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mirror of https://github.com/ppy/osu.git synced 2024-11-13 19:27:31 +08:00

Simplify OverlayRulesetTabItem.AccentColour

This commit is contained in:
Andrei Zavatski 2020-01-30 10:34:22 +03:00
parent 10e8361e7c
commit ea2f66da1d
3 changed files with 27 additions and 53 deletions

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@ -1,44 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osuTK; using osuTK;
using osuTK.Graphics;
using System.Linq;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class OverlayRulesetSelector : RulesetSelector public class OverlayRulesetSelector : RulesetSelector
{ {
private Color4 accentColour;
public Color4 AccentColour
{
get => accentColour;
set
{
accentColour = value;
foreach (var i in TabContainer.Children.OfType<IHasAccentColour>())
i.AccentColour = value;
}
}
public OverlayRulesetSelector() public OverlayRulesetSelector()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
} }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
AccentColour = colourProvider.Highlight1;
}
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value); protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new OverlayRulesetTabItem(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer

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@ -11,27 +11,31 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK; using osuTK;
using osu.Framework.Bindables; using osu.Framework.Allocation;
namespace osu.Game.Overlays namespace osu.Game.Overlays
{ {
public class OverlayRulesetTabItem : TabItem<RulesetInfo>, IHasAccentColour public class OverlayRulesetTabItem : TabItem<RulesetInfo>
{ {
protected readonly OsuSpriteText Text; protected readonly OsuSpriteText Text;
private readonly FillFlowContainer content; private readonly FillFlowContainer content;
public override bool PropagatePositionalInputSubTree => Enabled.Value && !Active.Value && base.PropagatePositionalInputSubTree; protected override Container<Drawable> Content => content;
private readonly Bindable<Color4> accentColour = new Bindable<Color4>(); private Color4 accentColour;
private readonly Bindable<Color4> currentColour = new Bindable<Color4>();
public Color4 AccentColour protected virtual Color4 AccentColour
{ {
get => accentColour.Value; get => accentColour;
set => accentColour.Value = value; set
{
accentColour = value;
Text.FadeColour(value, 120, Easing.OutQuint);
}
} }
protected override Container<Drawable> Content => content; [Resolved]
private OverlayColourProvider colourProvider { get; set; }
public OverlayRulesetTabItem(RulesetInfo value) public OverlayRulesetTabItem(RulesetInfo value)
: base(value) : base(value)
@ -58,13 +62,10 @@ namespace osu.Game.Overlays
Enabled.Value = true; Enabled.Value = true;
} }
protected override void LoadComplete() [BackgroundDependencyLoader]
private void load()
{ {
base.LoadComplete(); updateState();
currentColour.BindValueChanged(OnCurrentColourChanged);
accentColour.BindValueChanged(_ => updateState());
Enabled.BindValueChanged(_ => updateState(), true);
} }
protected override bool OnHover(HoverEvent e) protected override bool OnHover(HoverEvent e)
@ -87,14 +88,7 @@ namespace osu.Game.Overlays
private void updateState() private void updateState()
{ {
Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium); Text.Font = Text.Font.With(weight: Active.Value ? FontWeight.Bold : FontWeight.Medium);
AccentColour = IsHovered || Active.Value ? Color4.White : colourProvider.Highlight1;
currentColour.Value = IsHovered || Active.Value
? Color4.White
: Enabled.Value
? AccentColour
: Color4.DimGray;
} }
protected virtual void OnCurrentColourChanged(ValueChangedEvent<Color4> colour) => Text.FadeColour(colour.NewValue, 120, Easing.OutQuint);
} }
} }

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -28,6 +27,16 @@ namespace osu.Game.Overlays.Profile.Header.Components
} }
} }
protected override Color4 AccentColour
{
get => base.AccentColour;
set
{
base.AccentColour = value;
icon.FadeColour(value, 120, Easing.OutQuint);
}
}
private readonly SpriteIcon icon; private readonly SpriteIcon icon;
public ProfileRulesetTabItem(RulesetInfo value) public ProfileRulesetTabItem(RulesetInfo value)
@ -43,11 +52,5 @@ namespace osu.Game.Overlays.Profile.Header.Components
Size = new Vector2(12), Size = new Vector2(12),
}); });
} }
protected override void OnCurrentColourChanged(ValueChangedEvent<Color4> colour)
{
base.OnCurrentColourChanged(colour);
icon.FadeColour(colour.NewValue, 120, Easing.OutQuint);
}
} }
} }