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Merge branch 'master' into localisation-settings

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Dean Herbert 2022-10-06 13:22:08 +09:00 committed by GitHub
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199 changed files with 3919 additions and 943 deletions

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@ -4,6 +4,9 @@ concurrency:
group: ${{ github.workflow }}-${{ github.ref }} group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true cancel-in-progress: true
permissions:
contents: read # to fetch code (actions/checkout)
jobs: jobs:
inspect-code: inspect-code:
name: Code Quality name: Code Quality

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@ -8,8 +8,12 @@ on:
workflows: ["Continuous Integration"] workflows: ["Continuous Integration"]
types: types:
- completed - completed
permissions: {}
jobs: jobs:
annotate: annotate:
permissions:
checks: write # to create checks (dorny/test-reporter)
name: Annotate CI run with test results name: Annotate CI run with test results
runs-on: ubuntu-latest runs-on: ubuntu-latest
if: ${{ github.event.workflow_run.conclusion != 'cancelled' }} if: ${{ github.event.workflow_run.conclusion != 'cancelled' }}

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@ -5,6 +5,9 @@ on:
tags: tags:
- '*' - '*'
permissions:
contents: read # to fetch code (actions/checkout)
jobs: jobs:
sentry_release: sentry_release:
runs-on: ubuntu-latest runs-on: ubuntu-latest

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@ -52,7 +52,7 @@
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" /> <PackageReference Include="ppy.osu.Game.Resources" Version="2022.831.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.916.1" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2022.1005.0" />
</ItemGroup> </ItemGroup>
<ItemGroup Label="Transitive Dependencies"> <ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. --> <!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -137,12 +137,13 @@ namespace osu.Desktop
{ {
base.SetHost(host); base.SetHost(host);
var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
var desktopWindow = (SDL2DesktopWindow)host.Window; var desktopWindow = (SDL2DesktopWindow)host.Window;
desktopWindow.CursorState |= CursorState.Hidden; var iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetType(), "lazer.ico");
if (iconStream != null)
desktopWindow.SetIconFromStream(iconStream); desktopWindow.SetIconFromStream(iconStream);
desktopWindow.CursorState |= CursorState.Hidden;
desktopWindow.Title = Name; desktopWindow.Title = Name;
desktopWindow.DragDrop += f => fileDrop(new[] { f }); desktopWindow.DragDrop += f => fileDrop(new[] { f });
} }

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Catch.Tests
}); });
} }
private class TestSkin : DefaultSkin private class TestSkin : TrianglesSkin
{ {
public bool FlipCatcherPlate { get; set; } public bool FlipCatcherPlate { get; set; }

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@ -21,7 +21,6 @@ using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables; using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Tests.Visual; using osu.Game.Tests.Visual;
using osuTK; using osuTK;
@ -106,20 +105,37 @@ namespace osu.Game.Rulesets.Catch.Tests
public void TestCatcherCatchWidth() public void TestCatcherCatchWidth()
{ {
float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2; float halfWidth = Catcher.CalculateCatchWidth(new BeatmapDifficulty { CircleSize = 0 }) / 2;
AddStep("move catcher to center", () => catcher.X = CatchPlayfield.CENTER_X);
float leftPlateBounds = CatchPlayfield.CENTER_X - halfWidth;
float rightPlateBounds = CatchPlayfield.CENTER_X + halfWidth;
AddStep("catch fruit", () => AddStep("catch fruit", () =>
{ {
attemptCatch(new Fruit { X = -halfWidth + 1 }); attemptCatch(new Fruit { X = leftPlateBounds + 1 });
attemptCatch(new Fruit { X = halfWidth - 1 }); attemptCatch(new Fruit { X = rightPlateBounds - 1 });
}); });
checkPlate(2); checkPlate(2);
AddStep("miss fruit", () => AddStep("miss fruit", () =>
{ {
attemptCatch(new Fruit { X = -halfWidth - 1 }); attemptCatch(new Fruit { X = leftPlateBounds - 1 });
attemptCatch(new Fruit { X = halfWidth + 1 }); attemptCatch(new Fruit { X = rightPlateBounds + 1 });
}); });
checkPlate(2); checkPlate(2);
} }
[Test]
public void TestFruitClampedToCatchableRegion()
{
AddStep("catch fruit left", () => attemptCatch(new Fruit { X = -CatchPlayfield.WIDTH }));
checkPlate(1);
AddStep("move catcher to right", () => catcher.X = CatchPlayfield.WIDTH);
AddStep("catch fruit right", () => attemptCatch(new Fruit { X = CatchPlayfield.WIDTH * 2 }));
checkPlate(2);
}
[Test] [Test]
public void TestFruitChangesCatcherState() public void TestFruitChangesCatcherState()
{ {
@ -233,11 +249,9 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test] [Test]
public void TestHitLightingColour() public void TestHitLightingColour()
{ {
var fruitColour = SkinConfiguration.DefaultComboColours[1];
AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true)); AddStep("enable hit lighting", () => config.SetValue(OsuSetting.HitLighting, true));
AddStep("catch fruit", () => attemptCatch(new Fruit())); AddStep("catch fruit", () => attemptCatch(new Fruit()));
AddAssert("correct hit lighting colour", () => AddAssert("correct hit lighting colour", () => catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == this.ChildrenOfType<DrawableCatchHitObject>().First().AccentColour.Value);
catcher.ChildrenOfType<HitExplosion>().First()?.Entry?.ObjectColour == fruitColour);
} }
[Test] [Test]

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@ -3,7 +3,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects; using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -16,22 +15,14 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 1.5f, MaxValue = 1.5f,
Default = 1f,
Value = 1f,
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 350; public override float DefaultFlashlightSize => 350;

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@ -6,8 +6,6 @@ using osu.Framework.Bindables;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Catch.UI; using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -17,15 +15,8 @@ namespace osu.Game.Rulesets.Catch.Mods
{ {
public override LocalisableString Description => "Where's the catcher?"; public override LocalisableString Description => "Where's the catcher?";
[SettingSource( public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
"Hidden at combo",
"The combo count at which the catcher becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public override BindableInt HiddenComboCount { get; } = new BindableInt
{ {
Default = 10,
Value = 10,
MinValue = 0, MinValue = 0,
MaxValue = 50, MaxValue = 50,
}; };

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@ -3,6 +3,7 @@
#nullable disable #nullable disable
using System;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -69,7 +70,7 @@ namespace osu.Game.Rulesets.Catch.Objects
/// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing. /// This value is the original <see cref="X"/> value plus the offset applied by the beatmap processing.
/// Use <see cref="OriginalX"/> if a value not affected by the offset is desired. /// Use <see cref="OriginalX"/> if a value not affected by the offset is desired.
/// </remarks> /// </remarks>
public float EffectiveX => OriginalX + XOffset; public float EffectiveX => Math.Clamp(OriginalX + XOffset, 0, CatchPlayfield.WIDTH);
public double TimePreempt { get; set; } = 1000; public double TimePreempt { get; set; } = 1000;

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@ -11,6 +11,7 @@ using Newtonsoft.Json;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types; using osu.Game.Rulesets.Objects.Types;
@ -84,8 +85,8 @@ namespace osu.Game.Rulesets.Catch.Objects
AddNested(new TinyDroplet AddNested(new TinyDroplet
{ {
StartTime = t + lastEvent.Value.Time, StartTime = t + lastEvent.Value.Time,
X = OriginalX + Path.PositionAt( X = ClampToPlayfield(EffectiveX + Path.PositionAt(
lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X, lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X),
}); });
} }
} }
@ -102,7 +103,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
Samples = dropletSamples, Samples = dropletSamples,
StartTime = e.Time, StartTime = e.Time,
X = OriginalX + Path.PositionAt(e.PathProgress).X, X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
}); });
break; break;
@ -113,14 +114,16 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
Samples = this.GetNodeSamples(nodeIndex++), Samples = this.GetNodeSamples(nodeIndex++),
StartTime = e.Time, StartTime = e.Time,
X = OriginalX + Path.PositionAt(e.PathProgress).X, X = ClampToPlayfield(EffectiveX + Path.PositionAt(e.PathProgress).X),
}); });
break; break;
} }
} }
} }
public float EndX => OriginalX + this.CurvePositionAt(1).X; public float EndX => ClampToPlayfield(EffectiveX + this.CurvePositionAt(1).X);
public float ClampToPlayfield(float value) => Math.Clamp(value, 0, CatchPlayfield.WIDTH);
[JsonIgnore] [JsonIgnore]
public double Duration public double Duration

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@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Legacy
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(SkinManager skins) private void load(SkinManager skins)
{ {
var defaultLegacySkin = skins.DefaultLegacySkin; var defaultLegacySkin = skins.DefaultClassicSkin;
// sprite names intentionally swapped to match stable member naming / ease of cross-referencing // sprite names intentionally swapped to match stable member naming / ease of cross-referencing
explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2"); explosion1.Texture = defaultLegacySkin.GetTexture("scoreboard-explosion-2");

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@ -69,7 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Editor
[Test] [Test]
public void TestDefaultSkin() public void TestDefaultSkin()
{ {
AddStep("set default skin", () => skins.CurrentSkinInfo.Value = DefaultSkin.CreateInfo().ToLiveUnmanaged()); AddStep("set default skin", () => skins.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
} }
[Test] [Test]

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@ -5,7 +5,6 @@ using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Layout; using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects; using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osuTK; using osuTK;
@ -17,22 +16,14 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModHidden) }; public override Type[] IncompatibleMods => new[] { typeof(ModHidden) };
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 3f, MaxValue = 3f,
Default = 1f,
Value = 1f,
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] public override BindableBool ComboBasedSize { get; } = new BindableBool();
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = false,
Value = false
};
public override float DefaultFlashlightSize => 50; public override float DefaultFlashlightSize => 50;

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@ -54,10 +54,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
} }
} }
protected override void UpdateInitialTransforms()
{
}
protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150); protected override void UpdateStartTimeStateTransforms() => this.FadeOut(150);
} }
} }

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@ -30,14 +30,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public bool UpdateResult() => base.UpdateResult(true); public bool UpdateResult() => base.UpdateResult(true);
protected override void UpdateInitialTransforms()
{
base.UpdateInitialTransforms();
// This hitobject should never expire, so this is just a safe maximum.
LifetimeEnd = LifetimeStart + 30000;
}
protected override void UpdateHitStateTransforms(ArmedState state) protected override void UpdateHitStateTransforms(ArmedState state)
{ {
// suppress the base call explicitly. // suppress the base call explicitly.

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@ -40,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true); public void UpdateResult() => base.UpdateResult(true);
protected override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience; public override double MaximumJudgementOffset => base.MaximumJudgementOffset * release_window_lenience;
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {

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@ -23,10 +23,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>(); protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
// Leaving the default (10s) makes hitobjects not appear, as this offset is used for the initial state transforms.
// Calculated as DrawableManiaRuleset.MAX_TIME_RANGE + some additional allowance for velocity < 1.
protected override double InitialLifetimeOffset => 30000;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private ManiaPlayfield playfield { get; set; } private ManiaPlayfield playfield { get; set; }

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@ -8,7 +8,6 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Mods; using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -88,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
if (!objects.Any()) if (!objects.Any())
return false; return false;
return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<ShakeContainer>().First().Children.OfType<Container>().Single().Scale.X, target)); return objects.All(o => Precision.AlmostEquals(o.ChildrenOfType<Container>().First().Scale.X, target));
} }
private bool checkSomeHit() private bool checkSomeHit()

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@ -0,0 +1,102 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests.Mods
{
public class TestSceneOsuModRandom : OsuModTestScene
{
[TestCase(1)]
[TestCase(7)]
[TestCase(10)]
public void TestDefaultBeatmap(float angleSharpness) => CreateModTest(new ModTestData
{
Mod = new OsuModRandom
{
AngleSharpness = { Value = angleSharpness }
},
Autoplay = true,
PassCondition = () => true
});
[TestCase(1)]
[TestCase(7)]
[TestCase(10)]
public void TestJumpBeatmap(float angleSharpness) => CreateModTest(new ModTestData
{
Mod = new OsuModRandom
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = jumpBeatmap,
Autoplay = true,
PassCondition = () => true
});
[TestCase(1)]
[TestCase(7)]
[TestCase(10)]
public void TestStreamBeatmap(float angleSharpness) => CreateModTest(new ModTestData
{
Mod = new OsuModRandom
{
AngleSharpness = { Value = angleSharpness }
},
Beatmap = streamBeatmap,
Autoplay = true,
PassCondition = () => true
});
private OsuBeatmap jumpBeatmap =>
createHitCircleBeatmap(new[] { 100, 200, 300, 400 }, 8, 300, 2 * 300);
private OsuBeatmap streamBeatmap =>
createHitCircleBeatmap(new[] { 10, 20, 30, 40, 50, 60, 70, 80 }, 16, 150, 4 * 150);
private OsuBeatmap createHitCircleBeatmap(IEnumerable<int> spacings, int objectsPerSpacing, int interval, int beatLength)
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.Add(0, new TimingControlPoint
{
Time = 0,
BeatLength = beatLength
});
var beatmap = new OsuBeatmap
{
BeatmapInfo = new BeatmapInfo
{
StackLeniency = 0,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 8.5f
}
},
ControlPointInfo = controlPointInfo
};
foreach (int spacing in spacings)
{
for (int i = 0; i < objectsPerSpacing; i++)
{
beatmap.HitObjects.Add(new HitCircle
{
StartTime = interval * beatmap.HitObjects.Count,
Position = beatmap.HitObjects.Count % 2 == 0 ? Vector2.Zero : new Vector2(spacing, 0),
NewCombo = i == 0
});
}
}
return beatmap;
}
}
}

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@ -170,7 +170,7 @@ namespace osu.Game.Rulesets.Osu.Tests
}); });
AddStep("setup default legacy skin", () => AddStep("setup default legacy skin", () =>
{ {
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo; skinManager.CurrentSkinInfo.Value = skinManager.DefaultClassicSkin.SkinInfo;
}); });
}); });
} }

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@ -58,10 +58,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null) private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{ {
var drawable = createSingle(circleSize, auto, timeOffset, positionOffset);
var playfield = new TestOsuPlayfield(); var playfield = new TestOsuPlayfield();
playfield.Add(drawable);
for (double t = timeOffset; t < timeOffset + 60000; t += 2000)
playfield.Add(createSingle(circleSize, auto, t, positionOffset));
return playfield; return playfield;
} }

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@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Osu.Tests
hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty()); hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
Child = new SkinProvidingContainer(new DefaultSkin(null)) Child = new SkinProvidingContainer(new TrianglesSkin(null))
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = drawableHitCircle = new DrawableHitCircle(hitCircle) Child = drawableHitCircle = new DrawableHitCircle(hitCircle)

