;
+ float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
scalingFactor *= 1 + smallCircleBonus;
}
Vector2 lastCursorPosition = lastObject.StackedPosition;
- float lastTravelDistance = 0;
var lastSlider = lastObject as Slider;
if (lastSlider != null)
{
computeSliderCursorPosition(lastSlider);
lastCursorPosition = lastSlider.LazyEndPosition ?? lastCursorPosition;
- lastTravelDistance = lastSlider.LazyTravelDistance;
}
- Distance = (lastTravelDistance + (BaseObject.StackedPosition - lastCursorPosition).Length) * scalingFactor;
+ // Don't need to jump to reach spinners
+ if (!(BaseObject is Spinner))
+ JumpDistance = (BaseObject.StackedPosition * scalingFactor - lastCursorPosition * scalingFactor).Length;
+
+ // Todo: BUG!!! Last slider's travel distance is considered ONLY IF we ourselves are also a slider!
+ if (BaseObject is Slider)
+ TravelDistance = (lastSlider?.LazyTravelDistance ?? 0) * scalingFactor;
}
private void setTimingValues()
{
- // Every timing inverval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure.
- DeltaTime = Math.Max(50, (BaseObject.StartTime - lastObject.StartTime) / timeRate);
+ DeltaTime = (BaseObject.StartTime - lastObject.StartTime) / timeRate;
+
+ // Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
+ StrainTime = Math.Max(50, DeltaTime);
}
private void computeSliderCursorPosition(Slider slider)
@@ -87,8 +103,14 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
float approxFollowCircleRadius = (float)(slider.Radius * 3);
var computeVertex = new Action(t =>
{
+ double progress = ((int)t - (int)slider.StartTime) / (float)(int)slider.SpanDuration;
+ if (progress % 2 > 1)
+ progress = 1 - progress % 1;
+ else
+ progress = progress % 1;
+
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
- var diff = slider.StackedPositionAt(t) - slider.LazyEndPosition.Value;
+ var diff = slider.StackedPosition + slider.Curve.PositionAt(progress) - slider.LazyEndPosition.Value;
float dist = diff.Length;
if (dist > approxFollowCircleRadius)
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
index 0a45c62671..f11b6d66f6 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Aim.cs
@@ -14,6 +14,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double SkillMultiplier => 26.25;
protected override double StrainDecayBase => 0.15;
- protected override double StrainValueOf(OsuDifficultyHitObject current) => Math.Pow(current.Distance, 0.99) / current.DeltaTime;
+ protected override double StrainValueOf(OsuDifficultyHitObject current)
+ => (Math.Pow(current.TravelDistance, 0.99) + Math.Pow(current.JumpDistance, 0.99)) / current.StrainTime;
}
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
index b807f20037..1cde03624b 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
protected override double StrainValueOf(OsuDifficultyHitObject current)
{
- double distance = current.Distance;
+ double distance = current.TravelDistance + current.JumpDistance;
double speedValue;
if (distance > single_spacing_threshold)
@@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
else
speedValue = 0.95;
- return speedValue / current.DeltaTime;
+ return speedValue / current.StrainTime;
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs b/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
index 6efa16bf56..8571de39f4 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuEditRulesetContainer.cs
@@ -4,6 +4,7 @@
using osu.Framework.Graphics.Cursor;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Osu.UI;
+using osu.Game.Rulesets.UI;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit
@@ -15,8 +16,8 @@ namespace osu.Game.Rulesets.Osu.Edit
{
}
- protected override Vector2 PlayfieldArea => Vector2.One;
-
protected override CursorContainer CreateCursor() => null;
+
+ protected override Playfield CreatePlayfield() => new OsuPlayfield { Size = Vector2.One };
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
index dce1fc2851..d6972d55d2 100644
--- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs
@@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
@@ -31,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
new HitObjectCompositionTool()
};
- protected override ScalableContainer CreateLayerContainer() => new ScalableContainer(OsuPlayfield.BASE_SIZE.X) { RelativeSizeAxes = Axes.Both };
+ protected override Container CreateLayerContainer() => new PlayfieldAdjustmentContainer { RelativeSizeAxes = Axes.Both };
public override HitObjectMask CreateMaskFor(DrawableHitObject hitObject)
{
diff --git a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
index 2e601c9078..e0a93453ce 100644
--- a/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
+++ b/osu.Game.Rulesets.Osu/Mods/OsuModWiggle.cs
@@ -37,6 +37,11 @@ namespace osu.Game.Rulesets.Osu.Mods
var osuObject = (OsuHitObject)drawable.HitObject;
Vector2 origin = drawable.Position;
+ // Wiggle the repeat points with the slider instead of independently.
+ // Also fixes an issue with repeat points being positioned incorrectly.
+ if (osuObject is RepeatPoint)
+ return;
+
Random objRand = new Random((int)osuObject.StartTime);
// Wiggle all objects during TimePreempt
diff --git a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
index f3924ec43b..f4ccf673e9 100644
--- a/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
+++ b/osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBody.cs
@@ -8,26 +8,23 @@ using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
-using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
using OpenTK.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Objects.Types;
using OpenTK;
-using SixLabors.ImageSharp;
-using SixLabors.ImageSharp.PixelFormats;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
{
public class SliderBody : Container, ISliderProgress
{
- private readonly Path path;
+ private readonly SliderPath path;
private readonly BufferedContainer container;
public float PathWidth
{
- get { return path.PathWidth; }
- set { path.PathWidth = value; }
+ get => path.PathWidth;
+ set => path.PathWidth = value;
}
///
@@ -43,48 +40,40 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
public double? SnakedStart { get; private set; }
public double? SnakedEnd { get; private set; }
- private Color4 accentColour = Color4.White;
-
///
/// Used to colour the path.
///
public Color4 AccentColour
{
- get { return accentColour; }
+ get => path.AccentColour;
set
{
- if (accentColour == value)
+ if (path.AccentColour == value)
return;
- accentColour = value;
+ path.AccentColour = value;
- if (LoadState >= LoadState.Ready)
- reloadTexture();
+ container.ForceRedraw();
}
}
- private Color4 borderColour = Color4.White;
-
///
/// Used to colour the path border.
