From 487fc2a2c6912de760946f22bd31a5c9c7384901 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 23 Sep 2020 16:58:22 +0900 Subject: [PATCH] Add missing change handler scopings to taiko context menu operations --- .../Edit/TaikoSelectionHandler.cs | 8 ++++++++ .../Compose/Components/SelectionHandler.cs | 18 +++++++++--------- 2 files changed, 17 insertions(+), 9 deletions(-) diff --git a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs index eebf6980fe..40565048c2 100644 --- a/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs +++ b/osu.Game.Rulesets.Taiko/Edit/TaikoSelectionHandler.cs @@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Taiko.Edit yield return new TernaryStateMenuItem("Rim", action: state => { + ChangeHandler.BeginChange(); + foreach (var h in hits) { switch (state) @@ -35,6 +37,8 @@ namespace osu.Game.Rulesets.Taiko.Edit break; } } + + ChangeHandler.EndChange(); }) { State = { Value = getTernaryState(hits, h => h.Type == HitType.Rim) } @@ -47,6 +51,8 @@ namespace osu.Game.Rulesets.Taiko.Edit yield return new TernaryStateMenuItem("Strong", action: state => { + ChangeHandler.BeginChange(); + foreach (var h in hits) { switch (state) @@ -62,6 +68,8 @@ namespace osu.Game.Rulesets.Taiko.Edit EditorBeatmap?.UpdateHitObject(h); } + + ChangeHandler.EndChange(); }) { State = { Value = getTernaryState(hits, h => h.IsStrong) } diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs index 71177fe3e4..ca824a7cef 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs @@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components protected EditorBeatmap EditorBeatmap { get; private set; } [Resolved(CanBeNull = true)] - private IEditorChangeHandler changeHandler { get; set; } + protected IEditorChangeHandler ChangeHandler { get; private set; } public SelectionHandler() { @@ -194,12 +194,12 @@ namespace osu.Game.Screens.Edit.Compose.Components private void deleteSelected() { - changeHandler?.BeginChange(); + ChangeHandler?.BeginChange(); foreach (var h in selectedBlueprints.ToList()) EditorBeatmap?.Remove(h.HitObject); - changeHandler?.EndChange(); + ChangeHandler?.EndChange(); } #endregion @@ -255,7 +255,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void AddHitSample(string sampleName) { - changeHandler?.BeginChange(); + ChangeHandler?.BeginChange(); foreach (var h in SelectedHitObjects) { @@ -266,7 +266,7 @@ namespace osu.Game.Screens.Edit.Compose.Components h.Samples.Add(new HitSampleInfo { Name = sampleName }); } - changeHandler?.EndChange(); + ChangeHandler?.EndChange(); } /// @@ -276,7 +276,7 @@ namespace osu.Game.Screens.Edit.Compose.Components /// Throws if any selected object doesn't implement public void SetNewCombo(bool state) { - changeHandler?.BeginChange(); + ChangeHandler?.BeginChange(); foreach (var h in SelectedHitObjects) { @@ -289,7 +289,7 @@ namespace osu.Game.Screens.Edit.Compose.Components EditorBeatmap?.UpdateHitObject(h); } - changeHandler?.EndChange(); + ChangeHandler?.EndChange(); } /// @@ -298,12 +298,12 @@ namespace osu.Game.Screens.Edit.Compose.Components /// The name of the hit sample. public void RemoveHitSample(string sampleName) { - changeHandler?.BeginChange(); + ChangeHandler?.BeginChange(); foreach (var h in SelectedHitObjects) h.SamplesBindable.RemoveAll(s => s.Name == sampleName); - changeHandler?.EndChange(); + ChangeHandler?.EndChange(); } #endregion