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@ -7,7 +7,6 @@ using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -43,7 +42,6 @@ namespace osu.Game.Rulesets.Osu.Tests
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager); => new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
private DrawableSpinner drawableSpinner = null!; private DrawableSpinner drawableSpinner = null!;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
[SetUpSteps] [SetUpSteps]
public override void SetUpSteps() public override void SetUpSteps()
@ -77,7 +75,6 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
double finalCumulativeTrackerRotation = 0; double finalCumulativeTrackerRotation = 0;
double finalTrackerRotation = 0, trackerRotationTolerance = 0; double finalTrackerRotation = 0, trackerRotationTolerance = 0;
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
addSeekStep(spinner_start_time + 5000); addSeekStep(spinner_start_time + 5000);
AddStep("retrieve disc rotation", () => AddStep("retrieve disc rotation", () =>
@ -85,11 +82,6 @@ namespace osu.Game.Rulesets.Osu.Tests
finalTrackerRotation = drawableSpinner.RotationTracker.Rotation; finalTrackerRotation = drawableSpinner.RotationTracker.Rotation;
trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f); trackerRotationTolerance = Math.Abs(finalTrackerRotation * 0.05f);
}); });
AddStep("retrieve spinner symbol rotation", () =>
{
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
});
AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation); AddStep("retrieve cumulative disc rotation", () => finalCumulativeTrackerRotation = drawableSpinner.Result.RateAdjustedRotation);
addSeekStep(spinner_start_time + 2500); addSeekStep(spinner_start_time + 2500);
@ -98,8 +90,6 @@ namespace osu.Game.Rulesets.Osu.Tests
// due to the exponential damping applied we're allowing a larger margin of error of about 10% // due to the exponential damping applied we're allowing a larger margin of error of about 10%
// (5% relative to the final rotation value, but we're half-way through the spin). // (5% relative to the final rotation value, but we're half-way through the spin).
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance)); () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation / 2).Within(trackerRotationTolerance));
AddAssert("symbol rotation rewound",
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation rewound", AddAssert("is cumulative rotation rewound",
// cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error. // cumulative rotation is not damped, so we're treating it as the "ground truth" and allowing a comparatively smaller margin of error.
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100)); () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation / 2).Within(100));
@ -107,8 +97,6 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(spinner_start_time + 5000); addSeekStep(spinner_start_time + 5000);
AddAssert("is disc rotation almost same", AddAssert("is disc rotation almost same",
() => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance)); () => drawableSpinner.RotationTracker.Rotation, () => Is.EqualTo(finalTrackerRotation).Within(trackerRotationTolerance));
AddAssert("is symbol rotation almost same",
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
AddAssert("is cumulative rotation almost same", AddAssert("is cumulative rotation almost same",
() => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100)); () => drawableSpinner.Result.RateAdjustedRotation, () => Is.EqualTo(finalCumulativeTrackerRotation).Within(100));
} }
@ -122,7 +110,6 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(5000); addSeekStep(5000);
AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0); AddAssert("disc spin direction correct", () => clockwise ? drawableSpinner.RotationTracker.Rotation > 0 : drawableSpinner.RotationTracker.Rotation < 0);
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
} }
private Replay flip(Replay scoreReplay) => new Replay private Replay flip(Replay scoreReplay) => new Replay

View File

@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Replays;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Storyboards;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneTrianglesSpinnerRotation : TestSceneOsuPlayer
{
private const double spinner_start_time = 100;
private const double spinner_duration = 6000;
[Resolved]
private SkinManager skinManager { get; set; } = null!;
[Resolved]
private AudioManager audioManager { get; set; } = null!;
protected override bool Autoplay => true;
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new ScoreExposedPlayer();
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard? storyboard = null)
=> new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
private DrawableSpinner drawableSpinner = null!;
private SpriteIcon spinnerSymbol => drawableSpinner.ChildrenOfType<SpriteIcon>().Single();
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("set triangles skin", () => skinManager.CurrentSkinInfo.Value = TrianglesSkin.CreateInfo().ToLiveUnmanaged());
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)Player.DrawableRuleset.Playfield.AllHitObjects.First());
}
[Test]
public void TestSymbolMiddleRewindingRotation()
{
double finalSpinnerSymbolRotation = 0, spinnerSymbolRotationTolerance = 0;
addSeekStep(spinner_start_time + 5000);
AddStep("retrieve spinner symbol rotation", () =>
{
finalSpinnerSymbolRotation = spinnerSymbol.Rotation;
spinnerSymbolRotationTolerance = Math.Abs(finalSpinnerSymbolRotation * 0.05f);
});
addSeekStep(spinner_start_time + 2500);
AddAssert("symbol rotation rewound",
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation / 2).Within(spinnerSymbolRotationTolerance));
addSeekStep(spinner_start_time + 5000);
AddAssert("is symbol rotation almost same",
() => spinnerSymbol.Rotation, () => Is.EqualTo(finalSpinnerSymbolRotation).Within(spinnerSymbolRotationTolerance));
}
[Test]
public void TestSymbolRotationDirection([Values(true, false)] bool clockwise)
{
if (clockwise)
transformReplay(flip);
addSeekStep(5000);
AddAssert("spinner symbol direction correct", () => clockwise ? spinnerSymbol.Rotation > 0 : spinnerSymbol.Rotation < 0);
}
private Replay flip(Replay scoreReplay) => new Replay
{
Frames = scoreReplay
.Frames
.Cast<OsuReplayFrame>()
.Select(replayFrame =>
{
var flippedPosition = new Vector2(OsuPlayfield.BASE_SIZE.X - replayFrame.Position.X, replayFrame.Position.Y);
return new OsuReplayFrame(replayFrame.Time, flippedPosition, replayFrame.Actions.ToArray());
})
.Cast<ReplayFrame>()
.ToList()
};
private void addSeekStep(double time)
{
AddStep($"seek to {time}", () => Player.GameplayClockContainer.Seek(time));
AddUntilStep("wait for seek to finish", () => Player.DrawableRuleset.FrameStableClock.CurrentTime, () => Is.EqualTo(time).Within(100));
}
private void transformReplay(Func<Replay, Replay> replayTransformation) => AddStep("set replay", () =>
{
var drawableRuleset = this.ChildrenOfType<DrawableOsuRuleset>().Single();
var score = drawableRuleset.ReplayScore;
var transformedScore = new Score
{
ScoreInfo = score.ScoreInfo,
Replay = replayTransformation.Invoke(score.Replay)
};
drawableRuleset.SetReplayScore(transformedScore);
});
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
{
HitObjects = new List<HitObject>
{
new Spinner
{
Position = new Vector2(256, 192),
StartTime = spinner_start_time,
Duration = spinner_duration
},
}
};
private class ScoreExposedPlayer : TestPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
public ScoreExposedPlayer()
: base(false, false)
{
}
}
}
}

View File

@ -56,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Evaluators
if (!(currentObj.BaseObject is Spinner)) if (!(currentObj.BaseObject is Spinner))
{ {
double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.EndPosition).Length; double jumpDistance = (osuHitObject.StackedPosition - currentHitObject.StackedEndPosition).Length;
cumulativeStrainTime += lastObj.StrainTime; cumulativeStrainTime += lastObj.StrainTime;

View File

@ -44,6 +44,12 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1; double sliderFactor = aimRating > 0 ? aimRatingNoSliders / aimRating : 1;
if (mods.Any(m => m is OsuModTouchDevice))
{
aimRating = Math.Pow(aimRating, 0.8);
flashlightRating = Math.Pow(flashlightRating, 0.8);
}
if (mods.Any(h => h is OsuModRelax)) if (mods.Any(h => h is OsuModRelax))
{ {
aimRating *= 0.9; aimRating *= 0.9;
@ -127,6 +133,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override Mod[] DifficultyAdjustmentMods => new Mod[] protected override Mod[] DifficultyAdjustmentMods => new Mod[]
{ {
new OsuModTouchDevice(),
new OsuModDoubleTime(), new OsuModDoubleTime(),
new OsuModHalfTime(), new OsuModHalfTime(),
new OsuModEasy(), new OsuModEasy(),

View File

@ -88,12 +88,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes) private double computeAimValue(ScoreInfo score, OsuDifficultyAttributes attributes)
{ {
double rawAim = attributes.AimDifficulty; double aimValue = Math.Pow(5.0 * Math.Max(1.0, attributes.AimDifficulty / 0.0675) - 4.0, 3.0) / 100000.0;
if (score.Mods.Any(m => m is OsuModTouchDevice))
rawAim = Math.Pow(rawAim, 0.8);
double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) + double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
(totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0); (totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
@ -233,12 +228,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (!score.Mods.Any(h => h is OsuModFlashlight)) if (!score.Mods.Any(h => h is OsuModFlashlight))
return 0.0; return 0.0;
double rawFlashlight = attributes.FlashlightDifficulty; double flashlightValue = Math.Pow(attributes.FlashlightDifficulty, 2.0) * 25.0;
if (score.Mods.Any(m => m is OsuModTouchDevice))
rawFlashlight = Math.Pow(rawFlashlight, 0.8);
double flashlightValue = Math.Pow(rawFlashlight, 2.0) * 25.0;
// Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses. // Penalize misses by assessing # of misses relative to the total # of objects. Default a 3% reduction for any # of misses.
if (effectiveMissCount > 0) if (effectiveMissCount > 0)

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@ -303,11 +303,15 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
} }
else else
{ {
var result = snapProvider?.FindSnappedPositionAndTime(Parent.ToScreenSpace(e.MousePosition));
Vector2 movementDelta = Parent.ToLocalSpace(result?.ScreenSpacePosition ?? Parent.ToScreenSpace(e.MousePosition)) - dragStartPositions[draggedControlPointIndex] - slider.Position;
for (int i = 0; i < controlPoints.Count; ++i) for (int i = 0; i < controlPoints.Count; ++i)
{ {
var controlPoint = controlPoints[i]; var controlPoint = controlPoints[i];
if (selectedControlPoints.Contains(controlPoint)) if (selectedControlPoints.Contains(controlPoint))
controlPoint.Position = dragStartPositions[i] + (e.MousePosition - e.MouseDownPosition); controlPoint.Position = dragStartPositions[i] + movementDelta;
} }
} }

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@ -198,7 +198,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
} }
// Update the cursor position. // Update the cursor position.
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position; var result = snapProvider?.FindSnappedPositionAndTime(inputManager.CurrentState.Mouse.Position);
cursor.Position = ToLocalSpace(result?.ScreenSpacePosition ?? inputManager.CurrentState.Mouse.Position) - HitObject.Position;
} }
else if (cursor != null) else if (cursor != null)
{ {

View File

@ -163,7 +163,10 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override void OnDrag(DragEvent e) protected override void OnDrag(DragEvent e)
{ {
if (placementControlPoint != null) if (placementControlPoint != null)
placementControlPoint.Position = e.MousePosition - HitObject.Position; {
var result = snapProvider?.FindSnappedPositionAndTime(ToScreenSpace(e.MousePosition));
placementControlPoint.Position = ToLocalSpace(result?.ScreenSpacePosition ?? ToScreenSpace(e.MousePosition)) - HitObject.Position;
}
} }
protected override void OnMouseUp(MouseUpEvent e) protected override void OnMouseUp(MouseUpEvent e)

View File

@ -4,7 +4,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -18,13 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Hit them at the right size!"; public override LocalisableString Description => "Hit them at the right size!";
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] public override BindableNumber<float> StartScale { get; } = new BindableFloat(2)
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{ {
MinValue = 1f, MinValue = 1f,
MaxValue = 25f, MaxValue = 25f,
Default = 2f,
Value = 2f,
Precision = 0.1f, Precision = 0.1f,
}; };
} }

View File

@ -32,22 +32,14 @@ namespace osu.Game.Rulesets.Osu.Mods
Precision = default_follow_delay, Precision = default_follow_delay,
}; };
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 2f, MaxValue = 2f,
Default = 1f,
Value = 1f,
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 180; public override float DefaultFlashlightSize => 180;

View File

@ -4,7 +4,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Configuration;
namespace osu.Game.Rulesets.Osu.Mods namespace osu.Game.Rulesets.Osu.Mods
{ {
@ -18,13 +17,10 @@ namespace osu.Game.Rulesets.Osu.Mods
public override LocalisableString Description => "Hit them at the right size!"; public override LocalisableString Description => "Hit them at the right size!";
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")] public override BindableNumber<float> StartScale { get; } = new BindableFloat(0.5f)
public override BindableNumber<float> StartScale { get; } = new BindableFloat
{ {
MinValue = 0f, MinValue = 0f,
MaxValue = 0.99f, MaxValue = 0.99f,
Default = 0.5f,
Value = 0.5f,
Precision = 0.01f, Precision = 0.01f,
}; };
} }

View File

@ -7,8 +7,6 @@ using osu.Framework.Bindables;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
@ -22,15 +20,8 @@ namespace osu.Game.Rulesets.Osu.Mods
private PeriodTracker spinnerPeriods = null!; private PeriodTracker spinnerPeriods = null!;
[SettingSource( public override BindableInt HiddenComboCount { get; } = new BindableInt(10)
"Hidden at combo",
"The combo count at which the cursor becomes completely hidden",
SettingControlType = typeof(SettingsSlider<int, HiddenComboSlider>)
)]
public override BindableInt HiddenComboCount { get; } = new BindableInt
{ {
Default = 10,
Value = 10,
MinValue = 0, MinValue = 0,
MaxValue = 50, MaxValue = 50,
}; };

View File

@ -4,6 +4,7 @@
using System; using System;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -20,6 +21,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Starting Size", "The initial size multiplier applied to all objects.")]
public abstract BindableNumber<float> StartScale { get; } public abstract BindableNumber<float> StartScale { get; }
protected virtual float EndScale => 1; protected virtual float EndScale => 1;

View File

@ -4,9 +4,12 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
@ -25,6 +28,14 @@ namespace osu.Game.Rulesets.Osu.Mods
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModTarget)).ToArray();
[SettingSource("Angle sharpness", "How sharp angles should be", SettingControlType = typeof(SettingsSlider<float>))]
public BindableFloat AngleSharpness { get; } = new BindableFloat(7)
{
MinValue = 1,
MaxValue = 10,
Precision = 0.1f
};
private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast; private static readonly float playfield_diagonal = OsuPlayfield.BASE_SIZE.LengthFast;
private Random random = null!; private Random random = null!;
@ -50,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{ {
if (shouldStartNewSection(osuBeatmap, positionInfos, i)) if (shouldStartNewSection(osuBeatmap, positionInfos, i))
{ {
sectionOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.0008f); sectionOffset = getRandomOffset(0.0008f);
flowDirection = !flowDirection; flowDirection = !flowDirection;
} }
@ -65,11 +76,11 @@ namespace osu.Game.Rulesets.Osu.Mods
float flowChangeOffset = 0; float flowChangeOffset = 0;
// Offsets only the angle of the current hit object. // Offsets only the angle of the current hit object.
float oneTimeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f); float oneTimeOffset = getRandomOffset(0.002f);
if (shouldApplyFlowChange(positionInfos, i)) if (shouldApplyFlowChange(positionInfos, i))
{ {
flowChangeOffset = OsuHitObjectGenerationUtils.RandomGaussian(random, 0, 0.002f); flowChangeOffset = getRandomOffset(0.002f);
flowDirection = !flowDirection; flowDirection = !flowDirection;
} }
@ -86,13 +97,36 @@ namespace osu.Game.Rulesets.Osu.Mods
osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos); osuBeatmap.HitObjects = OsuHitObjectGenerationUtils.RepositionHitObjects(positionInfos);
} }
private float getRandomOffset(float stdDev)
{
// Range: [0.5, 2]
// Higher angle sharpness -> lower multiplier
float customMultiplier = (1.5f * AngleSharpness.MaxValue - AngleSharpness.Value) / (1.5f * AngleSharpness.MaxValue - AngleSharpness.Default);
return OsuHitObjectGenerationUtils.RandomGaussian(random, 0, stdDev * customMultiplier);
}
/// <param name="targetDistance">The target distance between the previous and the current <see cref="OsuHitObject"/>.</param> /// <param name="targetDistance">The target distance between the previous and the current <see cref="OsuHitObject"/>.</param>
/// <param name="offset">The angle (in rad) by which the target angle should be offset.</param> /// <param name="offset">The angle (in rad) by which the target angle should be offset.</param>
/// <param name="flowDirection">Whether the relative angle should be positive or negative.</param> /// <param name="flowDirection">Whether the relative angle should be positive or negative.</param>
private static float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection) private float getRelativeTargetAngle(float targetDistance, float offset, bool flowDirection)
{ {
float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 310))) + 0.5 + offset); // Range: [0.1, 1]
float angleSharpness = AngleSharpness.Value / AngleSharpness.MaxValue;
// Range: [0, 0.9]
float angleWideness = 1 - angleSharpness;
// Range: [-60, 30]
float customOffsetX = angleSharpness * 100 - 70;
// Range: [-0.075, 0.15]
float customOffsetY = angleWideness * 0.25f - 0.075f;
targetDistance += customOffsetX;
float angle = (float)(2.16 / (1 + 200 * Math.Exp(0.036 * (targetDistance - 310 + customOffsetX))) + 0.5);
angle += offset + customOffsetY;
float relativeAngle = (float)Math.PI - angle; float relativeAngle = (float)Math.PI - angle;
return flowDirection ? -relativeAngle : relativeAngle; return flowDirection ? -relativeAngle : relativeAngle;
} }

