From fb51578df39172fd9df7b6dbe5adda4f5e941ed5 Mon Sep 17 00:00:00 2001 From: chrisny286 Date: Mon, 21 Jan 2019 17:19:40 +0100 Subject: [PATCH] Update PlayerSettingsOverlay.cs Framework renamed this variable so it needs to be renamed here too. --- osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs index 2249e743e6..478a99a2eb 100644 --- a/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs +++ b/osu.Game/Screens/Play/HUD/PlayerSettingsOverlay.cs @@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD protected override void PopOut() => this.FadeOut(fade_duration); //We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible - public override bool HandleNonPositionalInput => true; + public override bool PropagateNonPositionalInputSubTree => true; protected override bool OnKeyDown(KeyDownEvent e) {