1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-15 15:23:14 +08:00

Merge pull request #2807 from smoogipoo/mania-conversion-fixes

Fix a few osu!mania beatmap conversion edge cases
This commit is contained in:
Dean Herbert 2018-06-15 16:45:10 +09:00 committed by GitHub
commit e8fcc01ca4
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 23 additions and 1 deletions

View File

@ -58,6 +58,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
public override Pattern Generate() public override Pattern Generate()
{ {
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0, HitObject.StartTime, endTime);
return pattern;
}
if (spanCount > 1) if (spanCount > 1)
{ {
if (segmentDuration <= 90) if (segmentDuration <= 90)

View File

@ -77,10 +77,25 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
} }
else else
convertType |= PatternType.LowProbability; convertType |= PatternType.LowProbability;
if ((convertType & PatternType.KeepSingle) == 0)
{
if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
else
convertType |= PatternType.Gathered;
}
} }
public override Pattern Generate() public override Pattern Generate()
{ {
if (TotalColumns == 1)
{
var pattern = new Pattern();
addToPattern(pattern, 0);
return pattern;
}
int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0; int lastColumn = PreviousPattern.HitObjects.FirstOrDefault()?.Column ?? 0;
if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any()) if ((convertType & PatternType.Reverse) > 0 && PreviousPattern.HitObjects.Any())
@ -346,7 +361,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToCentre = false; addToCentre = false;
if ((convertType & PatternType.ForceNotStack) > 0) if ((convertType & PatternType.ForceNotStack) > 0)
return getRandomNoteCount(p2 / 2, p2, (p2 + p3) / 2, p3); return getRandomNoteCount(1 / 2f + p2 / 2, p2, (p2 + p3) / 2, p3);
switch (TotalColumns) switch (TotalColumns)
{ {