View File

@ -53,11 +53,7 @@ namespace osu.Game.Rulesets.Osu.Mods
}).ToArray(); }).ToArray();
[SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))] [SettingSource("Seed", "Use a custom seed instead of a random one", SettingControlType = typeof(SettingsNumberBox))]
public Bindable<int?> Seed { get; } = new Bindable<int?> public Bindable<int?> Seed { get; } = new Bindable<int?>();
{
Default = null,
Value = null
};
[SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")] [SettingSource("Metronome ticks", "Whether a metronome beat should play in the background")]
public Bindable<bool> Metronome { get; } = new BindableBool(true); public Bindable<bool> Metronome { get; } = new BindableBool(true);

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Framework.Input.Bindings; using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
@ -47,12 +48,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
} }
private ShakeContainer shakeContainer;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
Origin = Anchor.Centre; Origin = Anchor.Centre;
InternalChildren = new Drawable[] AddRangeInternal(new Drawable[]
{ {
scaleContainer = new Container scaleContainer = new Container
{ {
@ -72,6 +75,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return true; return true;
}, },
}, },
shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece()) CirclePiece = new SkinnableDrawable(new OsuSkinComponent(CirclePieceComponent), _ => new MainCirclePiece())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -86,8 +95,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Scale = new Vector2(4), Scale = new Vector2(4),
} }
} }
}
}
}, },
}; });
Size = HitArea.DrawSize; Size = HitArea.DrawSize;
@ -123,6 +134,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
} }
} }
public override void Shake() => shakeContainer.Shake();
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {
Debug.Assert(HitObject.HitWindows != null); Debug.Assert(HitObject.HitWindows != null);
@ -139,7 +152,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false) if (result == HitResult.None || CheckHittable?.Invoke(this, Time.Current) == false)
{ {
Shake(Math.Abs(timeOffset) - HitObject.HitWindows.WindowFor(HitResult.Miss)); Shake();
return; return;
} }
@ -191,12 +204,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
// todo: temporary / arbitrary, used for lifetime optimisation. // todo: temporary / arbitrary, used for lifetime optimisation.
this.Delay(800).FadeOut(); this.Delay(800).FadeOut();
// in the case of an early state change, the fade should be expedited to the current point in time.
if (HitStateUpdateTime < HitObject.StartTime)
ApproachCircle.FadeOut(50);
switch (state) switch (state)
{ {
default:
ApproachCircle.FadeOut();
break;
case ArmedState.Idle: case ArmedState.Idle:
HitArea.HitAction = null; HitArea.HitAction = null;
break; break;

View File

@ -6,17 +6,18 @@
using System; using System;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Graphics.Containers; using osu.Game.Rulesets.Osu.Scoring;
using osuTK; using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Objects.Drawables namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject> public abstract class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
{ {
public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>(); public readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
public readonly IBindable<int> StackHeightBindable = new Bindable<int>(); public readonly IBindable<int> StackHeightBindable = new Bindable<int>();
@ -34,8 +35,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// </summary> /// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable; public Func<DrawableHitObject, double, bool> CheckHittable;
private ShakeContainer shakeContainer;
protected DrawableOsuHitObject(OsuHitObject hitObject) protected DrawableOsuHitObject(OsuHitObject hitObject)
: base(hitObject) : base(hitObject)
{ {
@ -45,12 +44,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void load() private void load()
{ {
Alpha = 0; Alpha = 0;
base.AddInternal(shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both
});
} }
protected override void OnApply() protected override void OnApply()
@ -73,18 +66,32 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
ScaleBindable.UnbindFrom(HitObject.ScaleBindable); ScaleBindable.UnbindFrom(HitObject.ScaleBindable);
} }
// Forward all internal management to shakeContainer. protected override void UpdateInitialTransforms()
// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690) {
protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable); base.UpdateInitialTransforms();
protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
protected override bool RemoveInternal(Drawable drawable, bool disposeImmediately) => shakeContainer.Remove(drawable, disposeImmediately); // Dim should only be applied at a top level, as it will be implicitly applied to nested objects.
if (ParentHitObject == null)
{
// Of note, no one noticed this was missing for years, but it definitely feels like it should still exist.
// For now this is applied across all skins, and matches stable.
// For simplicity, dim colour is applied to the DrawableHitObject itself.
// We may need to make a nested container setup if this even causes a usage conflict (ie. with a mod).
this.FadeColour(new Color4(195, 195, 195, 255));
using (BeginDelayedSequence(InitialLifetimeOffset - OsuHitWindows.MISS_WINDOW))
this.FadeColour(Color4.White, 100);
}
}
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
private OsuInputManager osuActionInputManager; private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager; internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); /// <summary>
/// Shake the hit object in case it was clicked far too early or late (aka "note lock").
/// </summary>
public virtual void Shake() { }
/// <summary> /// <summary>
/// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>. /// Causes this <see cref="DrawableOsuHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.

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@ -11,6 +11,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning; using osu.Game.Rulesets.Osu.Skinning;
@ -34,6 +35,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
public SkinnableDrawable Body { get; private set; } public SkinnableDrawable Body { get; private set; }
private ShakeContainer shakeContainer;
/// <summary> /// <summary>
/// A target container which can be used to add top level elements to the slider's display. /// A target container which can be used to add top level elements to the slider's display.
/// Intended to be used for proxy purposes only. /// Intended to be used for proxy purposes only.
@ -74,17 +77,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
InternalChildren = new Drawable[] AddRangeInternal(new Drawable[]
{
shakeContainer = new ShakeContainer
{
ShakeDuration = 30,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{ {
Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling), Body = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderBody), _ => new DefaultSliderBody(), confineMode: ConfineMode.NoScaling),
tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both }, tailContainer = new Container<DrawableSliderTail> { RelativeSizeAxes = Axes.Both },
tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both }, tickContainer = new Container<DrawableSliderTick> { RelativeSizeAxes = Axes.Both },
repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both }, repeatContainer = new Container<DrawableSliderRepeat> { RelativeSizeAxes = Axes.Both },
}
},
// slider head is not included in shake as it handles hit detection, and handles its own shaking.
headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both }, headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
OverlayElementContainer = new Container { RelativeSizeAxes = Axes.Both, }, OverlayElementContainer = new Container { RelativeSizeAxes = Axes.Both, },
Ball, Ball,
slidingSample = new PausableSkinnableSound { Looping = true } slidingSample = new PausableSkinnableSound { Looping = true }
}; });
PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition); StackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
@ -109,6 +121,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
PathVersion.BindTo(HitObject.Path.Version); PathVersion.BindTo(HitObject.Path.Version);
} }
public override void Shake() => shakeContainer.Shake();
protected override void OnFree() protected override void OnFree()
{ {
base.OnFree(); base.OnFree();

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@ -63,7 +63,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
pathVersion.BindTo(DrawableSlider.PathVersion); pathVersion.BindTo(DrawableSlider.PathVersion);
OnShake = DrawableSlider.Shake;
CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? true; CheckHittable = (d, t) => DrawableSlider.CheckHittable?.Invoke(d, t) ?? true;
} }
@ -96,9 +95,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss; return result.IsHit() ? HitResult.LargeTickHit : HitResult.LargeTickMiss;
} }
public Action<double> OnShake; public override void Shake()
{
public override void Shake(double maximumLength) => OnShake?.Invoke(maximumLength); base.Shake();
DrawableSlider.Shake();
}
private void updatePosition() private void updatePosition()
{ {

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@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChild = scaleContainer = new Container AddInternal(scaleContainer = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}, },
Arrow = new ReverseArrowPiece(), Arrow = new ReverseArrowPiece(),
} }
}; });
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
} }

View File

@ -58,7 +58,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre; Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[] AddRangeInternal(new Drawable[]
{ {
scaleContainer = new Container scaleContainer = new Container
{ {
@ -71,7 +71,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty()) CirclePiece = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderTailHitCircle), _ => Empty())
} }
}, },
}; });
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
} }

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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Origin = Anchor.Centre; Origin = Anchor.Centre;
InternalChild = scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer AddInternal(scaleContainer = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.SliderScorePoint), _ => new CircularContainer
{ {
Masking = true, Masking = true,
Origin = Anchor.Centre, Origin = Anchor.Centre,
@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
}; });
ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue)); ScaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue));
} }

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Origin = Anchor.Centre; Origin = Anchor.Centre;
} }
protected override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration; public override double MaximumJudgementOffset => DrawableSpinner.HitObject.Duration;
/// <summary> /// <summary>
/// Apply a judgement result. /// Apply a judgement result.

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Objects
// This is so on repeats ticks don't appear too late to be visually processed by the player. // This is so on repeats ticks don't appear too late to be visually processed by the player.
offset = 200; offset = 200;
else else
offset = TimeFadeIn * 0.66f; offset = TimePreempt * 0.66f;
TimePreempt = (StartTime - SpanStartTime) / 2 + offset; TimePreempt = (StartTime - SpanStartTime) / 2 + offset;
} }

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@ -27,6 +27,7 @@ using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays; using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.Scoring; using osu.Game.Rulesets.Osu.Scoring;
using osu.Game.Rulesets.Osu.Skinning.Argon;
using osu.Game.Rulesets.Osu.Skinning.Legacy; using osu.Game.Rulesets.Osu.Skinning.Legacy;
using osu.Game.Rulesets.Osu.Statistics; using osu.Game.Rulesets.Osu.Statistics;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
@ -237,6 +238,9 @@ namespace osu.Game.Rulesets.Osu
{ {
case LegacySkin: case LegacySkin:
return new OsuLegacySkinTransformer(skin); return new OsuLegacySkinTransformer(skin);
case ArgonSkin:
return new OsuArgonSkinTransformer(skin);
} }
return null; return null;

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@ -1,20 +1,23 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Scoring namespace osu.Game.Rulesets.Osu.Scoring
{ {
public class OsuHitWindows : HitWindows public class OsuHitWindows : HitWindows
{ {
/// <summary>
/// osu! ruleset has a fixed miss window regardless of difficulty settings.
/// </summary>
public const double MISS_WINDOW = 400;
private static readonly DifficultyRange[] osu_ranges = private static readonly DifficultyRange[] osu_ranges =
{ {
new DifficultyRange(HitResult.Great, 80, 50, 20), new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Ok, 140, 100, 60), new DifficultyRange(HitResult.Ok, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100), new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 400, 400, 400), new DifficultyRange(HitResult.Miss, MISS_WINDOW, MISS_WINDOW, MISS_WINDOW),
}; };
public override bool IsHitResultAllowed(HitResult result) public override bool IsHitResultAllowed(HitResult result)

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonCursor : OsuCursorSprite
{
public ArgonCursor()
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new[]
{
ExpandTarget = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 6,
BorderColour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.4f,
Colour = Colour4.FromHex("FC618F").Darken(0.6f),
},
new CircularContainer
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 2,
BorderColour = Color4.White.Opacity(0.8f),
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
},
},
},
},
},
new Circle
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Scale = new Vector2(0.2f),
Colour = new Color4(255, 255, 255, 255),
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 20,
Colour = new Color4(171, 255, 255, 100),
},
},
};
}
}
}

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonCursorTrail : CursorTrail
{
protected override float IntervalMultiplier => 0.4f;
protected override float FadeExponent => 4;
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Cursor/cursortrail");
Scale = new Vector2(0.8f / Texture.ScaleAdjust);
Blending = BlendingParameters.Additive;
Alpha = 0.8f;
}
}
}

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@ -0,0 +1,71 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonFollowCircle : FollowCircle
{
public ArgonFollowCircle()
{
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 4,
BorderColour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
Blending = BlendingParameters.Additive,
Child = new Box
{
Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
RelativeSizeAxes = Axes.Both,
Alpha = 0.3f,
}
};
}
protected override void OnSliderPress()
{
const float duration = 300f;
if (Precision.AlmostEquals(0, Alpha))
this.ScaleTo(1);
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA, duration, Easing.OutQuint)
.FadeIn(duration, Easing.OutQuint);
}
protected override void OnSliderRelease()
{
const float duration = 150;
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.2f, duration, Easing.OutQuint)
.FadeTo(0, duration, Easing.OutQuint);
}
protected override void OnSliderEnd()
{
const float duration = 300;
this.ScaleTo(1, duration, Easing.OutQuint)
.FadeOut(duration / 2, Easing.OutQuint);
}
protected override void OnSliderTick()
{
this.ScaleTo(DrawableSliderBall.FOLLOW_AREA * 1.08f, 40, Easing.OutQuint)
.Then()
.ScaleTo(DrawableSliderBall.FOLLOW_AREA, 200f, Easing.OutQuint);
}
protected override void OnSliderBreak()
{
}
}
}

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@ -0,0 +1,39 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonFollowPoint : CompositeDrawable
{
public ArgonFollowPoint()
{
Blending = BlendingParameters.Additive;
Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41"));
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new SpriteIcon
{
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(8),
Colour = OsuColour.Gray(0.2f),
},
new SpriteIcon
{
Icon = FontAwesome.Solid.ChevronRight,
Size = new Vector2(8),
X = 4,
},
};
}
}
}

