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Move and correct xmldoc to interfaces
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84e526a2d9
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@ -12,14 +12,22 @@ namespace osu.Game.Database
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public interface ICanAcceptFiles
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public interface ICanAcceptFiles
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{
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{
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/// <summary>
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/// <summary>
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/// Import the specified paths.
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/// Import one or more items from filesystem <paramref name="paths"/>.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// This will be treated as a low priority batch import if more than one path is specified.
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/// This will post notifications tracking progress.
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/// </remarks>
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/// <param name="paths">The files which should be imported.</param>
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/// <param name="paths">The files which should be imported.</param>
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Task Import(params string[] paths);
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Task Import(params string[] paths);
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/// <summary>
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/// <summary>
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/// Import the specified files from the given import tasks.
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/// Import the specified files from the given import tasks.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// This will be treated as a low priority batch import if more than one path is specified.
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/// This will post notifications tracking progress.
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/// </remarks>
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/// <param name="tasks">The import tasks from which the files should be imported.</param>
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/// <param name="tasks">The import tasks from which the files should be imported.</param>
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Task Import(params ImportTask[] tasks);
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Task Import(params ImportTask[] tasks);
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@ -78,14 +78,6 @@ namespace osu.Game.Stores
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Files = new RealmFileStore(realm, storage);
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Files = new RealmFileStore(realm, storage);
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}
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}
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/// <summary>
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/// Import one or more <typeparamref name="TModel"/> items from filesystem <paramref name="paths"/>.
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/// </summary>
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/// <remarks>
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/// This will be treated as a low priority import if more than one path is specified; use <see cref="Import(ImportTask[])"/> to always import at standard priority.
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/// This will post notifications tracking progress.
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/// </remarks>
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/// <param name="paths">One or more archive locations on disk.</param>
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public Task Import(params string[] paths)
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public Task Import(params string[] paths)
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{
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{
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var notification = new ProgressNotification { State = ProgressNotificationState.Active };
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var notification = new ProgressNotification { State = ProgressNotificationState.Active };
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