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Merge pull request #17776 from frenzibyte/dangerous-dialog-button-bounds
Fix dialog dangerous button being clickable at edges
This commit is contained in:
commit
e901857610
@ -4,25 +4,58 @@
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Testing;
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using osu.Game.Overlays.Dialog;
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using osu.Game.Overlays.Dialog;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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[TestFixture]
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public class TestScenePopupDialog : OsuManualInputManagerTestScene
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public class TestScenePopupDialog : OsuTestScene
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{
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{
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public TestScenePopupDialog()
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private TestPopupDialog dialog;
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[SetUpSteps]
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public void SetUpSteps()
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{
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{
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AddStep("new popup", () =>
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AddStep("new popup", () =>
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Add(new TestPopupDialog
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{
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Add(dialog = new TestPopupDialog
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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State = { Value = Framework.Graphics.Containers.Visibility.Visible },
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State = { Value = Framework.Graphics.Containers.Visibility.Visible },
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}));
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});
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});
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}
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[Test]
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public void TestDangerousButton([Values(false, true)] bool atEdge)
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{
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if (atEdge)
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{
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AddStep("move mouse to button edge", () =>
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{
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var dangerousButtonQuad = dialog.DangerousButton.ScreenSpaceDrawQuad;
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InputManager.MoveMouseTo(new Vector2(dangerousButtonQuad.TopLeft.X + 5, dangerousButtonQuad.Centre.Y));
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});
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}
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else
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AddStep("move mouse to button", () => InputManager.MoveMouseTo(dialog.DangerousButton));
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AddStep("click button", () => InputManager.Click(MouseButton.Left));
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AddAssert("action not invoked", () => !dialog.DangerousButtonInvoked);
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AddStep("hold button", () => InputManager.PressButton(MouseButton.Left));
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AddUntilStep("action invoked", () => dialog.DangerousButtonInvoked);
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AddStep("release button", () => InputManager.ReleaseButton(MouseButton.Left));
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}
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}
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private class TestPopupDialog : PopupDialog
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private class TestPopupDialog : PopupDialog
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{
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{
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public PopupDialogDangerousButton DangerousButton { get; }
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public bool DangerousButtonInvoked;
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public TestPopupDialog()
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public TestPopupDialog()
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{
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{
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Icon = FontAwesome.Solid.AssistiveListeningSystems;
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Icon = FontAwesome.Solid.AssistiveListeningSystems;
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@ -40,9 +73,10 @@ namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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Text = @"You're a fake!",
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Text = @"You're a fake!",
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},
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},
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new PopupDialogDangerousButton
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DangerousButton = new PopupDialogDangerousButton
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{
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{
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Text = @"Careful with this one..",
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Text = @"Careful with this one..",
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Action = () => DangerousButtonInvoked = true,
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},
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},
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};
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};
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}
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}
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@ -12,37 +12,38 @@ namespace osu.Game.Overlays.Dialog
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{
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{
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public class PopupDialogDangerousButton : PopupDialogButton
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public class PopupDialogDangerousButton : PopupDialogButton
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{
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{
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private Box progressBox;
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private DangerousConfirmContainer confirmContainer;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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private void load(OsuColour colours)
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{
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{
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ButtonColour = colours.Red3;
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ButtonColour = colours.Red3;
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ColourContainer.Add(new ConfirmFillBox
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ColourContainer.Add(progressBox = new Box
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{
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{
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Action = () => Action(),
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Blending = BlendingParameters.Additive,
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Blending = BlendingParameters.Additive,
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});
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});
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AddInternal(confirmContainer = new DangerousConfirmContainer
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{
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Action = () => Action(),
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RelativeSizeAxes = Axes.Both,
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});
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}
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}
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private class ConfirmFillBox : HoldToConfirmContainer
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protected override void LoadComplete()
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{
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{
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private Box box;
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base.LoadComplete();
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confirmContainer.Progress.BindValueChanged(progress => progressBox.Width = (float)progress.NewValue, true);
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}
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private class DangerousConfirmContainer : HoldToConfirmContainer
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{
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protected override double? HoldActivationDelay => 500;
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protected override double? HoldActivationDelay => 500;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Child = box = new Box
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{
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RelativeSizeAxes = Axes.Both,
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};
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Progress.BindValueChanged(progress => box.Width = (float)progress.NewValue, true);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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{
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BeginConfirm();
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BeginConfirm();
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