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@ -0,0 +1,171 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonJudgementPiece : CompositeDrawable, IAnimatableJudgement
{
protected readonly HitResult Result;
protected SpriteText JudgementText { get; private set; } = null!;
private RingExplosion? ringExplosion;
[Resolved]
private OsuColour colours { get; set; } = null!;
public ArgonJudgementPiece(HitResult result)
{
Result = result;
Origin = Anchor.Centre;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
JudgementText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = Result.GetDescription().ToUpperInvariant(),
Colour = colours.ForHitResult(Result),
Blending = BlendingParameters.Additive,
Spacing = new Vector2(5, 0),
Font = OsuFont.Default.With(size: 20, weight: FontWeight.Bold),
},
};
if (Result.IsHit())
{
AddInternal(ringExplosion = new RingExplosion(Result)
{
Colour = colours.ForHitResult(Result),
});
}
}
/// <summary>
/// Plays the default animation for this judgement piece.
/// </summary>
/// <remarks>
/// The base implementation only handles fade (for all result types) and misses.
/// Individual rulesets are recommended to implement their appropriate hit animations.
/// </remarks>
public virtual void PlayAnimation()
{
switch (Result)
{
default:
JudgementText
.ScaleTo(Vector2.One)
.ScaleTo(new Vector2(1.2f), 1800, Easing.OutQuint);
break;
case HitResult.Miss:
this.ScaleTo(1.6f);
this.ScaleTo(1, 100, Easing.In);
this.MoveTo(Vector2.Zero);
this.MoveToOffset(new Vector2(0, 100), 800, Easing.InQuint);
this.RotateTo(0);
this.RotateTo(40, 800, Easing.InQuint);
break;
}
this.FadeOutFromOne(800);
ringExplosion?.PlayAnimation();
}
public Drawable? GetAboveHitObjectsProxiedContent() => null;
private class RingExplosion : CompositeDrawable
{
private readonly float travel = 52;
public RingExplosion(HitResult result)
{
const float thickness = 4;
const float small_size = 9;
const float large_size = 14;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Blending = BlendingParameters.Additive;
int countSmall = 0;
int countLarge = 0;
switch (result)
{
case HitResult.Meh:
countSmall = 3;
travel *= 0.3f;
break;
case HitResult.Ok:
case HitResult.Good:
countSmall = 4;
travel *= 0.6f;
break;
case HitResult.Great:
case HitResult.Perfect:
countSmall = 4;
countLarge = 4;
break;
}
for (int i = 0; i < countSmall; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(small_size) });
for (int i = 0; i < countLarge; i++)
AddInternal(new RingPiece(thickness) { Size = new Vector2(large_size) });
}
public void PlayAnimation()
{
foreach (var c in InternalChildren)
{
const float start_position_ratio = 0.3f;
float direction = RNG.NextSingle(0, 360);
float distance = RNG.NextSingle(travel / 2, travel);
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance * start_position_ratio,
MathF.Sin(direction) * distance * start_position_ratio
));
c.MoveTo(new Vector2(
MathF.Cos(direction) * distance,
MathF.Sin(direction) * distance
), 600, Easing.OutQuint);
}
this.FadeOutFromOne(1000, Easing.OutQuint);
}
}
}
}

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@ -0,0 +1,226 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonMainCirclePiece : CompositeDrawable
{
public const float BORDER_THICKNESS = (OsuHitObject.OBJECT_RADIUS * 2) * (2f / 58);
public const float GRADIENT_THICKNESS = BORDER_THICKNESS * 2.5f;
public const float OUTER_GRADIENT_SIZE = (OsuHitObject.OBJECT_RADIUS * 2) - BORDER_THICKNESS * 4;
public const float INNER_GRADIENT_SIZE = OUTER_GRADIENT_SIZE - GRADIENT_THICKNESS * 2;
public const float INNER_FILL_SIZE = INNER_GRADIENT_SIZE - GRADIENT_THICKNESS * 2;
private readonly Circle outerFill;
private readonly Circle outerGradient;
private readonly Circle innerGradient;
private readonly Circle innerFill;
private readonly RingPiece border;
private readonly OsuSpriteText number;
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
private readonly IBindable<int> indexInCurrentCombo = new Bindable<int>();
private readonly FlashPiece flash;
[Resolved]
private DrawableHitObject drawableObject { get; set; } = null!;
public ArgonMainCirclePiece(bool withOuterFill)
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
InternalChildren = new Drawable[]
{
outerFill = new Circle // renders white outer border and dark fill
{
Size = Size,
Alpha = withOuterFill ? 1 : 0,
},
outerGradient = new Circle // renders the outer bright gradient
{
Size = new Vector2(OUTER_GRADIENT_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerGradient = new Circle // renders the inner bright gradient
{
Size = new Vector2(INNER_GRADIENT_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
innerFill = new Circle // renders the inner dark fill
{
Size = new Vector2(INNER_FILL_SIZE),
Alpha = 1,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
number = new OsuSpriteText
{
Font = OsuFont.Default.With(size: 52, weight: FontWeight.Bold),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = -2,
Text = @"1",
},
flash = new FlashPiece(),
border = new RingPiece(BORDER_THICKNESS),
};
}
[BackgroundDependencyLoader]
private void load()
{
var drawableOsuObject = (DrawableOsuHitObject)drawableObject;
accentColour.BindTo(drawableObject.AccentColour);
indexInCurrentCombo.BindTo(drawableOsuObject.IndexInCurrentComboBindable);
}
protected override void LoadComplete()
{
base.LoadComplete();
accentColour.BindValueChanged(colour =>
{
outerFill.Colour = innerFill.Colour = colour.NewValue.Darken(4);
outerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue, colour.NewValue.Darken(0.1f));
innerGradient.Colour = ColourInfo.GradientVertical(colour.NewValue.Darken(0.5f), colour.NewValue.Darken(0.6f));
flash.Colour = colour.NewValue;
}, true);
indexInCurrentCombo.BindValueChanged(index => number.Text = (index.NewValue + 1).ToString(), true);
drawableObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableObject, drawableObject.State.Value);
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
switch (state)
{
case ArmedState.Hit:
// Fade out time is at a maximum of 800. Must match `DrawableHitCircle`'s arbitrary lifetime spec.
const double fade_out_time = 800;
const double flash_in_duration = 150;
const double resize_duration = 400;
const float shrink_size = 0.8f;
// Animating with the number present is distracting.
// The number disappearing is hidden by the bright flash.
number.FadeOut(flash_in_duration / 2);
// The fill layers add too much noise during the explosion animation.
// They will be hidden by the additive effects anyway.
outerFill.FadeOut(flash_in_duration, Easing.OutQuint);
innerFill.FadeOut(flash_in_duration, Easing.OutQuint);
// The inner-most gradient should actually be resizing, but is only visible for
// a few milliseconds before it's hidden by the flash, so it's pointless overhead to bother with it.
innerGradient.FadeOut(flash_in_duration, Easing.OutQuint);
// The border is always white, but after hit it gets coloured by the skin/beatmap's colouring.
// A gradient is applied to make the border less prominent over the course of the animation.
// Without this, the border dominates the visual presence of the explosion animation in a bad way.
border.TransformTo(nameof
(BorderColour), ColourInfo.GradientVertical(
accentColour.Value.Opacity(0.5f),
accentColour.Value.Opacity(0)), fade_out_time);
// The outer ring shrinks immediately, but accounts for its thickness so it doesn't overlap the inner
// gradient layers.
border.ResizeTo(Size * shrink_size + new Vector2(border.BorderThickness), resize_duration, Easing.OutElasticHalf);
// The outer gradient is resize with a slight delay from the border.
// This is to give it a bomb-like effect, with the border "triggering" its animation when getting close.
using (BeginDelayedSequence(flash_in_duration / 12))
{
outerGradient.ResizeTo(outerGradient.Size * shrink_size, resize_duration, Easing.OutElasticHalf);
outerGradient
.FadeColour(Color4.White, 80)
.Then()
.FadeOut(flash_in_duration);
}
// The flash layer starts white to give the wanted brightness, but is almost immediately
// recoloured to the accent colour. This would more correctly be done with two layers (one for the initial flash)
// but works well enough with the colour fade.
flash.FadeTo(1, flash_in_duration, Easing.OutQuint);
flash.FlashColour(accentColour.Value, fade_out_time, Easing.OutQuint);
this.FadeOut(fade_out_time, Easing.OutQuad);
break;
}
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableObject.IsNotNull())
drawableObject.ApplyCustomUpdateState -= updateStateTransforms;
}
private class FlashPiece : Circle
{
public FlashPiece()
{
Size = new Vector2(OsuHitObject.OBJECT_RADIUS);
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Alpha = 0;
Blending = BlendingParameters.Additive;
// The edge effect provides the fill due to not being rendered hollow.
Child.Alpha = 0;
Child.AlwaysPresent = true;
}
protected override void Update()
{
base.Update();
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Colour,
Radius = OsuHitObject.OBJECT_RADIUS * 1.2f,
};
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonReverseArrow : CompositeDrawable
{
private Bindable<Color4> accentColour = null!;
private SpriteIcon icon = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
InternalChildren = new Drawable[]
{
new Circle
{
Size = new Vector2(40, 20),
Colour = Color4.White,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
icon = new SpriteIcon
{
Icon = FontAwesome.Solid.AngleDoubleRight,
Size = new Vector2(16),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
};
accentColour = hitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => icon.Colour = accent.NewValue.Darken(4), true);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderBall : CircularContainer
{
private readonly Box fill;
private readonly SpriteIcon icon;
private readonly Vector2 defaultIconScale = new Vector2(0.6f, 0.8f);
[Resolved(canBeNull: true)]
private DrawableHitObject? parentObject { get; set; }
public ArgonSliderBall()
{
Size = new Vector2(ArgonMainCirclePiece.OUTER_GRADIENT_SIZE);
Masking = true;
BorderThickness = ArgonMainCirclePiece.GRADIENT_THICKNESS;
BorderColour = Color4.White;
InternalChildren = new Drawable[]
{
fill = new Box
{
Colour = ColourInfo.GradientVertical(Colour4.FromHex("FC618F"), Colour4.FromHex("BB1A41")),
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
icon = new SpriteIcon
{
Size = new Vector2(48),
Scale = defaultIconScale,
Icon = FontAwesome.Solid.AngleRight,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
if (parentObject != null)
{
parentObject.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(parentObject, parentObject.State.Value);
}
}
private void updateStateTransforms(DrawableHitObject drawableObject, ArmedState _)
{
// Gets called by slider ticks, tails, etc., leading to duplicated
// animations which in this case have no visual impact (due to
// instant fade) but may negatively affect performance
if (drawableObject is not DrawableSlider)
return;
const float duration = 200;
const float icon_scale = 0.9f;
using (BeginAbsoluteSequence(drawableObject.StateUpdateTime))
{
this.FadeInFromZero(duration, Easing.OutQuint);
icon.ScaleTo(0).Then().ScaleTo(defaultIconScale, duration, Easing.OutElasticHalf);
}
using (BeginAbsoluteSequence(drawableObject.HitStateUpdateTime))
{
this.FadeOut(duration, Easing.OutQuint);
icon.ScaleTo(defaultIconScale * icon_scale, duration, Easing.OutQuint);
}
}
protected override void Update()
{
base.Update();
//undo rotation on layers which should not be rotated.
float appliedRotation = Parent.Rotation;
fill.Rotation = -appliedRotation;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (parentObject != null)
parentObject.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderBody : PlaySliderBody
{
protected override void LoadComplete()
{
const float path_radius = ArgonMainCirclePiece.OUTER_GRADIENT_SIZE / 2;
base.LoadComplete();
AccentColourBindable.BindValueChanged(accent => BorderColour = accent.NewValue, true);
ScaleBindable.BindValueChanged(scale => PathRadius = path_radius * scale.NewValue, true);
// This border size thing is kind of weird, hey.
const float intended_thickness = ArgonMainCirclePiece.GRADIENT_THICKNESS / path_radius;
BorderSize = intended_thickness / Default.DrawableSliderPath.BORDER_PORTION;
}
protected override Default.DrawableSliderPath CreateSliderPath() => new DrawableSliderPath();
private class DrawableSliderPath : Default.DrawableSliderPath
{
protected override Color4 ColourAt(float position)
{
if (CalculatedBorderPortion != 0f && position <= CalculatedBorderPortion)
return BorderColour;
return AccentColour.Darken(4);
}
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSliderScorePoint : CircularContainer
{
private Bindable<Color4> accentColour = null!;
private const float size = 12;
[BackgroundDependencyLoader]
private void load(DrawableHitObject hitObject)
{
Masking = true;
Origin = Anchor.Centre;
Size = new Vector2(size);
BorderThickness = 3;
BorderColour = Color4.White;
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
};
accentColour = hitObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => BorderColour = accent.NewValue, true);
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Globalization;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinner : CompositeDrawable
{
private DrawableSpinner drawableSpinner = null!;
private OsuSpriteText bonusCounter = null!;
private Container spmContainer = null!;
private OsuSpriteText spmCounter = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
drawableSpinner = (DrawableSpinner)drawableHitObject;
InternalChildren = new Drawable[]
{
bonusCounter = new OsuSpriteText
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 24),
Y = -120,
},
new ArgonSpinnerDisc
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
bonusCounter = new OsuSpriteText
{
Alpha = 0,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Font = OsuFont.Default.With(size: 28, weight: FontWeight.Bold),
Y = -100,
},
spmContainer = new Container
{
Alpha = 0f,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Y = 60,
Children = new[]
{
spmCounter = new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"0",
Font = OsuFont.Default.With(size: 28, weight: FontWeight.SemiBold)
},
new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Text = @"SPINS PER MINUTE",
Font = OsuFont.Default.With(size: 16, weight: FontWeight.SemiBold),
Y = 30
}
}
}
};
}
private IBindable<double> gainedBonus = null!;
private IBindable<double> spinsPerMinute = null!;
protected override void LoadComplete()
{
base.LoadComplete();
gainedBonus = drawableSpinner.GainedBonus.GetBoundCopy();
gainedBonus.BindValueChanged(bonus =>
{
bonusCounter.Text = bonus.NewValue.ToString(NumberFormatInfo.InvariantInfo);
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
});
spinsPerMinute = drawableSpinner.SpinsPerMinute.GetBoundCopy();
spinsPerMinute.BindValueChanged(spm =>
{
spmCounter.Text = Math.Truncate(spm.NewValue).ToString(@"#0");
}, true);
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
protected override void Update()
{
base.Update();
if (!spmContainer.IsPresent && drawableSpinner.Result?.TimeStarted != null)
fadeCounterOnTimeStart();
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
fadeCounterOnTimeStart();
}
private void fadeCounterOnTimeStart()
{
if (drawableSpinner.Result?.TimeStarted is double startTime)
{
using (BeginAbsoluteSequence(startTime))
spmContainer.FadeIn(drawableSpinner.HitObject.TimeFadeIn);
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner.IsNotNull())
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Skinning.Default;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerDisc : CompositeDrawable
{
private const float initial_scale = 1f;
private const float idle_alpha = 0.2f;
private const float tracking_alpha = 0.4f;
private const float idle_centre_size = 80f;
private const float tracking_centre_size = 40f;
private DrawableSpinner drawableSpinner = null!;
private readonly BindableBool complete = new BindableBool();
private int wholeRotationCount;
private bool checkNewRotationCount
{
get
{
int rotations = (int)(drawableSpinner.Result.RateAdjustedRotation / 360);
if (wholeRotationCount == rotations) return false;
wholeRotationCount = rotations;
return true;
}
}
private Container disc = null!;
private Container centre = null!;
private CircularContainer fill = null!;
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableHitObject)
{
drawableSpinner = (DrawableSpinner)drawableHitObject;
// we are slightly bigger than our parent, to clip the top and bottom of the circle
// this should probably be revisited when scaled spinners are a thing.
Scale = new Vector2(initial_scale);
InternalChildren = new Drawable[]
{
disc = new CircularContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
fill = new CircularContainer
{
Name = @"Fill",
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.FromHex("FC618F").Opacity(1f),
Radius = 40,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0f,
AlwaysPresent = true,
}
},
new CircularContainer
{
Name = @"Ring",
Masking = true,
BorderColour = Color4.White,
BorderThickness = 5,
RelativeSizeAxes = Axes.Both,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
},
new ArgonSpinnerTicks(),
}
},
centre = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(idle_centre_size),
Children = new[]
{
new RingPiece(10)
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.8f),
},
new RingPiece(3)
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(1f),
}
},
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
drawableSpinner.ApplyCustomUpdateState += updateStateTransforms;
updateStateTransforms(drawableSpinner, drawableSpinner.State.Value);
}
protected override void Update()
{
base.Update();
complete.Value = Time.Current >= drawableSpinner.Result.TimeCompleted;
if (complete.Value)
{
if (checkNewRotationCount)
{
fill.FinishTransforms(false, nameof(Alpha));
fill
.FadeTo(tracking_alpha + 0.2f, 60, Easing.OutExpo)
.Then()
.FadeTo(tracking_alpha, 250, Easing.OutQuint);
}
}
else
{
fill.Alpha = (float)Interpolation.Damp(fill.Alpha, drawableSpinner.RotationTracker.Tracking ? tracking_alpha : idle_alpha, 0.98f, (float)Math.Abs(Clock.ElapsedFrameTime));
}
if (centre.Width == idle_centre_size && drawableSpinner.Result?.TimeStarted != null)
updateCentrePieceSize();
const float initial_fill_scale = 0.1f;
float targetScale = initial_fill_scale + (0.98f - initial_fill_scale) * drawableSpinner.Progress;
fill.Scale = new Vector2((float)Interpolation.Lerp(fill.Scale.X, targetScale, Math.Clamp(Math.Abs(Time.Elapsed) / 100, 0, 1)));
disc.Rotation = drawableSpinner.RotationTracker.Rotation;
}
private void updateStateTransforms(DrawableHitObject drawableHitObject, ArmedState state)
{
if (!(drawableHitObject is DrawableSpinner))
return;
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
this.ScaleTo(initial_scale);
this.RotateTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
// constant ambient rotation to give the spinner "spinning" character.
this.RotateTo((float)(25 * spinner.Duration / 2000), spinner.TimePreempt + spinner.Duration);
}
using (BeginDelayedSequence(spinner.TimePreempt + spinner.Duration + drawableHitObject.Result.TimeOffset))
{
switch (state)
{
case ArmedState.Hit:
this.ScaleTo(initial_scale * 1.2f, 320, Easing.Out);
this.RotateTo(Rotation + 180, 320);
break;
case ArmedState.Miss:
this.ScaleTo(initial_scale * 0.8f, 320, Easing.In);
break;
}
}
}
using (BeginAbsoluteSequence(spinner.StartTime - spinner.TimePreempt))
{
centre.ScaleTo(0);
disc.ScaleTo(0);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
centre.ScaleTo(0.3f, spinner.TimePreempt / 4, Easing.OutQuint);
disc.ScaleTo(0.2f, spinner.TimePreempt / 4, Easing.OutQuint);
using (BeginDelayedSequence(spinner.TimePreempt / 2))
{
centre.ScaleTo(0.8f, spinner.TimePreempt / 2, Easing.OutQuint);
disc.ScaleTo(1, spinner.TimePreempt / 2, Easing.OutQuint);
}
}
}
if (drawableSpinner.Result?.TimeStarted != null)
updateCentrePieceSize();
}
private void updateCentrePieceSize()
{
Debug.Assert(drawableSpinner.Result?.TimeStarted != null);
Spinner spinner = drawableSpinner.HitObject;
using (BeginAbsoluteSequence(drawableSpinner.Result.TimeStarted.Value))
centre.ResizeTo(new Vector2(tracking_centre_size), spinner.TimePreempt / 2, Easing.OutQuint);
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner.IsNotNull())
drawableSpinner.ApplyCustomUpdateState -= updateStateTransforms;
}
}
}

