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Merge pull request #7780 from voidedWarranties/difficultyadjust-order

Fix order and naming of Difficulty Adjust sliders
This commit is contained in:
Dean Herbert 2020-02-13 15:55:00 +09:00 committed by GitHub
commit e941f6c4dd
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 34 additions and 7 deletions

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Fruit Size", "Override a beatmap's set CS.")]
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Mods
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Mods
{
public class OsuModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Circle Size", "Override a beatmap's set CS.")]
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
public BindableNumber<float> CircleSize { get; } = new BindableFloat
{
Precision = 0.1f,
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Mods
Value = 5,
};
[SettingSource("Approach Rate", "Override a beatmap's set AR.")]
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> ApproachRate { get; } = new BindableFloat
{
Precision = 0.1f,

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@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using JetBrains.Annotations;
using osu.Framework.Bindables;
@ -16,6 +17,10 @@ namespace osu.Game.Configuration
/// An attribute to mark a bindable as being exposed to the user via settings controls.
/// Can be used in conjunction with <see cref="SettingSourceExtensions.CreateSettingsControls"/> to automatically create UI controls.
/// </summary>
/// <remarks>
/// All controls with <see cref="OrderPosition"/> set will be placed first in ascending order.
/// All controls with no <see cref="OrderPosition"/> will come afterward in default order.
/// </remarks>
[MeansImplicitUse]
[AttributeUsage(AttributeTargets.Property)]
public class SettingSourceAttribute : Attribute
@ -24,18 +29,26 @@ namespace osu.Game.Configuration
public string Description { get; }
public int? OrderPosition { get; }
public SettingSourceAttribute(string label, string description = null)
{
Label = label ?? string.Empty;
Description = description ?? string.Empty;
}
public SettingSourceAttribute(string label, string description, int orderPosition)
: this(label, description)
{
OrderPosition = orderPosition;
}
}
public static class SettingSourceExtensions
{
public static IEnumerable<Drawable> CreateSettingsControls(this object obj)
{
foreach (var (attr, property) in obj.GetSettingsSourceProperties())
foreach (var (attr, property) in obj.GetOrderedSettingsSourceProperties())
{
object value = property.GetValue(obj);
@ -116,5 +129,15 @@ namespace osu.Game.Configuration
yield return (attr, property);
}
}
public static IEnumerable<(SettingSourceAttribute, PropertyInfo)> GetOrderedSettingsSourceProperties(this object obj)
{
var original = obj.GetSettingsSourceProperties();
var orderedRelative = original.Where(attr => attr.Item1.OrderPosition != null).OrderBy(attr => attr.Item1.OrderPosition);
var unordered = original.Except(orderedRelative);
return orderedRelative.Concat(unordered);
}
}
}

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@ -28,7 +28,11 @@ namespace osu.Game.Rulesets.Mods
public override Type[] IncompatibleMods => new[] { typeof(ModEasy), typeof(ModHardRock) };
[SettingSource("Drain Rate", "Override a beatmap's set HP.")]
protected const int FIRST_SETTING_ORDER = 1;
protected const int LAST_SETTING_ORDER = 2;
[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
public BindableNumber<float> DrainRate { get; } = new BindableFloat
{
Precision = 0.1f,
@ -38,7 +42,7 @@ namespace osu.Game.Rulesets.Mods
Value = 5,
};
[SettingSource("Overall Difficulty", "Override a beatmap's set OD.")]
[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloat
{
Precision = 0.1f,