///
public new Color4 BorderColour
{
- get { return borderColour; }
+ get => path.BorderColour;
set
{
- if (borderColour == value)
+ if (path.BorderColour == value)
return;
- borderColour = value;
+ path.BorderColour = value;
- if (LoadState >= LoadState.Ready)
- reloadTexture();
+ container.ForceRedraw();
}
}
public Quad PathDrawQuad => container.ScreenSpaceDrawQuad;
- private int textureWidth => (int)PathWidth * 2;
-
private Vector2 topLeftOffset;
private readonly Slider slider;
@@ -101,7 +90,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
{
- path = new Path
+ path = new SliderPath
{
Blending = BlendingMode.None,
},
@@ -134,46 +123,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
[BackgroundDependencyLoader]
private void load()
{
- reloadTexture();
computeSize();
}
- private void reloadTexture()
- {
- var texture = new Texture(textureWidth, 1);
-
- //initialise background
- var raw = new Image(textureWidth, 1);
-
- const float aa_portion = 0.02f;
- const float border_portion = 0.128f;
- const float gradient_portion = 1 - border_portion;
-
- const float opacity_at_centre = 0.3f;
- const float opacity_at_edge = 0.8f;
-
- for (int i = 0; i < textureWidth; i++)
- {
- float progress = (float)i / (textureWidth - 1);
-
- if (progress <= border_portion)
- {
- raw[i, 0] = new Rgba32(BorderColour.R, BorderColour.G, BorderColour.B, Math.Min(progress / aa_portion, 1) * BorderColour.A);
- }
- else
- {
- progress -= border_portion;
- raw[i, 0] = new Rgba32(AccentColour.R, AccentColour.G, AccentColour.B,
- (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * AccentColour.A);
- }
- }
-
- texture.SetData(new TextureUpload(raw));
- path.Texture = texture;
-
- container.ForceRedraw();
- }
-
private void computeSize()
{
// Generate the entire curve
@@ -226,5 +178,53 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
SetRange(start, end);
}
+
+ private class SliderPath : SmoothPath
+ {
+ private const float border_portion = 0.128f;
+ private const float gradient_portion = 1 - border_portion;
+
+ private const float opacity_at_centre = 0.3f;
+ private const float opacity_at_edge = 0.8f;
+
+ private Color4 borderColour = Color4.White;
+
+ public Color4 BorderColour
+ {
+ get => borderColour;
+ set
+ {
+ if (borderColour == value)
+ return;
+ borderColour = value;
+
+ InvalidateTexture();
+ }
+ }
+
+ private Color4 accentColour = Color4.White;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+ accentColour = value;
+
+ InvalidateTexture();
+ }
+ }
+
+ protected override Color4 ColourAt(float position)
+ {
+ if (position <= border_portion)
+ return BorderColour;
+
+ position -= border_portion;
+ return new Color4(AccentColour.R, AccentColour.G, AccentColour.B, (opacity_at_edge - (opacity_at_edge - opacity_at_centre) * position / gradient_portion) * AccentColour.A);
+ }
+ }
}
}
diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs
index 0f7bc30888..e2f4c43a23 100644
--- a/osu.Game.Rulesets.Osu/OsuInputManager.cs
+++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs
@@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
public enum OsuAction
{
- [Description("Left Button")]
+ [Description("Left button")]
LeftButton,
- [Description("Right Button")]
+ [Description("Right button")]
RightButton
}
}
diff --git a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
index b0010ccbf6..398680cb8d 100644
--- a/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
+++ b/osu.Game.Rulesets.Osu/UI/OsuPlayfield.cs
@@ -23,29 +23,35 @@ namespace osu.Game.Rulesets.Osu.UI
public static readonly Vector2 BASE_SIZE = new Vector2(512, 384);
public OsuPlayfield()
- : base(BASE_SIZE.X)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
- AddRange(new Drawable[]
+ Size = new Vector2(0.75f);
+
+ InternalChild = new PlayfieldAdjustmentContainer
{
- connectionLayer = new FollowPointRenderer
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
{
- RelativeSizeAxes = Axes.Both,
- Depth = 2,
- },
- judgementLayer = new JudgementContainer
- {
- RelativeSizeAxes = Axes.Both,
- Depth = 1,
- },
- approachCircles = new Container
- {
- RelativeSizeAxes = Axes.Both,
- Depth = -1,
- },
- });
+ connectionLayer = new FollowPointRenderer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Depth = 2,
+ },
+ judgementLayer = new JudgementContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Depth = 1,
+ },
+ HitObjectContainer,
+ approachCircles = new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Depth = -1,
+ },
+ }
+ };
}
public override void Add(DrawableHitObject h)
diff --git a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs
index 4bc6992445..0ea8d3ede8 100644
--- a/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs
+++ b/osu.Game.Rulesets.Osu/UI/OsuRulesetContainer.cs
@@ -4,7 +4,6 @@
using System.Linq;
using osu.Framework.Graphics.Cursor;
using osu.Framework.Input;
-using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Objects.Drawables;
@@ -58,12 +57,6 @@ namespace osu.Game.Rulesets.Osu.UI
}
}
- protected override Vector2 GetAspectAdjustedSize()
- {
- var aspectSize = DrawSize.X * 0.75f < DrawSize.Y ? new Vector2(DrawSize.X, DrawSize.X * 0.75f) : new Vector2(DrawSize.Y * 4f / 3f, DrawSize.Y);
- return new Vector2(aspectSize.X / DrawSize.X, aspectSize.Y / DrawSize.Y);
- }
-
protected override CursorContainer CreateCursor() => new GameplayCursor();
}
}
diff --git a/osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs
new file mode 100644
index 0000000000..00d5692fda
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/UI/PlayfieldAdjustmentContainer.cs
@@ -0,0 +1,42 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Osu.UI
+{
+ public class PlayfieldAdjustmentContainer : Container
+ {
+ protected override Container Content => content;
+ private readonly Container content;
+
+ public PlayfieldAdjustmentContainer()
+ {
+ InternalChild = new Container
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Both,
+ FillMode = FillMode.Fit,
+ FillAspectRatio = 4f / 3,
+ Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
+ };
+ }
+
+ ///
+ /// A which scales its content relative to a target width.
