mirror of
https://github.com/ppy/osu.git
synced 2025-01-13 16:32:54 +08:00
Add a few more tests
This commit is contained in:
parent
9eaaac6bb7
commit
e9ebbd298d
@ -12,6 +12,7 @@ using osu.Framework.Testing;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
using osu.Game.Online.Spectator;
|
using osu.Game.Online.Spectator;
|
||||||
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
using osu.Game.Screens.OnlinePlay.Multiplayer.Spectate;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Tests.Beatmaps.IO;
|
using osu.Game.Tests.Beatmaps.IO;
|
||||||
@ -224,6 +225,36 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
assertMuted(PLAYER_2_ID, true);
|
assertMuted(PLAYER_2_ID, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSpectatingDuringGameplay()
|
||||||
|
{
|
||||||
|
var players = new[] { PLAYER_1_ID, PLAYER_2_ID };
|
||||||
|
|
||||||
|
start(players);
|
||||||
|
sendFrames(players, 300);
|
||||||
|
|
||||||
|
loadSpectateScreen();
|
||||||
|
sendFrames(players, 300);
|
||||||
|
|
||||||
|
AddUntilStep("playing from correct point in time", () => this.ChildrenOfType<DrawableRuleset>().All(r => r.FrameStableClock.CurrentTime > 30000));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestSpectatingDuringGameplayWithLateFrames()
|
||||||
|
{
|
||||||
|
start(new[] { PLAYER_1_ID, PLAYER_2_ID });
|
||||||
|
sendFrames(new[] { PLAYER_1_ID, PLAYER_2_ID }, 300);
|
||||||
|
|
||||||
|
loadSpectateScreen();
|
||||||
|
sendFrames(PLAYER_1_ID, 300);
|
||||||
|
|
||||||
|
AddWaitStep("wait maximum start delay seconds", (int)(CatchUpSyncManager.MAXIMUM_START_DELAY / TimePerAction));
|
||||||
|
checkPaused(PLAYER_1_ID, false);
|
||||||
|
|
||||||
|
sendFrames(PLAYER_2_ID, 300);
|
||||||
|
AddUntilStep("player 2 playing from correct point in time", () => getPlayer(PLAYER_2_ID).ChildrenOfType<DrawableRuleset>().Single().FrameStableClock.CurrentTime > 30000);
|
||||||
|
}
|
||||||
|
|
||||||
private void loadSpectateScreen(bool waitForPlayerLoad = true)
|
private void loadSpectateScreen(bool waitForPlayerLoad = true)
|
||||||
{
|
{
|
||||||
AddStep("load screen", () =>
|
AddStep("load screen", () =>
|
||||||
|
Loading…
Reference in New Issue
Block a user