diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs index ac228b0a32..87ab12248f 100644 --- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs +++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs @@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty // Total number of strains in a map can vary by clockrate, and this needs to be corrected for. aimDifficultyStrainCount = (int)(aimDifficultyStrainCount * clockRate); - speedDifficultyStrainCount = (int)(aimDifficultyStrainCount * clockRate); + speedDifficultyStrainCount = (int)(speedDifficultyStrainCount * clockRate); if (mods.Any(h => h is OsuModRelax)) speedRating = 0.0;