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class ArgonSpinnerTicks : CompositeDrawable
{
[BackgroundDependencyLoader]
private void load()
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
const float count = 25;
for (float i = 0; i < count; i++)
{
AddInternal(new CircularContainer
{
RelativePositionAxes = Axes.Both,
Masking = true,
CornerRadius = 5,
BorderColour = Color4.White,
BorderThickness = 2f,
Size = new Vector2(30, 5),
Origin = Anchor.Centre,
Position = new Vector2(
0.5f + MathF.Sin(i / count * 2 * MathF.PI) / 2 * 0.75f,
0.5f + MathF.Cos(i / count * 2 * MathF.PI) / 2 * 0.75f
),
Rotation = -i / count * 360 - 120,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Colour = Colour4.White.Opacity(0.2f),
Radius = 30,
},
Children = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true,
}
}
});
}
}
}
}

View File

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning.Argon
{
public class OsuArgonSkinTransformer : SkinTransformer
{
public OsuArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponent component)
{
switch (component)
{
case GameplaySkinComponent<HitResult> resultComponent:
return new ArgonJudgementPiece(resultComponent.Component);
case OsuSkinComponent osuComponent:
switch (osuComponent.Component)
{
case OsuSkinComponents.HitCircle:
return new ArgonMainCirclePiece(true);
case OsuSkinComponents.SliderHeadHitCircle:
return new ArgonMainCirclePiece(false);
case OsuSkinComponents.SliderBody:
return new ArgonSliderBody();
case OsuSkinComponents.SliderBall:
return new ArgonSliderBall();
case OsuSkinComponents.SliderFollowCircle:
return new ArgonFollowCircle();
case OsuSkinComponents.SliderScorePoint:
return new ArgonSliderScorePoint();
case OsuSkinComponents.SpinnerBody:
return new ArgonSpinner();
case OsuSkinComponents.ReverseArrow:
return new ArgonReverseArrow();
case OsuSkinComponents.FollowPoint:
return new ArgonFollowPoint();
case OsuSkinComponents.Cursor:
return new ArgonCursor();
case OsuSkinComponents.CursorTrail:
return new ArgonCursorTrail();
}
break;
}
return base.GetDrawableComponent(component);
}
}
}

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@ -10,8 +10,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{ {
public abstract class DrawableSliderPath : SmoothPath public abstract class DrawableSliderPath : SmoothPath
{ {
protected const float BORDER_PORTION = 0.128f; public const float BORDER_PORTION = 0.128f;
protected const float GRADIENT_PORTION = 1 - BORDER_PORTION; public const float GRADIENT_PORTION = 1 - BORDER_PORTION;
private const float border_max_size = 8f; private const float border_max_size = 8f;
private const float border_min_size = 0f; private const float border_min_size = 0f;

View File

@ -16,9 +16,11 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{ {
public abstract class PlaySliderBody : SnakingSliderBody public abstract class PlaySliderBody : SnakingSliderBody
{ {
private IBindable<float> scaleBindable; protected IBindable<float> ScaleBindable { get; private set; } = null!;
protected IBindable<Color4> AccentColourBindable { get; private set; } = null!;
private IBindable<int> pathVersion; private IBindable<int> pathVersion;
private IBindable<Color4> accentColour;
[Resolved(CanBeNull = true)] [Resolved(CanBeNull = true)]
private OsuRulesetConfigManager config { get; set; } private OsuRulesetConfigManager config { get; set; }
@ -30,14 +32,14 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{ {
var drawableSlider = (DrawableSlider)drawableObject; var drawableSlider = (DrawableSlider)drawableObject;
scaleBindable = drawableSlider.ScaleBindable.GetBoundCopy(); ScaleBindable = drawableSlider.ScaleBindable.GetBoundCopy();
scaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true); ScaleBindable.BindValueChanged(scale => PathRadius = OsuHitObject.OBJECT_RADIUS * scale.NewValue, true);
pathVersion = drawableSlider.PathVersion.GetBoundCopy(); pathVersion = drawableSlider.PathVersion.GetBoundCopy();
pathVersion.BindValueChanged(_ => Refresh()); pathVersion.BindValueChanged(_ => Refresh());
accentColour = drawableObject.AccentColour.GetBoundCopy(); AccentColourBindable = drawableObject.AccentColour.GetBoundCopy();
accentColour.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true); AccentColourBindable.BindValueChanged(accent => AccentColour = GetBodyAccentColour(skin, accent.NewValue), true);
config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn); config?.BindWith(OsuRulesetSetting.SnakingInSliders, SnakingIn);
config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut); config?.BindWith(OsuRulesetSetting.SnakingOutSliders, configSnakingOut);

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
@ -14,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
{ {
public class RingPiece : CircularContainer public class RingPiece : CircularContainer
{ {
public RingPiece() public RingPiece(float thickness = 9)
{ {
Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2); Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
@ -22,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
Origin = Anchor.Centre; Origin = Anchor.Centre;
Masking = true; Masking = true;
BorderThickness = 9; // roughly matches slider borders and makes stacked circles distinctly visible from each other. BorderThickness = thickness;
BorderColour = Color4.White; BorderColour = Color4.White;
Child = new Box Child = new Box

View File

@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
var topProvider = source.FindProvider(s => s.GetTexture("spinner-top") != null); var topProvider = source.FindProvider(s => s.GetTexture("spinner-top") != null);
if (topProvider is LegacySkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin)) if (topProvider is ISkinTransformer transformer && !(transformer.Skin is DefaultLegacySkin))
{ {
AddInternal(ApproachCircle = new Sprite AddInternal(ApproachCircle = new Sprite
{ {

View File

@ -3,6 +3,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Replays; using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
@ -129,5 +130,32 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AssertResult<Hit>(0, HitResult.Miss); AssertResult<Hit>(0, HitResult.Miss);
AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss); AssertResult<StrongNestedHitObject>(0, HitResult.IgnoreMiss);
} }
[Test]
public void TestHighVelocityHit()
{
const double hit_time = 1000;
var beatmap = CreateBeatmap(new Hit
{
Type = HitType.Centre,
StartTime = hit_time,
});
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 6 });
beatmap.ControlPointInfo.Add(0, new EffectControlPoint { ScrollSpeed = 10 });
var hitWindows = new HitWindows();
hitWindows.SetDifficulty(beatmap.Difficulty.OverallDifficulty);
PerformTest(new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(hit_time - hitWindows.WindowFor(HitResult.Great), TaikoAction.LeftCentre),
}, beatmap);
AssertJudgementCount(1);
AssertResult<Hit>(0, HitResult.Ok);
}
} }
} }

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@ -20,6 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private int countOk; private int countOk;
private int countMeh; private int countMeh;
private int countMiss; private int countMiss;
private double accuracy;
private double effectiveMissCount; private double effectiveMissCount;
@ -36,6 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
countOk = score.Statistics.GetValueOrDefault(HitResult.Ok); countOk = score.Statistics.GetValueOrDefault(HitResult.Ok);
countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh); countMeh = score.Statistics.GetValueOrDefault(HitResult.Meh);
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss); countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
accuracy = customAccuracy;
// The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000. // The effectiveMissCount is calculated by gaining a ratio for totalSuccessfulHits and increasing the miss penalty for shorter object counts lower than 1000.
if (totalSuccessfulHits > 0) if (totalSuccessfulHits > 0)
@ -87,7 +89,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>)) if (score.Mods.Any(m => m is ModFlashlight<TaikoHitObject>))
difficultyValue *= 1.050 * lengthBonus; difficultyValue *= 1.050 * lengthBonus;
return difficultyValue * Math.Pow(score.Accuracy, 2.0); return difficultyValue * Math.Pow(accuracy, 2.0);
} }
private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes) private double computeAccuracyValue(ScoreInfo score, TaikoDifficultyAttributes attributes)
@ -95,7 +97,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
if (attributes.GreatHitWindow <= 0) if (attributes.GreatHitWindow <= 0)
return 0; return 0;
double accuracyValue = Math.Pow(60.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(score.Accuracy, 8.0) * Math.Pow(attributes.StarRating, 0.4) * 27.0; double accuracyValue = Math.Pow(60.0 / attributes.GreatHitWindow, 1.1) * Math.Pow(accuracy, 8.0) * Math.Pow(attributes.StarRating, 0.4) * 27.0;
double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3)); double lengthBonus = Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
accuracyValue *= lengthBonus; accuracyValue *= lengthBonus;
@ -110,5 +112,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private int totalHits => countGreat + countOk + countMeh + countMiss; private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh; private int totalSuccessfulHits => countGreat + countOk + countMeh;
private double customAccuracy => totalHits > 0 ? (countGreat * 300 + countOk * 150) / (totalHits * 300.0) : 0;
} }
} }

View File

@ -4,7 +4,6 @@
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Layout; using osu.Framework.Layout;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects; using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.UI; using osu.Game.Rulesets.Taiko.UI;
@ -17,22 +16,14 @@ namespace osu.Game.Rulesets.Taiko.Mods
{ {
public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1; public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")] public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
public override BindableFloat SizeMultiplier { get; } = new BindableFloat
{ {
MinValue = 0.5f, MinValue = 0.5f,
MaxValue = 1.5f, MaxValue = 1.5f,
Default = 1f,
Value = 1f,
Precision = 0.1f Precision = 0.1f
}; };
[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")] public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
public override BindableBool ComboBasedSize { get; } = new BindableBool
{
Default = true,
Value = true
};
public override float DefaultFlashlightSize => 250; public override float DefaultFlashlightSize => 250;

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
Filled = HitObject.FirstTick Filled = HitObject.FirstTick
}); });
protected override double MaximumJudgementOffset => HitObject.HitWindow; public override double MaximumJudgementOffset => HitObject.HitWindow;
protected override void CheckForResult(bool userTriggered, double timeOffset) protected override void CheckForResult(bool userTriggered, double timeOffset)
{ {

View File

@ -306,7 +306,7 @@ namespace osu.Game.Tests.Beatmaps.Formats
new Color4(128, 255, 128, 255), new Color4(128, 255, 128, 255),
new Color4(255, 187, 255, 255), new Color4(255, 187, 255, 255),
new Color4(255, 177, 140, 255), new Color4(255, 177, 140, 255),
new Color4(100, 100, 100, 100), new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored.
}; };
Assert.AreEqual(expectedColors.Length, comboColors.Count); Assert.AreEqual(expectedColors.Length, comboColors.Count);
for (int i = 0; i < expectedColors.Length; i++) for (int i = 0; i < expectedColors.Length; i++)

View File

@ -204,31 +204,23 @@ namespace osu.Game.Tests.Online
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Initial rate", "The starting speed of the track")] [SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1.5)
{ {
MinValue = 1, MinValue = 1,
MaxValue = 2, MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Final rate", "The speed increase to ramp towards")] [SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.5)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Default = 0.5,
Value = 0.5,
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool public override BindableBool AdjustPitch { get; } = new BindableBool(true);
{
Default = true,
Value = true
};
} }
private class TestModDifficultyAdjust : ModDifficultyAdjust private class TestModDifficultyAdjust : ModDifficultyAdjust

