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Move shared inner classes to separate files
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parent
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@ -5,12 +5,8 @@ using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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@ -38,103 +34,5 @@ namespace osu.Game.Graphics.UserInterfaceV2
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protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuDirectorySelectorDirectory(directory, displayName);
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protected override void NotifySelectionError() => this.FlashColour(Colour4.Red, 300);
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internal class OsuDirectorySelectorBreadcrumbDisplay : DirectorySelectorBreadcrumbDisplay
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{
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protected override DirectorySelectorDirectory CreateRootDirectoryItem() => new OsuBreadcrumbDisplayComputer();
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protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuBreadcrumbDisplayDirectory(directory, displayName);
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[BackgroundDependencyLoader]
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private void load()
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{
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Height = 50;
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}
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private class OsuBreadcrumbDisplayComputer : OsuBreadcrumbDisplayDirectory
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{
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protected override IconUsage? Icon => null;
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public OsuBreadcrumbDisplayComputer()
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: base(null, "Computer")
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{
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}
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}
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private class OsuBreadcrumbDisplayDirectory : OsuDirectorySelectorDirectory
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{
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public OsuBreadcrumbDisplayDirectory(DirectoryInfo directory, string displayName = null)
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: base(directory, displayName)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.Add(new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(FONT_SIZE / 2)
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});
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}
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protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? base.Icon : null;
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}
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}
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internal class OsuDirectorySelectorParentDirectory : OsuDirectorySelectorDirectory
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{
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protected override IconUsage? Icon => FontAwesome.Solid.Folder;
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public OsuDirectorySelectorParentDirectory(DirectoryInfo directory)
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: base(directory, "..")
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{
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}
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}
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internal class OsuDirectorySelectorDirectory : DirectorySelectorDirectory
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{
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public OsuDirectorySelectorDirectory(DirectoryInfo directory, string displayName = null)
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: base(directory, displayName)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AutoSizeAxes = Axes.X;
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Flow.Height = ITEM_HEIGHT;
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AddInternal(new OsuDirectorySelectorItemBackground
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{
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Depth = 1
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});
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}
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protected override SpriteText CreateSpriteText() => new OsuSpriteText();
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protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
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? FontAwesome.Solid.Database
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: FontAwesome.Regular.Folder;
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}
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internal class OsuDirectorySelectorItemBackground : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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InternalChild = new Box
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{
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Colour = colours.GreySeafoamDarker,
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RelativeSizeAxes = Axes.Both,
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};
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}
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}
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}
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}
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@ -0,0 +1,64 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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using osuTK;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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internal class OsuDirectorySelectorBreadcrumbDisplay : DirectorySelectorBreadcrumbDisplay
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{
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protected override Drawable CreateCaption() => new OsuSpriteText
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{
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Text = "Current Directory: ",
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Font = OsuFont.Default.With(size: OsuDirectorySelector.ITEM_HEIGHT),
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};
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protected override DirectorySelectorDirectory CreateRootDirectoryItem() => new OsuBreadcrumbDisplayComputer();
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protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuBreadcrumbDisplayDirectory(directory, displayName);
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[BackgroundDependencyLoader]
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private void load()
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{
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Height = 50;
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}
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private class OsuBreadcrumbDisplayComputer : OsuBreadcrumbDisplayDirectory
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{
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protected override IconUsage? Icon => null;
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public OsuBreadcrumbDisplayComputer()
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: base(null, "Computer")
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{
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}
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}
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private class OsuBreadcrumbDisplayDirectory : OsuDirectorySelectorDirectory
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{
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public OsuBreadcrumbDisplayDirectory(DirectoryInfo directory, string displayName = null)
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: base(directory, displayName)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.Add(new SpriteIcon
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{
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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Icon = FontAwesome.Solid.ChevronRight,
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Size = new Vector2(FONT_SIZE / 2)
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});
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}
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protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? base.Icon : null;
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}
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}
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}
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@ -0,0 +1,58 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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internal class OsuDirectorySelectorDirectory : DirectorySelectorDirectory
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{
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public OsuDirectorySelectorDirectory(DirectoryInfo directory, string displayName = null)
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: base(directory, displayName)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Flow.AutoSizeAxes = Axes.X;
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Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
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AddInternal(new Background
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{
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Depth = 1
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});
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}
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protected override SpriteText CreateSpriteText() => new OsuSpriteText();
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protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
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? FontAwesome.Solid.Database
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: FontAwesome.Regular.Folder;
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internal class Background : CompositeDrawable
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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CornerRadius = 5;
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InternalChild = new Box
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{
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Colour = colours.GreySeafoamDarker,
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RelativeSizeAxes = Axes.Both,
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};
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}
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}
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}
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}
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@ -0,0 +1,18 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.IO;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterfaceV2
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{
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internal class OsuDirectorySelectorParentDirectory : OsuDirectorySelectorDirectory
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{
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protected override IconUsage? Icon => FontAwesome.Solid.Folder;
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public OsuDirectorySelectorParentDirectory(DirectoryInfo directory)
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: base(directory, "..")
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{
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}
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}
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}
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@ -27,11 +27,11 @@ namespace osu.Game.Graphics.UserInterfaceV2
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protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
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protected override DirectorySelectorBreadcrumbDisplay CreateBreadcrumb() => new OsuDirectorySelector.OsuDirectorySelectorBreadcrumbDisplay();
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protected override DirectorySelectorBreadcrumbDisplay CreateBreadcrumb() => new OsuDirectorySelectorBreadcrumbDisplay();
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protected override DirectorySelectorDirectory CreateParentDirectoryItem(DirectoryInfo directory) => new OsuDirectorySelector.OsuDirectorySelectorParentDirectory(directory);
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protected override DirectorySelectorDirectory CreateParentDirectoryItem(DirectoryInfo directory) => new OsuDirectorySelectorParentDirectory(directory);
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protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuDirectorySelector.OsuDirectorySelectorDirectory(directory, displayName);
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protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuDirectorySelectorDirectory(directory, displayName);
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protected override DirectoryListingFile CreateFileItem(FileInfo file) => new OsuDirectoryListingFile(file);
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@ -50,7 +50,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
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Flow.AutoSizeAxes = Axes.X;
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Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
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AddInternal(new OsuDirectorySelector.OsuDirectorySelectorItemBackground
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AddInternal(new OsuDirectorySelectorDirectory.Background
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{
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Depth = 1
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});
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