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Rename updatePresence() => schedulePresenceUpdate()

The method doesn't actually update anything by itself, and I want to
free up the `updatePresence()` name for the actual update.
This commit is contained in:
Bartłomiej Dach 2024-03-25 17:57:13 +01:00
parent 3db88fbcea
commit e95f29cf4b
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@ -94,10 +94,10 @@ namespace osu.Desktop
activity.BindTo(u.NewValue.Activity); activity.BindTo(u.NewValue.Activity);
}, true); }, true);
ruleset.BindValueChanged(_ => updatePresence()); ruleset.BindValueChanged(_ => schedulePresenceUpdate());
status.BindValueChanged(_ => updatePresence()); status.BindValueChanged(_ => schedulePresenceUpdate());
activity.BindValueChanged(_ => updatePresence()); activity.BindValueChanged(_ => schedulePresenceUpdate());
privacyMode.BindValueChanged(_ => updatePresence()); privacyMode.BindValueChanged(_ => schedulePresenceUpdate());
multiplayerClient.RoomUpdated += onRoomUpdated; multiplayerClient.RoomUpdated += onRoomUpdated;
client.Initialize(); client.Initialize();
@ -111,14 +111,14 @@ namespace osu.Desktop
if (client.CurrentPresence != null) if (client.CurrentPresence != null)
client.SetPresence(null); client.SetPresence(null);
updatePresence(); schedulePresenceUpdate();
} }
private void onRoomUpdated() => updatePresence(); private void onRoomUpdated() => schedulePresenceUpdate();
private ScheduledDelegate? presenceUpdateDelegate; private ScheduledDelegate? presenceUpdateDelegate;
private void updatePresence() private void schedulePresenceUpdate()
{ {
presenceUpdateDelegate?.Cancel(); presenceUpdateDelegate?.Cancel();
presenceUpdateDelegate = Scheduler.AddDelayed(() => presenceUpdateDelegate = Scheduler.AddDelayed(() =>