+ ///
+ private class ScalingContainer : Container
+ {
+ protected override void Update()
+ {
+ base.Update();
+
+ Scale = new Vector2(Parent.ChildSize.X / OsuPlayfield.BASE_SIZE.X);
+ Size = Vector2.Divide(Vector2.One, Scale);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
index 08a0579561..6ae9a018c5 100644
--- a/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
+++ b/osu.Game.Rulesets.Taiko.Tests/osu.Game.Rulesets.Taiko.Tests.csproj
@@ -2,9 +2,10 @@
-
-
+
+
+
WinExe
diff --git a/osu.Game.Rulesets.Taiko/TaikoInputManager.cs b/osu.Game.Rulesets.Taiko/TaikoInputManager.cs
index dc683ae2f5..3b430e7ad1 100644
--- a/osu.Game.Rulesets.Taiko/TaikoInputManager.cs
+++ b/osu.Game.Rulesets.Taiko/TaikoInputManager.cs
@@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
public enum TaikoAction
{
- [Description("Left (Rim)")]
+ [Description("Left (rim)")]
LeftRim,
- [Description("Left (Centre)")]
+ [Description("Left (centre)")]
LeftCentre,
- [Description("Right (Centre)")]
+ [Description("Right (centre)")]
RightCentre,
- [Description("Right (Rim)")]
+ [Description("Right (rim)")]
RightRim
}
}
diff --git a/osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs b/osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs
new file mode 100644
index 0000000000..661a4e135c
--- /dev/null
+++ b/osu.Game.Rulesets.Taiko/UI/PlayfieldAdjustmentContainer.cs
@@ -0,0 +1,22 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using osu.Framework.Graphics.Containers;
+using OpenTK;
+
+namespace osu.Game.Rulesets.Taiko.UI
+{
+ public class PlayfieldAdjustmentContainer : Container
+ {
+ private const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
+ private const float default_aspect = 16f / 9f;
+
+ protected override void Update()
+ {
+ base.Update();
+
+ float aspectAdjust = MathHelper.Clamp(Parent.ChildSize.X / Parent.ChildSize.Y, 0.4f, 4) / default_aspect;
+ Size = new Vector2(1, default_relative_height * aspectAdjust);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
index 1219ccc0e8..40ed659bd6 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoPlayfield.cs
@@ -47,9 +47,6 @@ namespace osu.Game.Rulesets.Taiko.UI
private readonly Container kiaiExplosionContainer;
private readonly JudgementContainer judgementContainer;
- protected override Container Content => content;
- private readonly Container content;
-
private readonly Container topLevelHitContainer;
private readonly Container barlineContainer;
@@ -64,140 +61,147 @@ namespace osu.Game.Rulesets.Taiko.UI
{
Direction.Value = ScrollingDirection.Left;
- AddRangeInternal(new Drawable[]
+ InternalChild = new PlayfieldAdjustmentContainer
{
- backgroundContainer = new Container
+ Anchor = Anchor.CentreLeft,
+ Origin = Anchor.CentreLeft,
+ RelativeSizeAxes = Axes.Both,
+ Children = new Drawable[]
{
- Name = "Transparent playfield background",
- RelativeSizeAxes = Axes.Both,
- Masking = true,
- EdgeEffect = new EdgeEffectParameters
+ backgroundContainer = new Container
{
- Type = EdgeEffectType.Shadow,
- Colour = Color4.Black.Opacity(0.2f),
- Radius = 5,
- },
- Children = new Drawable[]
- {
- background = new Box
+ Name = "Transparent playfield background",
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ EdgeEffect = new EdgeEffectParameters
{
- RelativeSizeAxes = Axes.Both,
- Alpha = 0.6f
+ Type = EdgeEffectType.Shadow,
+ Colour = Color4.Black.Opacity(0.2f),
+ Radius = 5,
},
- }
- },
- new Container
- {
- Name = "Right area",
- RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Left = left_area_size },
- Children = new Drawable[]
- {
- new Container
+ Children = new Drawable[]
{
- Name = "Masked elements before hit objects",
- RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
- Masking = true,
- Children = new Drawable[]
+ background = new Box
{
- hitExplosionContainer = new Container
- {
- RelativeSizeAxes = Axes.Both,
- FillMode = FillMode.Fit,
- Blending = BlendingMode.Additive,
- },
- new HitTarget
- {
- Anchor = Anchor.CentreLeft,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Both,
- FillMode = FillMode.Fit
- }
- }
- },
- barlineContainer = new Container
- {
- RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
- },
- content = new Container
- {
- Name = "Hit objects",
- RelativeSizeAxes = Axes.Both,
- Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
- Masking = true
- },
- kiaiExplosionContainer = new Container
- {
- Name = "Kiai hit explosions",
- RelativeSizeAxes = Axes.Both,
- FillMode = FillMode.Fit,
- Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
- Blending = BlendingMode.Additive
- },
- judgementContainer = new JudgementContainer
- {
- Name = "Judgements",
- RelativeSizeAxes = Axes.Y,
- Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
- Blending = BlendingMode.Additive
- },
- }
- },
- overlayBackgroundContainer = new Container
- {
- Name = "Left overlay",
- RelativeSizeAxes = Axes.Y,
- Size = new Vector2(left_area_size, 1),
- Children = new Drawable[]
- {
- overlayBackground = new Box
- {
- RelativeSizeAxes = Axes.Both,
- },
- new InputDrum(controlPoints)
- {
- Anchor = Anchor.CentreRight,
- Origin = Anchor.CentreRight,
- Scale = new Vector2(0.9f),
- Margin = new MarginPadding { Right = 20 }
- },
- new Box
- {
- Anchor = Anchor.TopRight,
- RelativeSizeAxes = Axes.Y,
- Width = 10,
- Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
- },
- }
- },
- new Container
- {
- Name = "Border",
- RelativeSizeAxes = Axes.Both,
- Masking = true,
- MaskingSmoothness = 0,
- BorderThickness = 2,
- AlwaysPresent = true,
- Children = new[]
- {
- new Box
- {
- RelativeSizeAxes = Axes.Both,
- Alpha = 0,
- AlwaysPresent = true
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.6f
+ },
}
+ },
+ new Container
+ {
+ Name = "Right area",
+ RelativeSizeAxes = Axes.Both,
+ Padding = new MarginPadding { Left = left_area_size },
+ Children = new Drawable[]
+ {
+ new Container
+ {
+ Name = "Masked elements before hit objects",
+ RelativeSizeAxes = Axes.Both,
+ Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
+ Masking = true,
+ Children = new Drawable[]
+ {
+ hitExplosionContainer = new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ FillMode = FillMode.Fit,
+ Blending = BlendingMode.Additive,
+ },
+ new HitTarget
+ {
+ Anchor = Anchor.CentreLeft,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Both,
+ FillMode = FillMode.Fit
+ }
+ }
+ },
