mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 06:43:21 +08:00
Merge branch 'master' into editor-wheel-movement
This commit is contained in:
commit
e8f7f2c8ab
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
Child = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
InternalChild = bananaContainer = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
|
foreach (var b in s.NestedHitObjects.Cast<BananaShower.Banana>())
|
||||||
AddNested(getVisualRepresentation?.Invoke(b));
|
AddNested(getVisualRepresentation?.Invoke(b));
|
||||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Child = new Pulp
|
InternalChild = new Pulp
|
||||||
{
|
{
|
||||||
AccentColour = AccentColour,
|
AccentColour = AccentColour,
|
||||||
Size = Size
|
Size = Size
|
||||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
Children = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
createPulp(HitObject.VisualRepresentation),
|
createPulp(HitObject.VisualRepresentation),
|
||||||
border = new Circle
|
border = new Circle
|
||||||
@ -65,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
|
|
||||||
if (HitObject.HyperDash)
|
if (HitObject.HyperDash)
|
||||||
{
|
{
|
||||||
Add(new Pulp
|
AddInternal(new Pulp
|
||||||
{
|
{
|
||||||
RelativePositionAxes = Axes.Both,
|
RelativePositionAxes = Axes.Both,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
Origin = Anchor.BottomLeft;
|
Origin = Anchor.BottomLeft;
|
||||||
X = 0;
|
X = 0;
|
||||||
|
|
||||||
Child = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
InternalChild = dropletContainer = new Container { RelativeSizeAxes = Axes.Both, };
|
||||||
|
|
||||||
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
foreach (var o in s.NestedHitObjects.Cast<CatchHitObject>())
|
||||||
AddNested(getVisualRepresentation?.Invoke(o));
|
AddNested(getVisualRepresentation?.Invoke(o));
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Height = 1;
|
Height = 1;
|
||||||
|
|
||||||
Add(new Box
|
AddInternal(new Box
|
||||||
{
|
{
|
||||||
Name = "Bar line",
|
Name = "Bar line",
|
||||||
Anchor = Anchor.BottomCentre,
|
Anchor = Anchor.BottomCentre,
|
||||||
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
|
|
||||||
if (isMajor)
|
if (isMajor)
|
||||||
{
|
{
|
||||||
Add(new EquilateralTriangle
|
AddInternal(new EquilateralTriangle
|
||||||
{
|
{
|
||||||
Name = "Left triangle",
|
Name = "Left triangle",
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
Rotation = 90
|
Rotation = 90
|
||||||
});
|
});
|
||||||
|
|
||||||
Add(new EquilateralTriangle
|
AddInternal(new EquilateralTriangle
|
||||||
{
|
{
|
||||||
Name = "Right triangle",
|
Name = "Right triangle",
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
|
|
||||||
AddRange(new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
// The hit object itself cannot be used for various elements because the tail overshoots it
|
// The hit object itself cannot be used for various elements because the tail overshoots it
|
||||||
// So a specialized container that is updated to contain the tail height is used
|
// So a specialized container that is updated to contain the tail height is used
|
||||||
@ -68,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre
|
Origin = Anchor.TopCentre
|
||||||
}
|
}
|
||||||
});
|
};
|
||||||
|
|
||||||
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
|
foreach (var tick in HitObject.NestedHitObjects.OfType<HoldNoteTick>())
|
||||||
{
|
{
|
||||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Size = new Vector2(1);
|
Size = new Vector2(1);
|
||||||
|
|
||||||
Children = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
glowContainer = new CircularContainer
|
glowContainer = new CircularContainer
|
||||||
{
|
{
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
AutoSizeAxes = Axes.Y;
|
AutoSizeAxes = Axes.Y;
|
||||||
|
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
laneGlowPiece = new LaneGlowPiece
|
laneGlowPiece = new LaneGlowPiece
|
||||||
{
|
{
|
||||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Position = HitObject.StackedPosition;
|
Position = HitObject.StackedPosition;
|
||||||
Scale = new Vector2(h.Scale);
|
Scale = new Vector2(h.Scale);
|
