diff --git a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs
index 30e234dd7a..acb5357c38 100644
--- a/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs
+++ b/osu.Game.Rulesets.Osu.Tests/Mods/TestSceneOsuModMuted.cs
@@ -14,15 +14,15 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
///
/// Ensures that a final volume combo of 0 (i.e. "always muted" mode) constantly plays metronome and completely mutes track.
///
- [TestCase(0.0, 1.0)]
- public void TestZeroFinalCombo(double expectedTrackVolume, double expectedMetronomeVolume) => CreateModTest(new ModTestData
+ [Test]
+ public void TestZeroFinalCombo() => CreateModTest(new ModTestData
{
Mod = new OsuModMuted
{
MuteComboCount = { Value = 0 },
},
- PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == expectedTrackVolume &&
- Player.ChildrenOfType().SingleOrDefault()?.AggregateVolume.Value == expectedMetronomeVolume,
+ PassCondition = () => Beatmap.Value.Track.AggregateVolume.Value == 0.0 &&
+ Player.ChildrenOfType().SingleOrDefault()?.AggregateVolume.Value == 1.0,
});
}
}