+ barlineContainer = new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Padding = new MarginPadding { Left = HIT_TARGET_OFFSET }
+ },
+ new Container
+ {
+ Name = "Hit objects",
+ RelativeSizeAxes = Axes.Both,
+ Padding = new MarginPadding { Left = HIT_TARGET_OFFSET },
+ Masking = true,
+ Child = HitObjectContainer
+ },
+ kiaiExplosionContainer = new Container
+ {
+ Name = "Kiai hit explosions",
+ RelativeSizeAxes = Axes.Both,
+ FillMode = FillMode.Fit,
+ Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
+ Blending = BlendingMode.Additive
+ },
+ judgementContainer = new JudgementContainer
+ {
+ Name = "Judgements",
+ RelativeSizeAxes = Axes.Y,
+ Margin = new MarginPadding { Left = HIT_TARGET_OFFSET },
+ Blending = BlendingMode.Additive
+ },
+ }
+ },
+ overlayBackgroundContainer = new Container
+ {
+ Name = "Left overlay",
+ RelativeSizeAxes = Axes.Y,
+ Size = new Vector2(left_area_size, 1),
+ Children = new Drawable[]
+ {
+ overlayBackground = new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ },
+ new InputDrum(controlPoints)
+ {
+ Anchor = Anchor.CentreRight,
+ Origin = Anchor.CentreRight,
+ Scale = new Vector2(0.9f),
+ Margin = new MarginPadding { Right = 20 }
+ },
+ new Box
+ {
+ Anchor = Anchor.TopRight,
+ RelativeSizeAxes = Axes.Y,
+ Width = 10,
+ Colour = Framework.Graphics.Colour.ColourInfo.GradientHorizontal(Color4.Black.Opacity(0.6f), Color4.Black.Opacity(0)),
+ },
+ }
+ },
+ new Container
+ {
+ Name = "Border",
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ MaskingSmoothness = 0,
+ BorderThickness = 2,
+ AlwaysPresent = true,
+ Children = new[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0,
+ AlwaysPresent = true
+ }
+ }
+ },
+ topLevelHitContainer = new Container
+ {
+ Name = "Top level hit objects",
+ RelativeSizeAxes = Axes.Both,
}
- },
- topLevelHitContainer = new Container
- {
- Name = "Top level hit objects",
- RelativeSizeAxes = Axes.Both,
}
- });
+ };
- VisibleTimeRange.Value = 6000;
+ VisibleTimeRange.Value = 7000;
}
[BackgroundDependencyLoader]
diff --git a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
index 229ab69ceb..3d08bffe0f 100644
--- a/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
+++ b/osu.Game.Rulesets.Taiko/UI/TaikoRulesetContainer.cs
@@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
-using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
@@ -13,7 +12,6 @@ using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays;
-using OpenTK;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Input.Handlers;
@@ -74,27 +72,11 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
- protected override Vector2 GetAspectAdjustedSize()
- {
- const float default_relative_height = TaikoPlayfield.DEFAULT_HEIGHT / 768;
- const float default_aspect = 16f / 9f;
-
- float aspectAdjust = MathHelper.Clamp(DrawWidth / DrawHeight, 0.4f, 4) / default_aspect;
-
- return new Vector2(1, default_relative_height * aspectAdjust);
- }
-
- protected override Vector2 PlayfieldArea => Vector2.One;
-
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
public override PassThroughInputManager CreateInputManager() => new TaikoInputManager(Ruleset.RulesetInfo);
- protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo)
- {
- Anchor = Anchor.CentreLeft,
- Origin = Anchor.CentreLeft
- };
+ protected override Playfield CreatePlayfield() => new TaikoPlayfield(Beatmap.ControlPointInfo);
protected override DrawableHitObject GetVisualRepresentation(TaikoHitObject h)
{
diff --git a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
index bbc9d2b860..b254325472 100644
--- a/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
+++ b/osu.Game.Tests/Visual/TestCaseScrollingHitObjects.cs
@@ -121,14 +121,21 @@ namespace osu.Game.Tests.Visual
Direction = direction;
Padding = new MarginPadding(2);
- Content.Masking = true;
- AddInternal(new Box
+ InternalChildren = new Drawable[]
{
- RelativeSizeAxes = Axes.Both,
- Alpha = 0.5f,
- Depth = float.MaxValue
- });
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Alpha = 0.5f,
+ },
+ new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ Child = HitObjectContainer
+ }
+ };
}
}
diff --git a/osu.Game.Tests/osu.Game.Tests.csproj b/osu.Game.Tests/osu.Game.Tests.csproj
index d638af0c38..520e0b8940 100644
--- a/osu.Game.Tests/osu.Game.Tests.csproj
+++ b/osu.Game.Tests/osu.Game.Tests.csproj
@@ -2,9 +2,11 @@
-
-
+
+
+
+
WinExe
diff --git a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
index eb60133fed..81eddaa43a 100644
--- a/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
+++ b/osu.Game/Beatmaps/ControlPoints/TimingControlPoint.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Beatmaps.ControlPoints
///
/// The beat length at this control point.
///
- public double BeatLength
+ public virtual double BeatLength
{
get => beatLength;
set => beatLength = MathHelper.Clamp(value, 6, 60000);
diff --git a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
index 181d17932d..5b5bc5d936 100644
--- a/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
+++ b/osu.Game/Beatmaps/Formats/LegacyBeatmapDecoder.cs
@@ -318,12 +318,12 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange)
{
- handleTimingControlPoint(new TimingControlPoint
- {
- Time = time,
- BeatLength = beatLength,
- TimeSignature = timeSignature
- });
+ var controlPoint = CreateTimingControlPoint();
+ controlPoint.Time = time;
+ controlPoint.BeatLength = beatLength;
+ controlPoint.TimeSignature = timeSignature;
+
+ handleTimingControlPoint(controlPoint);
}
handleDifficultyControlPoint(new DifficultyControlPoint
@@ -418,6 +418,8 @@ namespace osu.Game.Beatmaps.Formats
private double getOffsetTime(double time) => time + (ApplyOffsets ? offset : 0);
+ protected virtual TimingControlPoint CreateTimingControlPoint() => new TimingControlPoint();
+
[Flags]
internal enum EffectFlags
{
diff --git a/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs
new file mode 100644
index 0000000000..13a71aac3d
--- /dev/null
+++ b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs
@@ -0,0 +1,37 @@
+// Copyright (c) 2007-2018 ppy Pty Ltd .
+// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
+
+using System.Linq;
+using osu.Game.Beatmaps.ControlPoints;
+
+namespace osu.Game.Beatmaps.Formats
+{
+ ///
+ /// A built for difficulty calculation of legacy s
+ ///
+ /// To use this, the decoder must be registered by the application through .
+ /// Doing so will override any existing decoders.
