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Make tick explosions white and lower scale.
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parent
2c3131d391
commit
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@ -16,7 +16,6 @@ using osu.Game.Rulesets.Timing;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK.Graphics;
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namespace osu.Desktop.Tests.Visual
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{
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@ -58,9 +58,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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}
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}
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};
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// Set the default glow
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AccentColour = Color4.White;
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}
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public override Color4 AccentColour
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@ -91,7 +91,8 @@ namespace osu.Game.Rulesets.Mania.Objects
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{
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ret.Add(new HoldNoteTick
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{
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StartTime = t
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StartTime = t,
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Column = Column
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});
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}
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@ -1,8 +1,11 @@
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using osu.Framework.Graphics;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.UI
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@ -13,31 +16,36 @@ namespace osu.Game.Rulesets.Mania.UI
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public HitExplosion(DrawableHitObject<ManiaHitObject, ManiaJudgement> judgedObject)
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{
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bool isTick = judgedObject is DrawableHoldNoteTick;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(isTick ? 0.5f : 1);
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FillMode = FillMode.Fit;
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BlendingMode = BlendingMode.Additive;
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Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
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InternalChild = new CircularContainer
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = 1,
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BorderColour = judgedObject.AccentColour,
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BorderColour = accent,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Glow,
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Colour = judgedObject.AccentColour,
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Colour = accent,
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Radius = 10,
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Hollow = true
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},
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Child = inner = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = judgedObject.AccentColour,
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Colour = accent,
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Alpha = 1,
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AlwaysPresent = true,
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}
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@ -14,7 +14,6 @@ using osu.Framework.Allocation;
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using System.Linq;
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using System.Collections.Generic;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Framework.Graphics.Shapes;
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