View File

@ -124,31 +124,23 @@ namespace osu.Game.Tests.Online
public override double ScoreMultiplier => 1; public override double ScoreMultiplier => 1;
[SettingSource("Initial rate", "The starting speed of the track")] [SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble public override BindableNumber<double> InitialRate { get; } = new BindableDouble(1.5)
{ {
MinValue = 1, MinValue = 1,
MaxValue = 2, MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Final rate", "The speed increase to ramp towards")] [SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble public override BindableNumber<double> FinalRate { get; } = new BindableDouble(0.5)
{ {
MinValue = 0, MinValue = 0,
MaxValue = 1, MaxValue = 1,
Default = 0.5,
Value = 0.5,
Precision = 0.01, Precision = 0.01,
}; };
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")] [SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool public override BindableBool AdjustPitch { get; } = new BindableBool(true);
{
Default = true,
Value = true
};
} }
private class TestModEnum : Mod private class TestModEnum : Mod

View File

@ -8,7 +8,6 @@ using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Threading; using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations; using JetBrains.Annotations;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -78,7 +77,7 @@ namespace osu.Game.Tests.Online
} }
}; };
beatmaps.AllowImport = new TaskCompletionSource<bool>(); beatmaps.AllowImport.Reset();
testBeatmapFile = TestResources.GetQuickTestBeatmapForImport(); testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();
@ -132,7 +131,7 @@ namespace osu.Game.Tests.Online
AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile)); AddStep("finish download", () => ((TestDownloadRequest)beatmapDownloader.GetExistingDownload(testBeatmapSet))!.TriggerSuccess(testBeatmapFile));
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing); addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddStep("allow importing", () => beatmaps.AllowImport.Set());
AddUntilStep("wait for import", () => beatmaps.CurrentImport != null); AddUntilStep("wait for import", () => beatmaps.CurrentImport != null);
AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet)); AddUntilStep("ensure beatmap available", () => beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable); addAvailabilityCheckStep("state is locally available", BeatmapAvailability.LocallyAvailable);
@ -141,7 +140,7 @@ namespace osu.Game.Tests.Online
[Test] [Test]
public void TestTrackerRespectsSoftDeleting() public void TestTrackerRespectsSoftDeleting()
{ {
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddStep("allow importing", () => beatmaps.AllowImport.Set());
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely()); AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable); addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
@ -155,7 +154,7 @@ namespace osu.Game.Tests.Online
[Test] [Test]
public void TestTrackerRespectsChecksum() public void TestTrackerRespectsChecksum()
{ {
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddStep("allow importing", () => beatmaps.AllowImport.Set());
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely()); AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).WaitSafely());
addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable); addAvailabilityCheckStep("initially locally available", BeatmapAvailability.LocallyAvailable);
@ -202,7 +201,7 @@ namespace osu.Game.Tests.Online
private class TestBeatmapManager : BeatmapManager private class TestBeatmapManager : BeatmapManager
{ {
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>(); public readonly ManualResetEventSlim AllowImport = new ManualResetEventSlim();
public Live<BeatmapSetInfo> CurrentImport { get; private set; } public Live<BeatmapSetInfo> CurrentImport { get; private set; }
@ -229,7 +228,9 @@ namespace osu.Game.Tests.Online
public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default) public override Live<BeatmapSetInfo> ImportModel(BeatmapSetInfo item, ArchiveReader archive = null, bool batchImport = false, CancellationToken cancellationToken = default)
{ {
testBeatmapManager.AllowImport.Task.WaitSafely(); if (!testBeatmapManager.AllowImport.Wait(TimeSpan.FromSeconds(10), cancellationToken))
throw new TimeoutException("Timeout waiting for import to be allowed.");
return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, batchImport, cancellationToken)); return (testBeatmapManager.CurrentImport = base.ImportModel(item, archive, batchImport, cancellationToken));
} }
} }

View File

@ -202,7 +202,7 @@ namespace osu.Game.Tests.Skins.IO
skinManager.CurrentSkinInfo.Value.PerformRead(s => skinManager.CurrentSkinInfo.Value.PerformRead(s =>
{ {
Assert.IsFalse(s.Protected); Assert.IsFalse(s.Protected);
Assert.AreEqual(typeof(DefaultSkin), s.CreateInstance(skinManager).GetType()); Assert.AreEqual(typeof(ArgonSkin), s.CreateInstance(skinManager).GetType());
new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream); new LegacySkinExporter(osu.Dependencies.Get<Storage>()).ExportModelTo(s, exportStream);
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Skins.IO
{ {
Assert.IsFalse(s.Protected); Assert.IsFalse(s.Protected);
Assert.AreNotEqual(originalSkinId, s.ID); Assert.AreNotEqual(originalSkinId, s.ID);
Assert.AreEqual(typeof(DefaultSkin), s.CreateInstance(skinManager).GetType()); Assert.AreEqual(typeof(ArgonSkin), s.CreateInstance(skinManager).GetType());
}); });
return Task.CompletedTask; return Task.CompletedTask;
@ -226,7 +226,7 @@ namespace osu.Game.Tests.Skins.IO
{ {
var skinManager = osu.Dependencies.Get<SkinManager>(); var skinManager = osu.Dependencies.Get<SkinManager>();
skinManager.CurrentSkinInfo.Value = skinManager.DefaultLegacySkin.SkinInfo; skinManager.CurrentSkinInfo.Value = skinManager.DefaultClassicSkin.SkinInfo;
skinManager.EnsureMutableSkin(); skinManager.EnsureMutableSkin();

View File

@ -29,7 +29,7 @@ namespace osu.Game.Tests.Skins
new Color4(142, 199, 255, 255), new Color4(142, 199, 255, 255),
new Color4(255, 128, 128, 255), new Color4(255, 128, 128, 255),
new Color4(128, 255, 255, 255), new Color4(128, 255, 255, 255),
new Color4(100, 100, 100, 100), new Color4(100, 100, 100, 255), // alpha is specified as 100, but should be ignored.
}; };
Assert.AreEqual(expectedColors.Count, comboColors.Count); Assert.AreEqual(expectedColors.Count, comboColors.Count);

View File

@ -1,12 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Skinning;
namespace osu.Game.Tests.Visual.Gameplay namespace osu.Game.Tests.Visual.Gameplay
{ {
@ -19,7 +18,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
SetContents(skin => SetContents(skin =>
{ {
var implementation = skin != null var implementation = skin is LegacySkin
? CreateLegacyImplementation() ? CreateLegacyImplementation()
: CreateDefaultImplementation(); : CreateDefaultImplementation();

View File

@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestEmptyLegacyBeatmapSkinFallsBack() public void TestEmptyLegacyBeatmapSkinFallsBack()
{ {
CreateSkinTest(DefaultSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null)); CreateSkinTest(TrianglesSkin.CreateInfo(), () => new LegacyBeatmapSkin(new BeatmapInfo(), null));
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded)); AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinnableTargetContainer>().All(c => c.ComponentsLoaded));
AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value)); AddAssert("hud from default skin", () => AssertComponentsFromExpectedSource(SkinnableTarget.MainHUDComponents, skinManager.CurrentSkin.Value));
} }

View File

@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneColourHitErrorMeter : OsuTestScene
{
private DependencyProvidingContainer dependencyContainer = null!;
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
private ScoreProcessor scoreProcessor = null!;
private int iteration;
private ColourHitErrorMeter colourHitErrorMeter = null!;
public TestSceneColourHitErrorMeter()
{
AddSliderStep("Judgement spacing", 0, 10, 2, spacing =>
{
if (colourHitErrorMeter.IsNotNull())
colourHitErrorMeter.JudgementSpacing.Value = spacing;
});
AddSliderStep("Judgement count", 1, 50, 5, spacing =>
{
if (colourHitErrorMeter.IsNotNull())
colourHitErrorMeter.JudgementCount.Value = spacing;
});
}
[SetUpSteps]
public void SetupSteps() => AddStep("Create components", () =>
{
var ruleset = CreateRuleset();
Debug.Assert(ruleset != null);
scoreProcessor = new ScoreProcessor(ruleset);
Child = dependencyContainer = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(ScoreProcessor), scoreProcessor)
}
};
dependencyContainer.Child = colourHitErrorMeter = new ColourHitErrorMeter
{
Margin = new MarginPadding
{
Top = 100
},
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Scale = new Vector2(2),
};
});
protected override Ruleset CreateRuleset() => new OsuRuleset();
[Test]
public void TestSpacingChange()
{
AddRepeatStep("Add judgement", applyOneJudgement, 5);
AddStep("Change spacing", () => colourHitErrorMeter.JudgementSpacing.Value = 10);
AddRepeatStep("Add judgement", applyOneJudgement, 5);
}
[Test]
public void TestJudgementAmountChange()
{
AddRepeatStep("Add judgement", applyOneJudgement, 10);
AddStep("Judgement count change to 4", () => colourHitErrorMeter.JudgementCount.Value = 4);
AddRepeatStep("Add judgement", applyOneJudgement, 8);
}
[Test]
public void TestHitErrorShapeChange()
{
AddRepeatStep("Add judgement", applyOneJudgement, 8);
AddStep("Change shape square", () => colourHitErrorMeter.JudgementShape.Value = ColourHitErrorMeter.ShapeStyle.Square);
AddRepeatStep("Add judgement", applyOneJudgement, 10);
AddStep("Change shape circle", () => colourHitErrorMeter.JudgementShape.Value = ColourHitErrorMeter.ShapeStyle.Circle);
}
private void applyOneJudgement()
{
lastJudgementResult.Value = new OsuJudgementResult(new HitObject
{
StartTime = iteration * 10000,
}, new OsuJudgement())
{
Type = HitResult.Great,
};
scoreProcessor.ApplyResult(lastJudgementResult.Value);
iteration++;
}
}
}

View File

@ -6,7 +6,9 @@
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.PolygonExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Online.API.Requests.Responses; using osu.Game.Online.API.Requests.Responses;
@ -18,37 +20,62 @@ namespace osu.Game.Tests.Visual.Gameplay
[TestFixture] [TestFixture]
public class TestSceneGameplayLeaderboard : OsuTestScene public class TestSceneGameplayLeaderboard : OsuTestScene
{ {
private readonly TestGameplayLeaderboard leaderboard; private TestGameplayLeaderboard leaderboard;
private readonly BindableDouble playerScore = new BindableDouble(); private readonly BindableDouble playerScore = new BindableDouble();
public TestSceneGameplayLeaderboard() public TestSceneGameplayLeaderboard()
{ {
Add(leaderboard = new TestGameplayLeaderboard AddStep("toggle expanded", () =>
{ {
Anchor = Anchor.Centre, if (leaderboard != null)
Origin = Anchor.Centre, leaderboard.Expanded.Value = !leaderboard.Expanded.Value;
Scale = new Vector2(2),
}); });
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
} }
[SetUpSteps] [Test]
public void SetUpSteps() public void TestLayoutWithManyScores()
{ {
AddStep("reset leaderboard", () => createLeaderboard();
AddStep("add many scores in one go", () =>
{ {
leaderboard.Clear(); for (int i = 0; i < 32; i++)
playerScore.Value = 1222333; createRandomScore(new APIUser { Username = $"Player {i + 1}" });
// Add player at end to force an animation down the whole list.
playerScore.Value = 0;
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
}); });
AddStep("add local player", () => createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true)); // Gameplay leaderboard has custom scroll logic, which when coupled with LayoutDuration
AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value); // has caused layout to not work in the past.
AddSliderStep("set player score", 50, 5000000, 1222333, v => playerScore.Value = v);
AddUntilStep("wait for fill flow layout",
() => leaderboard.ChildrenOfType<FillFlowContainer<GameplayLeaderboardScore>>().First().ScreenSpaceDrawQuad.Intersects(leaderboard.ScreenSpaceDrawQuad));
AddUntilStep("wait for some scores not masked away",
() => leaderboard.ChildrenOfType<GameplayLeaderboardScore>().Any(s => leaderboard.ScreenSpaceDrawQuad.Contains(s.ScreenSpaceDrawQuad.Centre)));
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to middle", () => playerScore.Value = 1000000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
AddStep("change score to first", () => playerScore.Value = 5000000);
AddWaitStep("wait for movement", 5);
AddUntilStep("wait for tracked score fully visible", () => leaderboard.ScreenSpaceDrawQuad.Intersects(leaderboard.TrackedScore!.ScreenSpaceDrawQuad));
} }
[Test] [Test]
public void TestPlayerScore() public void TestPlayerScore()
{ {
createLeaderboard();
addLocalPlayer();
var player2Score = new BindableDouble(1234567); var player2Score = new BindableDouble(1234567);
var player3Score = new BindableDouble(1111111); var player3Score = new BindableDouble(1111111);
@ -73,6 +100,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestRandomScores() public void TestRandomScores()
{ {
createLeaderboard();
addLocalPlayer();
int playerNumber = 1; int playerNumber = 1;
AddRepeatStep("add player with random score", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10); AddRepeatStep("add player with random score", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 10);
} }
@ -80,6 +110,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestExistingUsers() public void TestExistingUsers()
{ {
createLeaderboard();
addLocalPlayer();
AddStep("add peppy", () => createRandomScore(new APIUser { Username = "peppy", Id = 2 })); AddStep("add peppy", () => createRandomScore(new APIUser { Username = "peppy", Id = 2 }));
AddStep("add smoogipoo", () => createRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 })); AddStep("add smoogipoo", () => createRandomScore(new APIUser { Username = "smoogipoo", Id = 1040328 }));
AddStep("add flyte", () => createRandomScore(new APIUser { Username = "flyte", Id = 3103765 })); AddStep("add flyte", () => createRandomScore(new APIUser { Username = "flyte", Id = 3103765 }));
@ -89,6 +122,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestMaxHeight() public void TestMaxHeight()
{ {
createLeaderboard();
addLocalPlayer();
int playerNumber = 1; int playerNumber = 1;
AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3); AddRepeatStep("add 3 other players", () => createRandomScore(new APIUser { Username = $"Player {playerNumber++}" }), 3);
checkHeight(4); checkHeight(4);
@ -103,6 +139,28 @@ namespace osu.Game.Tests.Visual.Gameplay
=> AddAssert($"leaderboard height is {panelCount} panels high", () => leaderboard.DrawHeight == (GameplayLeaderboardScore.PANEL_HEIGHT + leaderboard.Spacing) * panelCount); => AddAssert($"leaderboard height is {panelCount} panels high", () => leaderboard.DrawHeight == (GameplayLeaderboardScore.PANEL_HEIGHT + leaderboard.Spacing) * panelCount);
} }
private void addLocalPlayer()
{
AddStep("add local player", () =>
{
playerScore.Value = 1222333;
createLeaderboardScore(playerScore, new APIUser { Username = "You", Id = 3 }, true);
});
}
private void createLeaderboard()
{
AddStep("create leaderboard", () =>
{
Child = leaderboard = new TestGameplayLeaderboard
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(2),
};
});
}
private void createRandomScore(APIUser user) => createLeaderboardScore(new BindableDouble(RNG.Next(0, 5_000_000)), user); private void createRandomScore(APIUser user) => createLeaderboardScore(new BindableDouble(RNG.Next(0, 5_000_000)), user);
private void createLeaderboardScore(BindableDouble score, APIUser user, bool isTracked = false) private void createLeaderboardScore(BindableDouble score, APIUser user, bool isTracked = false)

