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Wait for match type changes in team versus test
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@ -77,7 +77,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddAssert("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddAssert("user state arrived", () => client.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
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}
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@ -162,13 +162,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddAssert("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
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AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
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AddUntilStep("team displays are not displaying teams", () => multiplayerScreenStack.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
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AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
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AddAssert("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
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AddUntilStep("team displays are displaying teams", () => multiplayerScreenStack.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
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}
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