diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs index 30e234dd7a..acb5357c38 100644 --- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs +++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs @@ -14,15 +14,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods /// /// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track. /// - [TestCase(0.0, 1.0)] - public void TestZeroFinalCombo(double expectedTrackVolume, double expectedMetronomeVolume) => CreateModTest(new ModTestData + [Test] + public void TestZeroFinalCombo() => CreateModTest(new ModTestData { Mod = new OsuModMuted { MuteComboCount = { Value = 0 }, }, - PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == expectedTrackVolume && - Player.ChildrenOfType().SingleOrDefault()?.AggregateVolume.Value == expectedMetronomeVolume, + PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 && + Player.ChildrenOfType().SingleOrDefault()?.AggregateVolume.Value == 1.0, }); } }