||||||
|
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
glow = new GlowPiece
|
glow = new GlowPiece
|
||||||
{
|
{
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Blending = BlendingMode.Additive;
|
Blending = BlendingMode.Additive;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new SpriteIcon
|
new SpriteIcon
|
||||||
{
|
{
|
||||||
|
@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Container<DrawableSliderTick> ticks;
|
Container<DrawableSliderTick> ticks;
|
||||||
Container<DrawableRepeatPoint> repeatPoints;
|
Container<DrawableRepeatPoint> repeatPoints;
|
||||||
|
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
Body = new SliderBody(s)
|
Body = new SliderBody(s)
|
||||||
{
|
{
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
BorderThickness = 2;
|
BorderThickness = 2;
|
||||||
BorderColour = Color4.White;
|
BorderColour = Color4.White;
|
||||||
|
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new Box
|
new Box
|
||||||
{
|
{
|
||||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
Spinner = s;
|
Spinner = s;
|
||||||
|
|
||||||
Children = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
circleContainer = new Container
|
circleContainer = new Container
|
||||||
{
|
{
|
||||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
Width = tracker_width;
|
Width = tracker_width;
|
||||||
|
|
||||||
Children = new[]
|
InternalChildren = new[]
|
||||||
{
|
{
|
||||||
Tracker = new Box
|
Tracker = new Box
|
||||||
{
|
{
|
||||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
public DrawableBarLineMajor(BarLine barLine)
|
public DrawableBarLineMajor(BarLine barLine)
|
||||||
: base(barLine)
|
: base(barLine)
|
||||||
{
|
{
|
||||||
Add(triangleContainer = new Container
|
AddInternal(triangleContainer = new Container
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
Content.ScaleTo(0, 100, Easing.OutQuint).Expire();
|
this.ScaleTo(0, 100, Easing.OutQuint).Expire();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
const float gravity_time = 300;
|
const float gravity_time = 300;
|
||||||
const float gravity_travel_height = 200;
|
const float gravity_travel_height = 200;
|
||||||
|
|
||||||
Content.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
this.ScaleTo(0.8f, gravity_time * 2, Easing.OutQuad);
|
||||||
|
|
||||||
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
this.MoveToY(-gravity_travel_height, gravity_time, Easing.Out)
|
||||||
.Then()
|
.Then()
|
||||||
|
@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
FillMode = FillMode.Fit;
|
FillMode = FillMode.Fit;
|
||||||
|
|
||||||
Add(bodyContainer = new Container
|
AddInternal(bodyContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Depth = 1,
|
Depth = 1,
|
||||||
|
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
Size = BaseSize = new Vector2(HitObject.IsStrong ? TaikoHitObject.DEFAULT_STRONG_SIZE : TaikoHitObject.DEFAULT_SIZE);
|
||||||
|
|
||||||
Add(MainPiece = CreateMainPiece());
|
InternalChild = MainPiece = CreateMainPiece();
|
||||||
MainPiece.KiaiMode = HitObject.Kiai;
|
MainPiece.KiaiMode = HitObject.Kiai;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -140,12 +140,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
|
|
||||||
Add(new Box
|
InternalChild = new Box
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both
|
||||||
});
|
};
|
||||||
|
|
||||||
switch (direction)
|
switch (direction)
|
||||||
{
|
{
|
||||||
@ -175,7 +175,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
AutoSizeAxes = Axes.Both;
|
AutoSizeAxes = Axes.Both;
|
||||||
|
|
||||||
Add(new Box { Size = new Vector2(75) });
|
InternalChild = new Box { Size = new Vector2(75) };
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateState(ArmedState state)
|
protected override void UpdateState(ArmedState state)
|
||||||
|
@ -27,14 +27,8 @@ namespace osu.Game.Overlays.Mods
|
|||||||
|
|
||||||
public string Header
|
public string Header
|
||||||
{
|
{
|
||||||
get
|
get => headerLabel.Text;
|
||||||
{
|
set => headerLabel.Text = value;
|
||||||
return headerLabel.Text;
|
|
||||||
}
|
|
||||||
set
|
|
||||||
{
|
|
||||||
headerLabel.Text = value;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
