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mirror of https://github.com/ppy/osu.git synced 2025-02-15 17:33:02 +08:00

Rename "EditRuleset" and "EditPlayfield" to use full "Editor" keyword

This commit is contained in:
Dean Herbert 2021-04-26 14:33:30 +09:00
parent 2764a42824
commit e8d83f2f99
5 changed files with 12 additions and 12 deletions

View File

@ -12,16 +12,16 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public class DrawableManiaEditRuleset : DrawableManiaRuleset public class DrawableManiaEditorRuleset : DrawableManiaRuleset
{ {
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo; public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableManiaEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }
protected override Playfield CreatePlayfield() => new ManiaEditPlayfield(Beatmap.Stages) protected override Playfield CreatePlayfield() => new ManiaEditorPlayfield(Beatmap.Stages)
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,

View File

@ -7,9 +7,9 @@ using System.Collections.Generic;
namespace osu.Game.Rulesets.Mania.Edit namespace osu.Game.Rulesets.Mania.Edit
{ {
public class ManiaEditPlayfield : ManiaPlayfield public class ManiaEditorPlayfield : ManiaPlayfield
{ {
public ManiaEditPlayfield(List<StageDefinition> stages) public ManiaEditorPlayfield(List<StageDefinition> stages)
: base(stages) : base(stages)
{ {
} }

View File

@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Mania.Edit
{ {
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject> public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{ {
private DrawableManiaEditRuleset drawableRuleset; private DrawableManiaEditorRuleset drawableRuleset;
private ManiaBeatSnapGrid beatSnapGrid; private ManiaBeatSnapGrid beatSnapGrid;
private InputManager inputManager; private InputManager inputManager;
@ -80,7 +80,7 @@ namespace osu.Game.Rulesets.Mania.Edit
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
{ {
drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods); drawableRuleset = new DrawableManiaEditorRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it // This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(drawableRuleset.ScrollingInfo); dependencies.CacheAs(drawableRuleset.ScrollingInfo);

View File

@ -17,18 +17,18 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
{ {
public class DrawableOsuEditRuleset : DrawableOsuRuleset public class DrawableOsuEditorRuleset : DrawableOsuRuleset
{ {
public DrawableOsuEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods) public DrawableOsuEditorRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods)
: base(ruleset, beatmap, mods) : base(ruleset, beatmap, mods)
{ {
} }
protected override Playfield CreatePlayfield() => new OsuEditPlayfield(); protected override Playfield CreatePlayfield() => new OsuEditorPlayfield();
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One }; public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new OsuPlayfieldAdjustmentContainer { Size = Vector2.One };
private class OsuEditPlayfield : OsuPlayfield private class OsuEditorPlayfield : OsuPlayfield
{ {
private Bindable<bool> hitAnimations; private Bindable<bool> hitAnimations;

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Edit
} }
protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) protected override DrawableRuleset<OsuHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
=> new DrawableOsuEditRuleset(ruleset, beatmap, mods); => new DrawableOsuEditorRuleset(ruleset, beatmap, mods);
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[] protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => new HitObjectCompositionTool[]
{ {