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Add check for empty NodeSamples
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@ -398,7 +398,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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foreach (List<HitSampleInfo> node in hr.NodeSamples)
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{
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if (!customSoundBanks.Contains(node[0].Bank)
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if (node.Count > 0 && !customSoundBanks.Contains(node[0].Bank)
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&& node[0].Bank != "none" && node[0].Bank != "normal" && node[0].Bank != "soft" && node[0].Bank != "drum")
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{
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customSoundBanks.Add(node[0].Bank);
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