+ ///
+ ///
+ public class LegacyDifficultyCalculatorBeatmapDecoder : LegacyBeatmapDecoder
+ {
+ public LegacyDifficultyCalculatorBeatmapDecoder(int version = LATEST_VERSION)
+ : base(version)
+ {
+ ApplyOffsets = false;
+ }
+
+ public new static void Register()
+ {
+ AddDecoder(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last())));
+ }
+
+ protected override TimingControlPoint CreateTimingControlPoint()
+ => new LegacyDifficultyCalculatorControlPoint();
+
+ private class LegacyDifficultyCalculatorControlPoint : TimingControlPoint
+ {
+ public override double BeatLength { get; set; } = 1000;
+ }
+ }
+}
diff --git a/osu.Game/Graphics/UserInterface/LineGraph.cs b/osu.Game/Graphics/UserInterface/LineGraph.cs
index 3cb2446acc..ff2c4cf7cd 100644
--- a/osu.Game/Graphics/UserInterface/LineGraph.cs
+++ b/osu.Game/Graphics/UserInterface/LineGraph.cs
@@ -69,7 +69,7 @@ namespace osu.Game.Graphics.UserInterface
{
Masking = true,
RelativeSizeAxes = Axes.Both,
- Child = path = new Path { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
+ Child = path = new SmoothPath { RelativeSizeAxes = Axes.Both, PathWidth = 1 }
});
}
diff --git a/osu.Game/Input/Bindings/GlobalActionContainer.cs b/osu.Game/Input/Bindings/GlobalActionContainer.cs
index b21deff509..2f5f1aea3f 100644
--- a/osu.Game/Input/Bindings/GlobalActionContainer.cs
+++ b/osu.Game/Input/Bindings/GlobalActionContainer.cs
@@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
ToggleSettings,
[Description("Toggle osu!direct")]
ToggleDirect,
- [Description("Increase Volume")]
+ [Description("Increase volume")]
IncreaseVolume,
- [Description("Decrease Volume")]
+ [Description("Decrease volume")]
DecreaseVolume,
[Description("Toggle mute")]
ToggleMute,
// In-Game Keybindings
- [Description("Skip Cutscene")]
+ [Description("Skip cutscene")]
SkipCutscene,
- [Description("Quick Retry (Hold)")]
+ [Description("Quick retry (hold)")]
QuickRetry,
[Description("Take screenshot")]
diff --git a/osu.Game/Overlays/MusicController.cs b/osu.Game/Overlays/MusicController.cs
index e3dc504e4d..b32fd265cb 100644
--- a/osu.Game/Overlays/MusicController.cs
+++ b/osu.Game/Overlays/MusicController.cs
@@ -196,10 +196,16 @@ namespace osu.Game.Overlays
playlist.StateChanged += s => playlistButton.FadeColour(s == Visibility.Visible ? colours.Yellow : Color4.White, 200, Easing.OutQuint);
}
+ private ScheduledDelegate seekDelegate;
+
private void attemptSeek(double progress)
{
- if (!beatmap.Disabled)
- current?.Track.Seek(progress);
+ seekDelegate?.Cancel();
+ seekDelegate = Schedule(() =>
+ {
+ if (!beatmap.Disabled)
+ current?.Track.Seek(progress);
+ });
}
private void playlistOrderChanged(BeatmapSetInfo beatmapSetInfo, int index)
diff --git a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs
index 0fe41327db..da96c6ef30 100644
--- a/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs
+++ b/osu.Game/Overlays/Settings/Sections/Audio/OffsetSettings.cs
@@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
{
new SettingsSlider
{
- LabelText = "Audio Offset",
+ LabelText = "Audio offset",
Bindable = config.GetBindable(OsuSetting.AudioOffset),
KeyboardStep = 1f
},
diff --git a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs
index 369c751448..fa4a714ba3 100644
--- a/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs
+++ b/osu.Game/Overlays/Settings/Sections/Audio/VolumeSettings.cs
@@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Children = new Drawable[]
{
new SettingsSlider { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
- new SettingsSlider { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
+ new SettingsSlider { LabelText = "Master (window inactive)", Bindable = config.GetBindable(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
new SettingsSlider { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
new SettingsSlider { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
};
diff --git a/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs
index 456d1c9a2f..51b0296ca4 100644
--- a/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs
+++ b/osu.Game/Overlays/Settings/Sections/Input/KeyboardSettings.cs
@@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
new SettingsButton
{
- Text = "Key Configuration",
+ Text = "Key configuration",
Action = keyConfig.ToggleVisibility
},
};
diff --git a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
index 2b643b6805..7b9b7bf57f 100644
--- a/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
+++ b/osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
@@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
new SettingsCheckbox
{
- LabelText = "Raw Input",
+ LabelText = "Raw input",
Bindable = rawInputToggle
},
sensitivity = new SensitivitySetting
{
- LabelText = "Cursor Sensitivity",
+ LabelText = "Cursor sensitivity",
Bindable = config.GetBindable(FrameworkSetting.CursorSensitivity)
},
new SettingsCheckbox
diff --git a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
index 7470dd0cd5..fa35e53531 100644
--- a/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
+++ b/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
@@ -105,6 +105,8 @@ namespace osu.Game.Overlays.Toolbar
public override bool HandleNonPositionalInput => !ruleset.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !ruleset.Disabled && base.HandlePositionalInput;
+ public override bool PropagatePositionalInputSubTree => !ruleset.Disabled && base.PropagatePositionalInputSubTree;
+
private void disabledChanged(bool isDisabled) => this.FadeColour(isDisabled ? Color4.Gray : Color4.White, 300);
protected override void Update()
diff --git a/osu.Game/Rulesets/Edit/HitObjectComposer.cs b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
index a3253250f2..8060ac742a 100644
--- a/osu.Game/Rulesets/Edit/HitObjectComposer.cs
+++ b/osu.Game/Rulesets/Edit/HitObjectComposer.cs
@@ -165,6 +165,6 @@ namespace osu.Game.Rulesets.Edit
///
/// Creates a which provides a layer above or below the .
///
- protected virtual ScalableContainer CreateLayerContainer() => new ScalableContainer { RelativeSizeAxes = Axes.Both };
+ protected virtual Container CreateLayerContainer() => new Container { RelativeSizeAxes = Axes.Both };
}
}
diff --git a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs
index d871cdd322..fca04ca513 100644
--- a/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs
+++ b/osu.Game/Rulesets/Mods/IApplicableToDrawableHitObject.cs
@@ -13,6 +13,7 @@ namespace osu.Game.Rulesets.Mods
{
///
/// Applies this to a list of s.
+ /// This will only be invoked with top-level s. Access if adjusting nested objects is necessary.
///
/// The list of s to apply to.
void ApplyToDrawableHitObjects(IEnumerable drawables);
diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
index 8489f0b19e..bcf84b375f 100644
--- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
+++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs
@@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
public event Action ApplyCustomUpdateState;
///
- /// Plays all the hitsounds for this .
+ /// Plays all the hit sounds for this .
///
public void PlaySamples() => Samples?.Play();
diff --git a/osu.Game/Rulesets/Objects/HitObject.cs b/osu.Game/Rulesets/Objects/HitObject.cs
index beb9620f78..f5613e927f 100644
--- a/osu.Game/Rulesets/Objects/HitObject.cs
+++ b/osu.Game/Rulesets/Objects/HitObject.cs
@@ -1,10 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd .
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-using System;
using System.Collections.Generic;
using Newtonsoft.Json;
-using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Lists;
using osu.Game.Audio;
using osu.Game.Beatmaps;
@@ -58,10 +56,10 @@ namespace osu.Game.Rulesets.Objects
///
public HitWindows HitWindows { get; set; }
- private readonly Lazy> nestedHitObjects = new Lazy>(() => new SortedList((h1, h2) => h1.StartTime.CompareTo(h2.StartTime)));
+ private readonly SortedList nestedHitObjects = new SortedList(compareObjects);
[JsonIgnore]
- public IReadOnlyList NestedHitObjects => nestedHitObjects.Value;
+ public IReadOnlyList NestedHitObjects => nestedHitObjects;
///
/// Applies default values to this HitObject.
@@ -72,18 +70,14 @@ namespace osu.Game.Rulesets.Objects
{
ApplyDefaultsToSelf(controlPointInfo, difficulty);
- if (nestedHitObjects.IsValueCreated)
- nestedHitObjects.Value.Clear();
+ nestedHitObjects.Clear();
CreateNestedHitObjects();
- if (nestedHitObjects.IsValueCreated)
+ foreach (var h in nestedHitObjects)
{
- nestedHitObjects.Value.ForEach(h =>
- {
- h.HitWindows = HitWindows;
- h.ApplyDefaults(controlPointInfo, difficulty);
- });
+ h.HitWindows = HitWindows;
+ h.ApplyDefaults(controlPointInfo, difficulty);
}
}
@@ -104,7 +98,7 @@ namespace osu.Game.Rulesets.Objects
{
}
- protected void AddNested(HitObject hitObject) => nestedHitObjects.Value.Add(hitObject);
+ protected void AddNested(HitObject hitObject) => nestedHitObjects.Add(hitObject);
///
/// Creates the that represents the scoring information for this .
@@ -120,5 +114,7 @@ namespace osu.Game.Rulesets.Objects
///
///
protected virtual HitWindows CreateHitWindows() => new HitWindows();
+
+ private static int compareObjects(HitObject first, HitObject second) => first.StartTime.CompareTo(second.StartTime);
}
}
diff --git a/osu.Game/Rulesets/Timing/MultiplierControlPoint.cs b/osu.Game/Rulesets/Timing/MultiplierControlPoint.cs
index a5bd6bfde7..4988bac5ce 100644
--- a/osu.Game/Rulesets/Timing/MultiplierControlPoint.cs
+++ b/osu.Game/Rulesets/Timing/MultiplierControlPoint.cs
@@ -18,9 +18,14 @@ namespace osu.Game.Rulesets.Timing
public double StartTime;
///
- /// The multiplier which this provides.
+ /// The aggregate multiplier which this provides.
///
- public double Multiplier => 1000 / TimingPoint.BeatLength * DifficultyPoint.SpeedMultiplier;
+ public double Multiplier => Velocity * DifficultyPoint.SpeedMultiplier * 1000 / TimingPoint.BeatLength;
+
+ ///
+ /// The velocity multiplier.
+ ///
+ public double Velocity = 1;
///
/// The that provides the timing information for this .
@@ -48,18 +53,6 @@ namespace osu.Game.Rulesets.Timing
StartTime = startTime;
}
- ///
- /// Creates a by copying another .
- ///
- /// The start time of this .
- /// The to copy.
- public MultiplierControlPoint(double startTime, MultiplierControlPoint other)
- : this(startTime)
- {
- TimingPoint = other.TimingPoint;
- DifficultyPoint = other.DifficultyPoint;
- }
-
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
public int CompareTo(MultiplierControlPoint other) => StartTime.CompareTo(other?.StartTime);
}
diff --git a/osu.Game/Rulesets/UI/HitObjectContainer.cs b/osu.Game/Rulesets/UI/HitObjectContainer.cs
index af18d98561..261132c56b 100644
--- a/osu.Game/Rulesets/UI/HitObjectContainer.cs
+++ b/osu.Game/Rulesets/UI/HitObjectContainer.cs
@@ -14,6 +14,11 @@ namespace osu.Game.Rulesets.UI
public IEnumerable Objects => InternalChildren.Cast().OrderBy(h => h.HitObject.StartTime);
public IEnumerable AliveObjects => AliveInternalChildren.Cast().OrderBy(h => h.HitObject.StartTime);
+ public HitObjectContainer()
+ {
+ RelativeSizeAxes = Axes.Both;
+ }
+
public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
diff --git a/osu.Game/Rulesets/UI/Playfield.cs b/osu.Game/Rulesets/UI/Playfield.cs
index e090a18eda..886eb3ac0e 100644
--- a/osu.Game/Rulesets/UI/Playfield.cs
+++ b/osu.Game/Rulesets/UI/Playfield.cs
@@ -9,17 +9,26 @@ using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Configuration;
+using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
+using OpenTK;
namespace osu.Game.Rulesets.UI
{
- public abstract class Playfield : ScalableContainer
+ public abstract class Playfield : CompositeDrawable
{
///
/// The contained in this Playfield.
///
- public HitObjectContainer HitObjectContainer { get; private set; }
+ public HitObjectContainer HitObjectContainer => hitObjectContainerLazy.Value;
+
+ private readonly Lazy hitObjectContainerLazy;
+
+ ///
+ /// A function that converts gamefield coordinates to screen space.
+ ///
+ public Func GamefieldToScreenSpace => HitObjectContainer.ToScreenSpace;
///
/// All the s contained in this and all .
@@ -39,18 +48,13 @@ namespace osu.Game.Rulesets.UI
public readonly BindableBool DisplayJudgements = new BindableBool(true);
///
- /// A container for keeping track of DrawableHitObjects.
+ /// Creates a new .
///
- /// The width to scale the internal coordinate space to.
- /// May be null if scaling based on is desired. If is also null, no scaling will occur.
- ///
- /// The height to scale the internal coordinate space to.
- /// May be null if scaling based on is desired. If is also null, no scaling will occur.
- ///
- protected Playfield(float? customWidth = null, float? customHeight = null)
- : base(customWidth, customHeight)
+ protected Playfield()
{
RelativeSizeAxes = Axes.Both;
+
+ hitObjectContainerLazy = new Lazy(CreateHitObjectContainer);
}
private WorkingBeatmap beatmap;
@@ -59,11 +63,6 @@ namespace osu.Game.Rulesets.UI
private void load(IBindableBeatmap beatmap)
{
this.beatmap = beatmap.Value;
-
- HitObjectContainer = CreateHitObjectContainer();
- HitObjectContainer.RelativeSizeAxes = Axes.Both;
-
- Add(HitObjectContainer);
}
///
@@ -94,10 +93,14 @@ namespace osu.Game.Rulesets.UI
nestedPlayfields.Value.Add(otherPlayfield);
}
- ///
- /// Creates the container that will be used to contain the s.