View File

@ -107,13 +107,13 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("circle added", () => AddAssert("circle added", () =>
this.ChildrenOfType<ColourHitErrorMeter>().All( this.ChildrenOfType<ColourHitErrorMeter>().All(
meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 1)); meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Count() == 1));
AddStep("miss", () => newJudgement(50, HitResult.Miss)); AddStep("miss", () => newJudgement(50, HitResult.Miss));
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("circle added", () => AddAssert("circle added", () =>
this.ChildrenOfType<ColourHitErrorMeter>().All( this.ChildrenOfType<ColourHitErrorMeter>().All(
meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 2)); meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Count() == 2));
} }
[Test] [Test]
@ -123,11 +123,11 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("small bonus", () => newJudgement(result: HitResult.SmallBonus)); AddStep("small bonus", () => newJudgement(result: HitResult.SmallBonus));
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any()); AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Any());
AddStep("large bonus", () => newJudgement(result: HitResult.LargeBonus)); AddStep("large bonus", () => newJudgement(result: HitResult.LargeBonus));
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any()); AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Any());
} }
[Test] [Test]
@ -137,16 +137,17 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("ignore hit", () => newJudgement(result: HitResult.IgnoreHit)); AddStep("ignore hit", () => newJudgement(result: HitResult.IgnoreHit));
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any()); AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Any());
AddStep("ignore miss", () => newJudgement(result: HitResult.IgnoreMiss)); AddStep("ignore miss", () => newJudgement(result: HitResult.IgnoreMiss));
AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("no bars added", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any()); AddAssert("no circle added", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Any());
} }
[Test] [Test]
public void TestProcessingWhileHidden() public void TestProcessingWhileHidden()
{ {
const int max_displayed_judgements = 20;
AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1)); AddStep("OD 1", () => recreateDisplay(new OsuHitWindows(), 1));
AddStep("hide displays", () => AddStep("hide displays", () =>
@ -155,16 +156,16 @@ namespace osu.Game.Tests.Visual.Gameplay
hitErrorMeter.Hide(); hitErrorMeter.Hide();
}); });
AddRepeatStep("hit", () => newJudgement(), ColourHitErrorMeter.MAX_DISPLAYED_JUDGEMENTS * 2); AddRepeatStep("hit", () => newJudgement(), max_displayed_judgements * 2);
AddAssert("bars added", () => this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("bars added", () => this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("circle added", () => this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any()); AddAssert("circle added", () => this.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Any());
AddUntilStep("wait for bars to disappear", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddUntilStep("wait for bars to disappear", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddUntilStep("ensure max circles not exceeded", () => AddUntilStep("ensure max circles not exceeded", () =>
{ {
return this.ChildrenOfType<ColourHitErrorMeter>() return this.ChildrenOfType<ColourHitErrorMeter>()
.All(m => m.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() <= ColourHitErrorMeter.MAX_DISPLAYED_JUDGEMENTS); .All(m => m.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Count() <= max_displayed_judgements);
}); });
AddStep("show displays", () => AddStep("show displays", () =>
@ -183,12 +184,12 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("bar added", () => this.ChildrenOfType<BarHitErrorMeter>().All( AddAssert("bar added", () => this.ChildrenOfType<BarHitErrorMeter>().All(
meter => meter.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Count() == 1)); meter => meter.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Count() == 1));
AddAssert("circle added", () => this.ChildrenOfType<ColourHitErrorMeter>().All( AddAssert("circle added", () => this.ChildrenOfType<ColourHitErrorMeter>().All(
meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Count() == 1)); meter => meter.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Count() == 1));
AddStep("clear", () => this.ChildrenOfType<HitErrorMeter>().ForEach(meter => meter.Clear())); AddStep("clear", () => this.ChildrenOfType<HitErrorMeter>().ForEach(meter => meter.Clear()));
AddAssert("bar cleared", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any()); AddAssert("bar cleared", () => !this.ChildrenOfType<BarHitErrorMeter.JudgementLine>().Any());
AddAssert("colour cleared", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorCircle>().Any()); AddAssert("colour cleared", () => !this.ChildrenOfType<ColourHitErrorMeter.HitErrorShape>().Any());
} }
private void recreateDisplay(HitWindows hitWindows, float overallDifficulty) private void recreateDisplay(HitWindows hitWindows, float overallDifficulty)

View File

@ -79,7 +79,7 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
private TestParticleSpewer createSpewer() => private TestParticleSpewer createSpewer() =>
new TestParticleSpewer(skinManager.DefaultLegacySkin.GetTexture("star2")) new TestParticleSpewer(skinManager.DefaultClassicSkin.GetTexture("star2"))
{ {
Origin = Anchor.Centre, Origin = Anchor.Centre,
RelativePositionAxes = Axes.Both, RelativePositionAxes = Axes.Both,

View File

@ -264,13 +264,13 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestMutedNotificationMasterVolume() public void TestMutedNotificationMasterVolume()
{ {
addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.IsDefault); addVolumeSteps("master volume", () => audioManager.Volume.Value = 0, () => audioManager.Volume.Value == 0.5);
} }
[Test] [Test]
public void TestMutedNotificationTrackVolume() public void TestMutedNotificationTrackVolume()
{ {
addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.IsDefault); addVolumeSteps("music volume", () => audioManager.VolumeTrack.Value = 0, () => audioManager.VolumeTrack.Value == 0.5);
} }
[Test] [Test]

View File

@ -15,8 +15,10 @@ using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Scoring; using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring; using osu.Game.Scoring;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -101,6 +103,37 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("wait for last played to update", () => getLastPlayed() != null); AddUntilStep("wait for last played to update", () => getLastPlayed() != null);
} }
[Test]
public void TestModReferenceNotRetained()
{
AddStep("allow fail", () => allowFail = false);
Mod[] originalMods = { new OsuModDaycore { SpeedChange = { Value = 0.8 } } };
Mod[] playerMods = null!;
AddStep("load player with mods", () => LoadPlayer(originalMods));
AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
AddStep("get mods at start of gameplay", () => playerMods = Player.Score.ScoreInfo.Mods.ToArray());
// Player creates new instance of mods during load.
AddAssert("player score has copied mods", () => playerMods.First(), () => Is.Not.SameAs(originalMods.First()));
AddAssert("player score has matching mods", () => playerMods.First(), () => Is.EqualTo(originalMods.First()));
AddUntilStep("wait for track to start running", () => Beatmap.Value.Track.IsRunning);
AddStep("seek to completion", () => Player.GameplayClockContainer.Seek(Player.DrawableRuleset.Objects.Last().GetEndTime()));
AddUntilStep("results displayed", () => Player.GetChildScreen() is ResultsScreen);
// Player creates new instance of mods after gameplay to ensure any runtime references to drawables etc. are not retained.
AddAssert("results screen score has copied mods", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.Not.SameAs(playerMods.First()));
AddAssert("results screen score has matching", () => (Player.GetChildScreen() as ResultsScreen)?.Score.Mods.First(), () => Is.EqualTo(playerMods.First()));
AddUntilStep("score in database", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID) != null));
AddUntilStep("databased score has correct mods", () => Realm.Run(r => r.Find<ScoreInfo>(Player.Score.ScoreInfo.ID)).Mods.First(), () => Is.EqualTo(playerMods.First()));
}
[Test] [Test]
public void TestScoreStoredLocally() public void TestScoreStoredLocally()
{ {

View File

@ -11,8 +11,10 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading; using osu.Framework.Threading;
using osu.Framework.Timing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -167,14 +169,39 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current)); AddStep("add control points", () => addControlPoints(testControlPoints, Time.Current));
} }
private void addHitObject(double time) [Test]
public void TestVeryFlowScroll()
{
const double long_time_range = 100000;
var manualClock = new ManualClock();
AddStep("set manual clock", () =>
{
manualClock.CurrentTime = 0;
scrollContainers.ForEach(c => c.Clock = new FramedClock(manualClock));
setScrollAlgorithm(ScrollVisualisationMethod.Constant);
scrollContainers.ForEach(c => c.TimeRange = long_time_range);
});
AddStep("add hit objects", () =>
{
addHitObject(long_time_range);
addHitObject(long_time_range + 100, 250);
});
AddAssert("hit objects are alive", () => playfields.All(p => p.HitObjectContainer.AliveObjects.Count() == 2));
}
private void addHitObject(double time, float size = 75)
{ {
playfields.ForEach(p => playfields.ForEach(p =>
{ {
var hitObject = new TestDrawableHitObject(time); var hitObject = new TestHitObject(size) { StartTime = time };
setAnchor(hitObject, p); var drawable = new TestDrawableHitObject(hitObject);
p.Add(hitObject); setAnchor(drawable, p);
p.Add(drawable);
}); });
} }
@ -248,6 +275,8 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
}; };
} }
protected override ScrollingHitObjectContainer CreateScrollingHitObjectContainer() => new TestScrollingHitObjectContainer();
} }
private class TestDrawableControlPoint : DrawableHitObject<HitObject> private class TestDrawableControlPoint : DrawableHitObject<HitObject>
@ -281,22 +310,41 @@ namespace osu.Game.Tests.Visual.Gameplay
} }
} }
private class TestDrawableHitObject : DrawableHitObject<HitObject> private class TestHitObject : HitObject
{ {
public TestDrawableHitObject(double time) public readonly float Size;
: base(new HitObject { StartTime = time, HitWindows = HitWindows.Empty })
{
Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f);
AutoSizeAxes = Axes.Both; public TestHitObject(float size)
{
Size = size;
}
}
private class TestDrawableHitObject : DrawableHitObject<TestHitObject>
{
public TestDrawableHitObject(TestHitObject hitObject)
: base(hitObject)
{
Origin = Anchor.Centre;
Size = new Vector2(hitObject.Size);
AddInternal(new Box AddInternal(new Box
{ {
Size = new Vector2(75), RelativeSizeAxes = Axes.Both,
Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1) Colour = new Color4(RNG.NextSingle(), RNG.NextSingle(), RNG.NextSingle(), 1)
}); });
} }
} }
private class TestScrollingHitObjectContainer : ScrollingHitObjectContainer
{
protected override RectangleF GetConservativeBoundingBox(HitObjectLifetimeEntry entry)
{
if (entry.HitObject is TestHitObject testObject)
return new RectangleF().Inflate(testObject.Size / 2);
return base.GetConservativeBoundingBox(entry);
}
}
} }
} }

View File

@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSoloGameplayLeaderboard : OsuTestScene
{
[Cached]
private readonly ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
private readonly BindableList<ScoreInfo> scores = new BindableList<ScoreInfo>();
private readonly Bindable<bool> configVisibility = new Bindable<bool>();
private SoloGameplayLeaderboard leaderboard = null!;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.BindWith(OsuSetting.GameplayLeaderboard, configVisibility);
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("clear scores", () => scores.Clear());
AddStep("create component", () =>
{
var trackingUser = new APIUser
{
Username = "local user",
Id = 2,
};
Child = leaderboard = new SoloGameplayLeaderboard(trackingUser)
{
Scores = { BindTarget = scores },
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AlwaysVisible = { Value = false },
Expanded = { Value = true },
};
});
AddStep("add scores", () => scores.AddRange(createSampleScores()));
}
[Test]
public void TestLocalUser()
{
AddSliderStep("score", 0, 1000000, 500000, v => scoreProcessor.TotalScore.Value = v);
AddSliderStep("accuracy", 0f, 1f, 0.5f, v => scoreProcessor.Accuracy.Value = v);
AddSliderStep("combo", 0, 10000, 0, v => scoreProcessor.HighestCombo.Value = v);
AddStep("toggle expanded", () => leaderboard.Expanded.Value = !leaderboard.Expanded.Value);
}
[Test]
public void TestVisibility()
{
AddStep("set config visible true", () => configVisibility.Value = true);
AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
AddStep("set config visible false", () => configVisibility.Value = false);
AddUntilStep("leaderboard not visible", () => leaderboard.Alpha == 0);
AddStep("set always visible", () => leaderboard.AlwaysVisible.Value = true);
AddUntilStep("leaderboard visible", () => leaderboard.Alpha == 1);
AddStep("set config visible true", () => configVisibility.Value = true);
AddAssert("leaderboard still visible", () => leaderboard.Alpha == 1);
}
private static List<ScoreInfo> createSampleScores()
{
return new[]
{
new ScoreInfo { User = new APIUser { Username = @"peppy" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"smoogipoo" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"spaceman_atlas" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"frenzibyte" }, TotalScore = RNG.Next(500000, 1000000) },
new ScoreInfo { User = new APIUser { Username = @"Susko3" }, TotalScore = RNG.Next(500000, 1000000) },
}.Concat(Enumerable.Range(0, 50).Select(i => new ScoreInfo { User = new APIUser { Username = $"User {i + 1}" }, TotalScore = 1000000 - i * 10000 })).ToList();
}
}
}

View File

@ -1,8 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
@ -51,13 +51,14 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test] [Test]
public void TestToggleSeeking() public void TestToggleSeeking()
{ {
DefaultSongProgress getDefaultProgress() => this.ChildrenOfType<DefaultSongProgress>().Single(); void applyToDefaultProgress(Action<DefaultSongProgress> action) =>
this.ChildrenOfType<DefaultSongProgress>().ForEach(action);
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
AddStep("hide graph", () => getDefaultProgress().ShowGraph.Value = false); AddStep("hide graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = false));
AddStep("disallow seeking", () => getDefaultProgress().AllowSeeking.Value = false); AddStep("disallow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = false));
AddStep("allow seeking", () => getDefaultProgress().AllowSeeking.Value = true); AddStep("allow seeking", () => applyToDefaultProgress(s => s.AllowSeeking.Value = true));
AddStep("show graph", () => getDefaultProgress().ShowGraph.Value = true); AddStep("show graph", () => applyToDefaultProgress(s => s.ShowGraph.Value = true));
} }
private void setHitObjects() private void setHitObjects()

