From e908b80359bddde15cc0ca87fedb6bb512d5f065 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bart=C5=82omiej=20Dach?= Date: Mon, 25 Aug 2025 14:20:05 +0200 Subject: [PATCH] Fix aim error meter applying incorrect scaling constant in relative mode Closes https://github.com/ppy/osu/issues/34769 Visible (and easiest to check) in test scene. --- osu.Game.Rulesets.Osu/HUD/AimErrorMeter.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/HUD/AimErrorMeter.cs b/osu.Game.Rulesets.Osu/HUD/AimErrorMeter.cs index 8b3d505439..46593a56bb 100644 --- a/osu.Game.Rulesets.Osu/HUD/AimErrorMeter.cs +++ b/osu.Game.Rulesets.Osu/HUD/AimErrorMeter.cs @@ -323,7 +323,7 @@ namespace osu.Game.Rulesets.Osu.HUD if (PositionDisplayStyle.Value == PositionDisplay.Normalised && lastObjectPosition != null) { hitPosition = AccuracyHeatmap.FindRelativeHitPosition(lastObjectPosition.Value, ((OsuHitObject)circleJudgement.HitObject).StackedEndPosition, - circleJudgement.CursorPositionAtHit.Value, objectRadius, 45) * 0.5f; + circleJudgement.CursorPositionAtHit.Value, objectRadius, 45) * (inner_portion / 2); } else {