- ///
- protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ // in the case a consumer forgets to add the HitObjectContainer, we will add it here.
+ if (HitObjectContainer.Parent == null)
+ AddInternal(HitObjectContainer);
+ }
protected override void Update()
{
@@ -108,5 +111,10 @@ namespace osu.Game.Rulesets.UI
if (mod is IUpdatableByPlayfield updatable)
updatable.Update(this);
}
+
+ ///
+ /// Creates the container that will be used to contain the s.
+ ///
+ protected virtual HitObjectContainer CreateHitObjectContainer() => new HitObjectContainer();
}
}
diff --git a/osu.Game/Rulesets/UI/RulesetContainer.cs b/osu.Game/Rulesets/UI/RulesetContainer.cs
index a830803fb1..a23a5a78f7 100644
--- a/osu.Game/Rulesets/UI/RulesetContainer.cs
+++ b/osu.Game/Rulesets/UI/RulesetContainer.cs
@@ -22,7 +22,6 @@ using osu.Game.Overlays;
using osu.Game.Rulesets.Configuration;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
-using OpenTK;
namespace osu.Game.Rulesets.UI
{
@@ -309,26 +308,6 @@ namespace osu.Game.Rulesets.UI
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
- protected override void Update()
- {
- base.Update();
-
- Playfield.Size = GetAspectAdjustedSize() * PlayfieldArea;
- }
-
- ///
- /// Computes the size of the in relative coordinate space after aspect adjustments.
- ///
- /// The aspect-adjusted size.
- protected virtual Vector2 GetAspectAdjustedSize() => Vector2.One;
-
- ///
- /// The area of this that is available for the to use.
- /// Must be specified in relative coordinate space to this .
- /// This affects the final size of the but does not affect the 's scale.
- ///
- protected virtual Vector2 PlayfieldArea => new Vector2(0.75f); // A sane default
-
///
/// Creates a DrawableHitObject from a HitObject.
///
diff --git a/osu.Game/Rulesets/UI/ScalableContainer.cs b/osu.Game/Rulesets/UI/ScalableContainer.cs
deleted file mode 100644
index 5ee03be7ee..0000000000
--- a/osu.Game/Rulesets/UI/ScalableContainer.cs
+++ /dev/null
@@ -1,99 +0,0 @@
-// Copyright (c) 2007-2018 ppy Pty Ltd .
-// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
-
-using System;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using OpenTK;
-
-namespace osu.Game.Rulesets.UI
-{
- ///
- /// A which can have its internal coordinate system scaled to a specific size.
- ///
- public class ScalableContainer : Container
- {
- ///
- /// A function that converts coordinates from gamefield to screen space.
- ///
- public Func GamefieldToScreenSpace => scaledContent.GamefieldToScreenSpace;
-
- ///
- /// The scaled content.
- ///
- private readonly ScaledContainer scaledContent;
- protected override Container Content => scaledContent;
-
- ///
- /// A which can have its internal coordinate system scaled to a specific size.
- ///
- /// The width to scale the internal coordinate space to.
- /// May be null if scaling based on is desired. If is also null, no scaling will occur.
- ///
- /// The height to scale the internal coordinate space to.
- /// May be null if scaling based on is desired. If is also null, no scaling will occur.
- ///
- public ScalableContainer(float? customWidth = null, float? customHeight = null)
- {
- AddInternal(scaledContent = new ScaledContainer
- {
- CustomWidth = customWidth,
- CustomHeight = customHeight,
- RelativeSizeAxes = Axes.Both,
- });
- }
-
- private class ScaledContainer : Container
- {
- ///
- /// A function that converts coordinates from gamefield to screen space.
- ///
- public Func GamefieldToScreenSpace => content.ToScreenSpace;
-
- ///
- /// The value to scale the width of the content to match.
- /// If null, is used.
- ///
- public float? CustomWidth;
-
- ///
- /// The value to scale the height of the content to match.
- /// if null, is used.
- ///
- public float? CustomHeight;
-
- private readonly Container content;
- protected override Container Content => content;
-
- public ScaledContainer()
- {
- AddInternal(content = new Container { RelativeSizeAxes = Axes.Both });
- }
-
- protected override void Update()
- {
- base.Update();
-
- content.Scale = sizeScale;
- content.Size = Vector2.Divide(Vector2.One, sizeScale);
- }
-
- ///
- /// The scale that is required for the size of the content to match and .
- ///
- private Vector2 sizeScale
- {
- get
- {
- if (CustomWidth.HasValue && CustomHeight.HasValue)
- return Vector2.Divide(DrawSize, new Vector2(CustomWidth.Value, CustomHeight.Value));
- if (CustomWidth.HasValue)
- return new Vector2(DrawSize.X / CustomWidth.Value);
- if (CustomHeight.HasValue)
- return new Vector2(DrawSize.Y / CustomHeight.Value);
- return Vector2.One;
- }
- }
- }
- }
-}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingDirection.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingDirection.cs
index 4fe727cb84..d0db8f8835 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingDirection.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingDirection.cs
@@ -6,19 +6,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
public enum ScrollingDirection
{
///
- /// Hitobjects will scroll vertically from the bottom of the hitobject container.
+ /// Hit objects will scroll vertically from the bottom of the hitobject container.
///
Up,
///
- /// Hitobjects will scroll vertically from the top of the hitobject container.
+ /// Hit objects will scroll vertically from the top of the hitobject container.
///
Down,
///
- /// Hitobjects will scroll horizontally from the right of the hitobject container.
+ /// Hit objects will scroll horizontally from the right of the hitobject container.
///
Left,
///
- /// Hitobjects will scroll horizontally from the left of the hitobject container.
+ /// Hit objects will scroll horizontally from the left of the hitobject container.
///
Right
}
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
index b85531909c..a1fc13ce4d 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingPlayfield.cs
@@ -65,20 +65,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
protected virtual SpeedChangeVisualisationMethod VisualisationMethod => SpeedChangeVisualisationMethod.Sequential;
- ///
- /// Creates a new .
- ///
- /// The width to scale the internal coordinate space to.
- /// May be null if scaling based on is desired. If is also null, no scaling will occur.
- ///
- /// The height to scale the internal coordinate space to.