|
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
|
||||||
@ -47,12 +41,12 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
if (m == null)
|
if (m == null)
|
||||||
return new ModButtonEmpty();
|
return new ModButtonEmpty();
|
||||||
else
|
|
||||||
return new ModButton(m)
|
return new ModButton(m)
|
||||||
{
|
{
|
||||||
SelectedColour = selectedColour,
|
SelectedColour = selectedColour,
|
||||||
SelectionChanged = Action,
|
SelectionChanged = Action,
|
||||||
};
|
};
|
||||||
}).ToArray();
|
}).ToArray();
|
||||||
|
|
||||||
ButtonsContainer.Children = modContainers;
|
ButtonsContainer.Children = modContainers;
|
||||||
@ -65,10 +59,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
private Color4 selectedColour = Color4.White;
|
private Color4 selectedColour = Color4.White;
|
||||||
public Color4 SelectedColour
|
public Color4 SelectedColour
|
||||||
{
|
{
|
||||||
get
|
get => selectedColour;
|
||||||
{
|
|
||||||
return selectedColour;
|
|
||||||
}
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
if (value == selectedColour) return;
|
if (value == selectedColour) return;
|
||||||
@ -102,31 +93,31 @@ namespace osu.Game.Overlays.Mods
|
|||||||
{
|
{
|
||||||
Mod selected = button.SelectedMod;
|
Mod selected = button.SelectedMod;
|
||||||
if (selected == null) continue;
|
if (selected == null) continue;
|
||||||
foreach (Type type in modTypes)
|
foreach (var type in modTypes)
|
||||||
if (type.IsInstanceOfType(selected))
|
if (type.IsInstanceOfType(selected))
|
||||||
{
|
{
|
||||||
if (immediate)
|
if (immediate)
|
||||||
button.Deselect();
|
button.Deselect();
|
||||||
else
|
else
|
||||||
Scheduler.AddDelayed(() => button.Deselect(), delay += 50);
|
Scheduler.AddDelayed(button.Deselect, delay += 50);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Select one or more mods in this section.
|
/// Select one or more mods in this section and deselects all other ones.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="mods">The types of <see cref="Mod"/>s which should be deselected.</param>
|
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be selected.</param>
|
||||||
public void SelectTypes(IEnumerable<Mod> mods)
|
public void SelectTypes(IEnumerable<Type> modTypes)
|
||||||
{
|
{
|
||||||
foreach (var button in buttons)
|
foreach (var button in buttons)
|
||||||
{
|
{
|
||||||
for (int i = 0; i < button.Mods.Length; i++)
|
int i = Array.FindIndex(button.Mods, m => modTypes.Any(t => t.IsInstanceOfType(m)));
|
||||||
{
|
|
||||||
foreach (var mod in mods)
|
if (i >= 0)
|
||||||
if (mod.GetType().IsInstanceOfType(button.Mods[i]))
|
button.SelectAt(i);
|
||||||
button.SelectAt(i);
|
else
|
||||||
}
|
button.Deselect();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Overlays.Mods
|
|||||||
private void selectedModsChanged(IEnumerable<Mod> obj)
|
private void selectedModsChanged(IEnumerable<Mod> obj)
|
||||||
{
|
{
|
||||||
foreach (ModSection section in ModSectionsContainer.Children)
|
foreach (ModSection section in ModSectionsContainer.Children)
|
||||||
section.SelectTypes(obj);
|
section.SelectTypes(obj.Select(m => m.GetType()).ToList());
|
||||||
|
|
||||||
updateMods();
|
updateMods();
|
||||||
}
|
}
|
||||||
|
@ -19,7 +19,7 @@ using OpenTK.Graphics;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Objects.Drawables
|
namespace osu.Game.Rulesets.Objects.Drawables
|
||||||
{
|
{
|
||||||
public abstract class DrawableHitObject : Container, IHasAccentColour
|
public abstract class DrawableHitObject : CompositeDrawable, IHasAccentColour
|
||||||
{
|
{
|
||||||
public readonly HitObject HitObject;
|
public readonly HitObject HitObject;
|
||||||
|
|
||||||
|
@ -99,7 +99,7 @@ namespace osu.Game.Screens.Select
|
|||||||
if (removeAutoModOnResume)
|
if (removeAutoModOnResume)
|
||||||
{
|
{
|
||||||
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
|
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
|
||||||
SelectedMods.Value = SelectedMods.Value.Where(m => m.GetType() != autoType).ToArray();
|
modSelect.DeselectTypes(new[] { autoType }, true);
|
||||||
removeAutoModOnResume = false;
|
removeAutoModOnResume = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user