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Fade out existing panel on beatmap change
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parent
08a92c38d7
commit
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@ -19,6 +19,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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private RulesetStore rulesets { get; set; }
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private RulesetStore rulesets { get; set; }
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private GetBeatmapSetRequest request;
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private GetBeatmapSetRequest request;
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private DirectGridPanel panel;
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public MatchBeatmapPanel()
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public MatchBeatmapPanel()
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{
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{
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@ -30,16 +31,23 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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{
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CurrentItem.BindValueChanged(item =>
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CurrentItem.BindValueChanged(item =>
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{
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{
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request?.Cancel();
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if (panel != null)
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{
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panel.FadeOut(200);
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panel.Expire();
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panel = null;
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}
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var onlineId = item.NewValue?.Beatmap.OnlineBeatmapID ?? 0;
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var onlineId = item.NewValue?.Beatmap.OnlineBeatmapID ?? 0;
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if (onlineId != 0)
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if (onlineId != 0)
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{
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{
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request?.Cancel();
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request = new GetBeatmapSetRequest(onlineId, BeatmapSetLookupType.BeatmapId);
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request = new GetBeatmapSetRequest(onlineId, BeatmapSetLookupType.BeatmapId);
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request.Success += beatmap =>
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request.Success += beatmap =>
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{
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{
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ClearInternal();
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panel = new DirectGridPanel(beatmap.ToBeatmapSet(rulesets));
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var panel = new DirectGridPanel(beatmap.ToBeatmapSet(rulesets));
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LoadComponentAsync(panel, p => { AddInternal(panel); });
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LoadComponentAsync(panel, p => { AddInternal(panel); });
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};
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};
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api.Queue(request);
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api.Queue(request);
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