- /// May be null if scaling based on is desired. If is also null, no scaling will occur.
- ///
- protected ScrollingPlayfield(float? customWidth = null, float? customHeight = null)
- : base(customWidth, customHeight)
- {
- }
-
[BackgroundDependencyLoader]
private void load()
{
diff --git a/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs b/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs
index 3fc67e4e34..41cdd6c06f 100644
--- a/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs
+++ b/osu.Game/Rulesets/UI/Scrolling/ScrollingRulesetContainer.cs
@@ -60,6 +60,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
return new MultiplierControlPoint(c.Time)
{
+ Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier,
TimingPoint = lastTimingPoint,
DifficultyPoint = lastDifficultyPoint
};
@@ -78,7 +79,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
// If we have no control points, add a default one
if (DefaultControlPoints.Count == 0)
- DefaultControlPoints.Add(new MultiplierControlPoint());
+ DefaultControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
}
@@ -88,22 +89,5 @@ namespace osu.Game.Rulesets.UI.Scrolling
playfield.HitObjects.AddControlPoint(controlPoint);
playfield.NestedPlayfields?.OfType().ForEach(p => applySpeedAdjustment(controlPoint, p));
}
-
- ///
- /// Generates a with the default timing change/difficulty change from the beatmap at a time.
- ///
- /// The time to create the control point at.
- /// The default at .
- public MultiplierControlPoint CreateControlPointAt(double time)
- {
- if (DefaultControlPoints.Count == 0)
- return new MultiplierControlPoint(time);
-
- int index = DefaultControlPoints.BinarySearch(new MultiplierControlPoint(time));
- if (index < 0)
- return new MultiplierControlPoint(time);
-
- return new MultiplierControlPoint(time, DefaultControlPoints[index]);
- }
}
}
diff --git a/osu.Game/Screens/Edit/Components/PlaybackControl.cs b/osu.Game/Screens/Edit/Components/PlaybackControl.cs
index c5b6251216..3c8288f04a 100644
--- a/osu.Game/Screens/Edit/Components/PlaybackControl.cs
+++ b/osu.Game/Screens/Edit/Components/PlaybackControl.cs
@@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components
new OsuSpriteText
{
Origin = Anchor.BottomLeft,
- Text = "Playback Speed",
+ Text = "Playback speed",
RelativePositionAxes = Axes.Y,
Y = 0.5f,
Padding = new MarginPadding { Left = 45 }
diff --git a/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineArea.cs b/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineArea.cs
index 006317e57e..ecf760be8e 100644
--- a/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineArea.cs
+++ b/osu.Game/Screens/Edit/Screens/Compose/Timeline/TimelineArea.cs
@@ -59,8 +59,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
Spacing = new Vector2(0, 4),
Children = new[]
{
- hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" },
- hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" },
+ hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
+ hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
}
}
diff --git a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs
index 439e344020..f762597e81 100644
--- a/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs
+++ b/osu.Game/Screens/Play/PlayerSettings/VisualSettings.cs
@@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
},
showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
- beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
+ beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
};
}
diff --git a/osu.Game/Screens/Select/BeatmapDetails.cs b/osu.Game/Screens/Select/BeatmapDetails.cs
index f1bd2b945f..f7b955941d 100644
--- a/osu.Game/Screens/Select/BeatmapDetails.cs
+++ b/osu.Game/Screens/Select/BeatmapDetails.cs
@@ -327,11 +327,6 @@ namespace osu.Game.Screens.Select
TextSize = 14,
},
},
- textFlow = new OsuTextFlowContainer
- {
- RelativeSizeAxes = Axes.X,
- AutoSizeAxes = Axes.Y,
- },
},
};
}
@@ -350,6 +345,8 @@ namespace osu.Game.Screens.Select
}
}
+ public override bool IsPresent => base.IsPresent || textFlow == null; // Visibility is updated in the LoadComponentAsync callback
+
private void setTextAsync(string text)
{
LoadComponentAsync(new OsuTextFlowContainer(s => s.TextSize = 14)
diff --git a/osu.Game/Screens/Select/Filter/GroupMode.cs b/osu.Game/Screens/Select/Filter/GroupMode.cs
index 6e57843dfc..b3bd73ee59 100644
--- a/osu.Game/Screens/Select/Filter/GroupMode.cs
+++ b/osu.Game/Screens/Select/Filter/GroupMode.cs
@@ -21,8 +21,8 @@ namespace osu.Game.Screens.Select.Filter
DateAdded,
[Description("Difficulty")]
Difficulty,
- [Description("Favorites")]
- Favorites,
+ [Description("Favourites")]
+ Favourites,
[Description("Length")]
Length,
[Description("My Maps")]
diff --git a/osu.Game/Screens/Select/PlaySongSelect.cs b/osu.Game/Screens/Select/PlaySongSelect.cs
index 2c43b333aa..917a08d172 100644
--- a/osu.Game/Screens/Select/PlaySongSelect.cs
+++ b/osu.Game/Screens/Select/PlaySongSelect.cs
@@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
- BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
+ BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
{
ValidForResume = false;
Push(new Editor());
diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs
index 7402cf4da0..b4f552ce93 100644
--- a/osu.Game/Screens/Select/SongSelect.cs
+++ b/osu.Game/Screens/Select/SongSelect.cs
@@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
- BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
+ BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
}
if (this.beatmaps == null)
diff --git a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs
index cdec8c042f..4f469ae593 100644
--- a/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs
+++ b/osu.Game/Storyboards/Drawables/DrawableStoryboardSample.cs
@@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
{
base.Update();
- // TODO: this logic will need to be consolidated with other game samples like hitsounds.
+ // TODO: this logic will need to be consolidated with other game samples like hit sounds.
if (Time.Current < sample.Time)
{
// We've rewound before the start time of the sample
diff --git a/osu.Game/osu.Game.csproj b/osu.Game/osu.Game.csproj
index 66bae277b3..cc21f4f6a4 100644
--- a/osu.Game/osu.Game.csproj
+++ b/osu.Game/osu.Game.csproj
@@ -14,13 +14,13 @@
-
-
-
+
+
+
-
+
-
+
diff --git a/osu.TestProject.props b/osu.TestProject.props
index 506d634555..456ecfd468 100644
--- a/osu.TestProject.props
+++ b/osu.TestProject.props
@@ -10,10 +10,6 @@
-
-
-
-
VisualTestRunner.cs
diff --git a/osu.sln.DotSettings b/osu.sln.DotSettings
index 404b19deda..345400305c 100644
--- a/osu.sln.DotSettings
+++ b/osu.sln.DotSettings
@@ -666,6 +666,7 @@ Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/maste
True
True
True
+ True
True
True
True