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Make tick explosions white and lower scale.

This commit is contained in:
smoogipooo 2017-09-11 14:35:18 +09:00
parent 2c3131d391
commit e8efdcf188
5 changed files with 14 additions and 10 deletions

View File

@ -16,7 +16,6 @@ using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using OpenTK.Graphics;
namespace osu.Desktop.Tests.Visual
{

View File

@ -58,9 +58,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
};
// Set the default glow
AccentColour = Color4.White;
}
public override Color4 AccentColour

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@ -91,7 +91,8 @@ namespace osu.Game.Rulesets.Mania.Objects
{
ret.Add(new HoldNoteTick
{
StartTime = t
StartTime = t,
Column = Column
});
}

View File

@ -1,8 +1,11 @@
using osu.Framework.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
@ -13,31 +16,36 @@ namespace osu.Game.Rulesets.Mania.UI
public HitExplosion(DrawableHitObject<ManiaHitObject, ManiaJudgement> judgedObject)
{
bool isTick = judgedObject is DrawableHoldNoteTick;
Anchor = Anchor.TopCentre;
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
Size = new Vector2(isTick ? 0.5f : 1);
FillMode = FillMode.Fit;
BlendingMode = BlendingMode.Additive;
Color4 accent = isTick ? Color4.White : judgedObject.AccentColour;
InternalChild = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderThickness = 1,
BorderColour = judgedObject.AccentColour,
BorderColour = accent,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = judgedObject.AccentColour,
Colour = accent,
Radius = 10,
Hollow = true
},
Child = inner = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = judgedObject.AccentColour,
Colour = accent,
Alpha = 1,
AlwaysPresent = true,
}

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@ -14,7 +14,6 @@ using osu.Framework.Allocation;
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Framework.Graphics.Shapes;