mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 11:07:52 +08:00
Fix incorrect application layer causing completely discoloured circles
This commit is contained in:
parent
0d1046ed83
commit
e9571be4ab
@ -30,8 +30,8 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
|
|
||||||
private readonly bool hasNumber;
|
private readonly bool hasNumber;
|
||||||
|
|
||||||
protected Drawable CircleSprite = null!;
|
protected LegacyKiaiFlashingDrawable CircleSprite = null!;
|
||||||
protected Drawable OverlaySprite = null!;
|
protected LegacyKiaiFlashingDrawable OverlaySprite = null!;
|
||||||
|
|
||||||
protected Container OverlayLayer { get; private set; } = null!;
|
protected Container OverlayLayer { get; private set; } = null!;
|
||||||
|
|
||||||
@ -66,29 +66,17 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
|
// at this point, any further texture fetches should be correctly using the priority source if the base texture was retrieved using it.
|
||||||
// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
|
// the conditional above handles the case where a sliderendcircle.png is retrieved from the skin, but sliderendcircleoverlay.png doesn't exist.
|
||||||
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
|
// expected behaviour in this scenario is not showing the overlay, rather than using hitcircleoverlay.png.
|
||||||
|
|
||||||
Color4 objectColour = drawableOsuObject!.AccentColour.Value;
|
|
||||||
int add = Math.Max(25, 300 - (int)(objectColour.R * 255) - (int)(objectColour.G * 255) - (int)(objectColour.B * 255));
|
|
||||||
|
|
||||||
Color4 finalColour = new Color4(
|
|
||||||
(byte)Math.Min((byte)(objectColour.R * 255) + add, 255),
|
|
||||||
(byte)Math.Min((byte)(objectColour.G * 255) + add, 255),
|
|
||||||
(byte)Math.Min((byte)(objectColour.B * 255) + add, 255),
|
|
||||||
255);
|
|
||||||
|
|
||||||
InternalChildren = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) })
|
CircleSprite = new LegacyKiaiFlashingDrawable(() => new Sprite { Texture = skin.GetTexture(circleName) })
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Colour = finalColour,
|
|
||||||
},
|
},
|
||||||
OverlayLayer = new Container
|
OverlayLayer = new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Colour = finalColour,
|
|
||||||
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d))
|
Child = OverlaySprite = new LegacyKiaiFlashingDrawable(() => skin.GetAnimation(@$"{circleName}overlay", true, true, frameLength: 1000 / 2d))
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -126,7 +114,21 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
accentColour.BindValueChanged(colour => CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
|
accentColour.BindValueChanged(colour =>
|
||||||
|
{
|
||||||
|
Color4 objectColour = colour.NewValue;
|
||||||
|
int add = Math.Max(25, 300 - (int)(objectColour.R * 255) - (int)(objectColour.G * 255) - (int)(objectColour.B * 255));
|
||||||
|
|
||||||
|
var kiaiTintColour = new Color4(
|
||||||
|
(byte)Math.Min((byte)(objectColour.R * 255) + add, 255),
|
||||||
|
(byte)Math.Min((byte)(objectColour.G * 255) + add, 255),
|
||||||
|
(byte)Math.Min((byte)(objectColour.B * 255) + add, 255),
|
||||||
|
255);
|
||||||
|
|
||||||
|
CircleSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue);
|
||||||
|
OverlaySprite.KiaiGlowColour = CircleSprite.KiaiGlowColour = LegacyColourCompatibility.DisallowZeroAlpha(kiaiTintColour);
|
||||||
|
}, true);
|
||||||
|
|
||||||
if (hasNumber)
|
if (hasNumber)
|
||||||
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
indexInCurrentCombo.BindValueChanged(index => hitCircleText.Text = (index.NewValue + 1).ToString(), true);
|
||||||
|
|
||||||
|
@ -6,11 +6,18 @@ using osu.Framework.Audio.Track;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Skinning
|
namespace osu.Game.Skinning
|
||||||
{
|
{
|
||||||
public partial class LegacyKiaiFlashingDrawable : BeatSyncedContainer
|
public partial class LegacyKiaiFlashingDrawable : BeatSyncedContainer
|
||||||
{
|
{
|
||||||
|
public Color4 KiaiGlowColour
|
||||||
|
{
|
||||||
|
get => flashingDrawable.Colour;
|
||||||
|
set => flashingDrawable.Colour = value;
|
||||||
|
}
|
||||||
|
|
||||||
private readonly Drawable flashingDrawable;
|
private readonly Drawable flashingDrawable;
|
||||||
|
|
||||||
private const float flash_opacity = 0.3f;
|
private const float flash_opacity = 0.3f;
|
||||||
|
Loading…
Reference in New Issue
Block a user