View File

@ -32,6 +32,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected new OutroPlayer Player => (OutroPlayer)base.Player; protected new OutroPlayer Player => (OutroPlayer)base.Player;
private double currentBeatmapDuration;
private double currentStoryboardDuration; private double currentStoryboardDuration;
private bool showResults = true; private bool showResults = true;
@ -45,7 +46,8 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true)); AddStep("enable storyboard", () => LocalConfig.SetValue(OsuSetting.ShowStoryboard, true));
AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0)); AddStep("set dim level to 0", () => LocalConfig.SetValue<double>(OsuSetting.DimLevel, 0));
AddStep("reset fail conditions", () => currentFailConditions = (_, _) => false); AddStep("reset fail conditions", () => currentFailConditions = (_, _) => false);
AddStep("set storyboard duration to 2s", () => currentStoryboardDuration = 2000); AddStep("set beatmap duration to 0s", () => currentBeatmapDuration = 0);
AddStep("set storyboard duration to 8s", () => currentStoryboardDuration = 8000);
AddStep("set ShowResults = true", () => showResults = true); AddStep("set ShowResults = true", () => showResults = true);
} }
@ -151,6 +153,24 @@ namespace osu.Game.Tests.Visual.Gameplay
AddAssert("player exited", () => Stack.CurrentScreen == null); AddAssert("player exited", () => Stack.CurrentScreen == null);
} }
[Test]
public void TestPerformExitAfterOutro()
{
CreateTest(() =>
{
AddStep("set beatmap duration to 4s", () => currentBeatmapDuration = 4000);
AddStep("set storyboard duration to 1s", () => currentStoryboardDuration = 1000);
});
AddUntilStep("storyboard ends", () => Player.GameplayClockContainer.CurrentTime >= currentStoryboardDuration);
AddStep("exit via pause", () => Player.ExitViaPause());
AddAssert("player paused", () => !Player.IsResuming);
AddStep("resume player", () => Player.Resume());
AddUntilStep("completion set by processor", () => Player.ScoreProcessor.HasCompleted.Value);
AddUntilStep("wait for score shown", () => Player.IsScoreShown);
}
protected override bool AllowFail => true; protected override bool AllowFail => true;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset(); protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
@ -160,7 +180,7 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{ {
var beatmap = new Beatmap(); var beatmap = new Beatmap();
beatmap.HitObjects.Add(new HitCircle()); beatmap.HitObjects.Add(new HitCircle { StartTime = currentBeatmapDuration });
return beatmap; return beatmap;
} }
@ -189,7 +209,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private event Func<HealthProcessor, JudgementResult, bool> failConditions; private event Func<HealthProcessor, JudgementResult, bool> failConditions;
public OutroPlayer(Func<HealthProcessor, JudgementResult, bool> failConditions, bool showResults = true) public OutroPlayer(Func<HealthProcessor, JudgementResult, bool> failConditions, bool showResults = true)
: base(false, showResults) : base(showResults: showResults)
{ {
this.failConditions = failConditions; this.failConditions = failConditions;
} }

View File

@ -120,6 +120,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
=> AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time); => AddStep($"set user {userId} time {time}", () => clocks[userId].CurrentTime = time);
private void assertCombo(int userId, int expectedCombo) private void assertCombo(int userId, int expectedCombo)
=> AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId).Combo.Value == expectedCombo); => AddUntilStep($"player {userId} has {expectedCombo} combo", () => this.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId).Combo.Value == expectedCombo);
} }
} }

View File

@ -522,7 +522,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId); private PlayerArea getInstance(int userId) => spectatorScreen.ChildrenOfType<PlayerArea>().Single(p => p.UserId == userId);
private GameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.Id == userId); private GameplayLeaderboardScore getLeaderboardScore(int userId) => spectatorScreen.ChildrenOfType<GameplayLeaderboardScore>().Single(s => s.User?.OnlineID == userId);
private int[] getPlayerIds(int count) => Enumerable.Range(PLAYER_1_ID, count).ToArray(); private int[] getPlayerIds(int count) => Enumerable.Range(PLAYER_1_ID, count).ToArray();
} }

View File

@ -21,7 +21,7 @@ namespace osu.Game.Tests.Visual.Navigation
[Test] [Test]
public void TestEditDefaultSkin() public void TestEditDefaultSkin()
{ {
AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.DEFAULT_SKIN); AddAssert("is default skin", () => skinManager.CurrentSkinInfo.Value.ID == SkinInfo.ARGON_SKIN);
AddStep("open settings", () => { Game.Settings.Show(); }); AddStep("open settings", () => { Game.Settings.Show(); });
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Navigation
AddStep("open skin editor", () => skinEditor.Show()); AddStep("open skin editor", () => skinEditor.Show());
// Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part). // Until step required as the skin editor may take time to load (and an extra scheduled frame for the mutable part).
AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.DEFAULT_SKIN); AddUntilStep("is modified default skin", () => skinManager.CurrentSkinInfo.Value.ID != SkinInfo.ARGON_SKIN);
AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected)); AddAssert("is not protected", () => skinManager.CurrentSkinInfo.Value.PerformRead(s => !s.Protected));
AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true); AddUntilStep("export button enabled", () => Game.Settings.ChildrenOfType<SkinSection.ExportSkinButton>().SingleOrDefault()?.Enabled.Value == true);

View File

@ -9,8 +9,10 @@ using NUnit.Framework;
using osu.Framework.Screens; using osu.Framework.Screens;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online.API; using osu.Game.Online.API;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Catch;
using osu.Game.Rulesets.Mania; using osu.Game.Rulesets.Mania;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Scoring; using osu.Game.Scoring;
@ -92,6 +94,31 @@ namespace osu.Game.Tests.Visual.Navigation
returnToMenu(); returnToMenu();
} }
[Test]
public void TestFromSongSelectWithFilter([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("filter to nothing", () => ((PlaySongSelect)Game.ScreenStack.CurrentScreen).FilterControl.CurrentTextSearch.Value = "fdsajkl;fgewq");
AddUntilStep("wait for no results", () => Beatmap.IsDefault);
var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
}
[Test]
public void TestFromSongSelectWithConvertRulesetChange([Values] ScorePresentType type)
{
AddStep("enter song select", () => Game.ChildrenOfType<ButtonSystem>().Single().OnSolo.Invoke());
AddUntilStep("song select is current", () => Game.ScreenStack.CurrentScreen is PlaySongSelect songSelect && songSelect.BeatmapSetsLoaded);
AddStep("set convert to false", () => Game.LocalConfig.SetValue(OsuSetting.ShowConvertedBeatmaps, false));
var firstImport = importScore(1, new CatchRuleset().RulesetInfo);
presentAndConfirm(firstImport, type);
}
[Test] [Test]
public void TestFromSongSelect([Values] ScorePresentType type) public void TestFromSongSelect([Values] ScorePresentType type)
{ {

View File

@ -29,11 +29,7 @@ namespace osu.Game.Tests.Visual.Settings
{ {
Child = textBox = new SettingsTextBox Child = textBox = new SettingsTextBox
{ {
Current = new Bindable<string> Current = new Bindable<string>("test")
{
Default = "test",
Value = "test"
}
}; };
}); });
AddUntilStep("wait for loaded", () => textBox.IsLoaded); AddUntilStep("wait for loaded", () => textBox.IsLoaded);
@ -59,11 +55,7 @@ namespace osu.Game.Tests.Visual.Settings
{ {
Child = textBox = new SettingsTextBox Child = textBox = new SettingsTextBox
{ {
Current = new Bindable<string> Current = new Bindable<string>("test")
{
Default = "test",
Value = "test"
}
}; };
}); });
AddUntilStep("wait for loaded", () => textBox.IsLoaded); AddUntilStep("wait for loaded", () => textBox.IsLoaded);

View File

@ -67,11 +67,7 @@ namespace osu.Game.Tests.Visual.Settings
}; };
[SettingSource("Sample number textbox", "Textbox number entry", SettingControlType = typeof(SettingsNumberBox))] [SettingSource("Sample number textbox", "Textbox number entry", SettingControlType = typeof(SettingsNumberBox))]
public Bindable<int?> IntTextBoxBindable { get; } = new Bindable<int?> public Bindable<int?> IntTextBoxBindable { get; } = new Bindable<int?>();
{
Default = null,
Value = null
};
} }
private enum TestEnum private enum TestEnum

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@ -36,10 +34,9 @@ namespace osu.Game.Tests.Visual.SongSelect
[Cached(typeof(IDialogOverlay))] [Cached(typeof(IDialogOverlay))]
private readonly DialogOverlay dialogOverlay; private readonly DialogOverlay dialogOverlay;
private ScoreManager scoreManager; private ScoreManager scoreManager = null!;
private RulesetStore rulesetStore = null!;
private RulesetStore rulesetStore; private BeatmapManager beatmapManager = null!;
private BeatmapManager beatmapManager;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{ {
@ -74,7 +71,7 @@ namespace osu.Game.Tests.Visual.SongSelect
[Test] [Test]
public void TestLocalScoresDisplay() public void TestLocalScoresDisplay()
{ {
BeatmapInfo beatmapInfo = null; BeatmapInfo beatmapInfo = null!;
AddStep(@"Set scope", () => leaderboard.Scope = BeatmapLeaderboardScope.Local); AddStep(@"Set scope", () => leaderboard.Scope = BeatmapLeaderboardScope.Local);
@ -387,7 +384,7 @@ namespace osu.Game.Tests.Visual.SongSelect
private class FailableLeaderboard : BeatmapLeaderboard private class FailableLeaderboard : BeatmapLeaderboard
{ {
public new void SetErrorState(LeaderboardState state) => base.SetErrorState(state); public new void SetErrorState(LeaderboardState state) => base.SetErrorState(state);
public new void SetScores(IEnumerable<ScoreInfo> scores, ScoreInfo userScore = default) => base.SetScores(scores, userScore); public new void SetScores(IEnumerable<ScoreInfo>? scores, ScoreInfo? userScore = null) => base.SetScores(scores, userScore);
} }
} }
} }

View File

@ -163,7 +163,7 @@ namespace osu.Game.Tests.Visual.UserInterface
InputManager.PressButton(MouseButton.Left); InputManager.PressButton(MouseButton.Left);
}); });
AddUntilStep("wait for fetch", () => leaderboard.Scores != null); AddUntilStep("wait for fetch", () => leaderboard.Scores.Any());
AddUntilStep("score removed from leaderboard", () => leaderboard.Scores.All(s => s.OnlineID != scoreBeingDeleted.OnlineID)); AddUntilStep("score removed from leaderboard", () => leaderboard.Scores.All(s => s.OnlineID != scoreBeingDeleted.OnlineID));
// "Clean up" // "Clean up"
@ -174,7 +174,7 @@ namespace osu.Game.Tests.Visual.UserInterface
public void TestDeleteViaDatabase() public void TestDeleteViaDatabase()
{ {
AddStep("delete top score", () => scoreManager.Delete(importedScores[0])); AddStep("delete top score", () => scoreManager.Delete(importedScores[0]));
AddUntilStep("wait for fetch", () => leaderboard.Scores != null); AddUntilStep("wait for fetch", () => leaderboard.Scores.Any());
AddUntilStep("score removed from leaderboard", () => leaderboard.Scores.All(s => s.OnlineID != importedScores[0].OnlineID)); AddUntilStep("score removed from leaderboard", () => leaderboard.Scores.All(s => s.OnlineID != importedScores[0].OnlineID));
} }
} }

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
@ -10,6 +11,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils; using osu.Framework.Utils;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Notifications; using osu.Game.Overlays.Notifications;
using osu.Game.Updater; using osu.Game.Updater;
@ -32,6 +34,8 @@ namespace osu.Game.Tests.Visual.UserInterface
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
InputManager.MoveMouseTo(Vector2.Zero);
TimeToCompleteProgress = 2000; TimeToCompleteProgress = 2000;
progressingNotifications.Clear(); progressingNotifications.Clear();
@ -103,9 +107,9 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("start drag", () => AddStep("start drag", () =>
{ {
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single()); InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
InputManager.PressButton(MouseButton.Left); InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(notification.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0)); InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
}); });
AddStep("fling away", () => AddStep("fling away", () =>
@ -119,6 +123,45 @@ namespace osu.Game.Tests.Visual.UserInterface
AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0); AddAssert("unread count zero", () => notificationOverlay.UnreadCount.Value == 0);
} }
[Test]
public void TestProgressNotificationCantBeFlung()
{
bool activated = false;
ProgressNotification notification = null!;
AddStep("post", () =>
{
activated = false;
notificationOverlay.Post(notification = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
Activated = () => activated = true,
});
progressingNotifications.Add(notification);
});
AddStep("start drag", () =>
{
InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single());
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<Notification>().Single().ScreenSpaceDrawQuad.Centre + new Vector2(-500, 0));
});
AddStep("attempt fling", () =>
{
InputManager.ReleaseButton(MouseButton.Left);
});
AddUntilStep("was not closed", () => !notification.WasClosed);
AddUntilStep("was not cancelled", () => notification.State == ProgressNotificationState.Active);
AddAssert("was not activated", () => !activated);
AddStep("reset mouse position", () => InputManager.MoveMouseTo(Vector2.Zero));
AddUntilStep("was completed", () => notification.State == ProgressNotificationState.Completed);
}
[Test] [Test]
public void TestDismissWithoutActivationCloseButton() public void TestDismissWithoutActivationCloseButton()
{ {
@ -228,6 +271,31 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent); AddUntilStep("wait overlay not present", () => !notificationOverlay.IsPresent);
} }
[Test]
public void TestProgressClick()
{
ProgressNotification notification = null!;
AddStep("add progress notification", () =>
{
notification = new ProgressNotification
{
Text = @"Uploading to BSS...",
CompletionText = "Uploaded to BSS!",
};
notificationOverlay.Post(notification);
progressingNotifications.Add(notification);
});
AddStep("hover over notification", () => InputManager.MoveMouseTo(notificationOverlay.ChildrenOfType<ProgressNotification>().Single()));
AddStep("left click", () => InputManager.Click(MouseButton.Left));
AddAssert("not cancelled", () => notification.State == ProgressNotificationState.Active);
AddStep("right click", () => InputManager.Click(MouseButton.Right));
AddAssert("cancelled", () => notification.State == ProgressNotificationState.Cancelled);
}
[Test] [Test]
public void TestCompleteProgress() public void TestCompleteProgress()
{ {
@ -299,7 +367,7 @@ namespace osu.Game.Tests.Visual.UserInterface
{ {
SimpleNotification notification = null!; SimpleNotification notification = null!;
AddStep(@"post", () => notificationOverlay.Post(notification = new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" })); AddStep(@"post", () => notificationOverlay.Post(notification = new BackgroundNotification { Text = @"Welcome to osu!. Enjoy your stay!" }));
AddUntilStep("check is toast", () => !notification.IsInToastTray); AddUntilStep("check is toast", () => notification.IsInToastTray);
AddAssert("light is not visible", () => notification.ChildrenOfType<Notification.NotificationLight>().Single().Alpha == 0); AddAssert("light is not visible", () => notification.ChildrenOfType<Notification.NotificationLight>().Single().Alpha == 0);
AddUntilStep("wait for forward to overlay", () => !notification.IsInToastTray); AddUntilStep("wait for forward to overlay", () => !notification.IsInToastTray);
@ -424,11 +492,19 @@ namespace osu.Game.Tests.Visual.UserInterface
AddRepeatStep("send barrage", sendBarrage, 10); AddRepeatStep("send barrage", sendBarrage, 10);
} }
[Test]
public void TestServerShuttingDownNotification()
{
AddStep("post with 5 seconds", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromSeconds(5))));
AddStep("post with 30 seconds", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromSeconds(30))));
AddStep("post with 6 hours", () => notificationOverlay.Post(new ServerShutdownNotification(TimeSpan.FromHours(6))));
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed); progressingNotifications.RemoveAll(n => n.State == ProgressNotificationState.Completed && n.WasClosed);
if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3) if (progressingNotifications.Count(n => n.State == ProgressNotificationState.Active) < 3)
{ {

View File

@ -24,7 +24,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1) public readonly BindableDouble SliderVelocityBindable = new BindableDouble(1)
{ {
Precision = 0.01, Precision = 0.01,
Default = 1,
MinValue = 0.1, MinValue = 0.1,
MaxValue = 10 MaxValue = 10
}; };

View File

@ -28,7 +28,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public readonly BindableDouble ScrollSpeedBindable = new BindableDouble(1) public readonly BindableDouble ScrollSpeedBindable = new BindableDouble(1)
{ {
Precision = 0.01, Precision = 0.01,
Default = 1,
MinValue = 0.01, MinValue = 0.01,
MaxValue = 10 MaxValue = 10
}; };

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