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This commit is contained in:
Dean Herbert 2018-07-31 16:47:13 +09:00
parent 04252293a7
commit ea6cab498e

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@ -101,6 +101,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
break; break;
} }
float aimRotation = MathHelper.RadiansToDegrees((float)Math.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X)); float aimRotation = MathHelper.RadiansToDegrees((float)Math.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
while (Math.Abs(aimRotation - Rotation) > 180) while (Math.Abs(aimRotation - Rotation) > 180)
aimRotation += aimRotation < Rotation ? 360 : -360; aimRotation += aimRotation < Rotation ? 360 : -360;
@ -112,6 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
else else
{ {
// If we're already snaking, interpolate to smooth out sharp curves (linear sliders, mainly).
Rotation = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint); Rotation = Interpolation.ValueAt(MathHelper.Clamp(Clock.ElapsedFrameTime, 0, 100), Rotation, aimRotation, 0, 50, Easing.OutQuint);
} }
} }