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Add failing tests

This commit is contained in:
Bartłomiej Dach 2020-02-01 16:08:24 +01:00
parent a74d22d9e5
commit e90ae667b7

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@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.SongSelect
BaseDifficulty = new BeatmapDifficulty
{
CircleSize = 7.2f,
DrainRate = 1,
DrainRate = 3,
OverallDifficulty = 5.7f,
ApproachRate = 3.5f
},
@ -55,10 +55,10 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("no mods selected", () => SelectedMods.Value = Array.Empty<Mod>());
AddAssert("first bar text is Circle Size", () => advancedStats.ChildrenOfType<SpriteText>().First().Text == "Circle Size");
AddAssert("circle size bar is white", () => advancedStats.FirstValue.ModBar.AccentColour == Color4.White);
AddAssert("HP drain bar is white", () => advancedStats.HpDrain.ModBar.AccentColour == Color4.White);
AddAssert("accuracy bar is white", () => advancedStats.Accuracy.ModBar.AccentColour == Color4.White);
AddAssert("approach rate bar is white", () => advancedStats.ApproachRate.ModBar.AccentColour == Color4.White);
AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain));
AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate));
}
[Test]
@ -91,10 +91,10 @@ namespace osu.Game.Tests.Visual.SongSelect
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
});
AddAssert("circle size bar is blue", () => advancedStats.FirstValue.ModBar.AccentColour == colours.BlueDark);
AddAssert("HP drain bar is blue", () => advancedStats.HpDrain.ModBar.AccentColour == colours.BlueDark);
AddAssert("accuracy bar is blue", () => advancedStats.Accuracy.ModBar.AccentColour == colours.BlueDark);
AddAssert("approach rate bar is blue", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.BlueDark);
AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue));
AddAssert("HP drain bar is blue", () => barIsBlue(advancedStats.HpDrain));
AddAssert("accuracy bar is blue", () => barIsBlue(advancedStats.Accuracy));
AddAssert("approach rate bar is blue", () => barIsBlue(advancedStats.ApproachRate));
}
[Test]
@ -108,12 +108,62 @@ namespace osu.Game.Tests.Visual.SongSelect
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
});
AddAssert("circle size bar is red", () => advancedStats.FirstValue.ModBar.AccentColour == colours.Red);
AddAssert("HP drain bar is red", () => advancedStats.HpDrain.ModBar.AccentColour == colours.Red);
AddAssert("accuracy bar is red", () => advancedStats.Accuracy.ModBar.AccentColour == colours.Red);
AddAssert("approach rate bar is red", () => advancedStats.ApproachRate.ModBar.AccentColour == colours.Red);
AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue));
AddAssert("HP drain bar is red", () => barIsRed(advancedStats.HpDrain));
AddAssert("accuracy bar is red", () => barIsRed(advancedStats.Accuracy));
AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate));
}
[Test]
public void TestUnchangedDifficultyAdjustMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select unchanged Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
SelectedMods.Value = new[] { difficultyAdjustMod };
});
AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
AddAssert("HP drain bar is white", () => barIsWhite(advancedStats.HpDrain));
AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
AddAssert("approach rate bar is white", () => barIsWhite(advancedStats.ApproachRate));
}
[Test]
public void TestChangedDifficultyAdjustMod()
{
AddStep("set beatmap", () => advancedStats.Beatmap = exampleBeatmapInfo);
AddStep("select changed Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
var adjustedDifficulty = new BeatmapDifficulty
{
CircleSize = originalDifficulty.CircleSize,
DrainRate = originalDifficulty.DrainRate - 0.5f,
OverallDifficulty = originalDifficulty.OverallDifficulty,
ApproachRate = originalDifficulty.ApproachRate + 2.2f,
};
difficultyAdjustMod.ReadFromDifficulty(adjustedDifficulty);
SelectedMods.Value = new[] { difficultyAdjustMod };
});
AddAssert("circle size bar is white", () => barIsWhite(advancedStats.FirstValue));
AddAssert("drain rate bar is blue", () => barIsBlue(advancedStats.HpDrain));
AddAssert("accuracy bar is white", () => barIsWhite(advancedStats.Accuracy));
AddAssert("approach rate bar is red", () => barIsRed(advancedStats.ApproachRate));
}
private bool barIsWhite(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == Color4.White;
private bool barIsBlue(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.BlueDark;
private bool barIsRed(AdvancedStats.StatisticRow row) => row.ModBar.AccentColour == colours.Red;
private class TestAdvancedStats : AdvancedStats
{
public new StatisticRow FirstValue => base.FirstValue;