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Use HitStateUpdateTime instead

This commit is contained in:
Bartłomiej Dach 2020-11-16 20:01:10 +01:00
parent 97ed9db998
commit e88920442c

View File

@ -120,7 +120,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
private void applyCustomUpdateState(DrawableHitObject hitObject, ArmedState state)
{
if (state == ArmedState.Miss)
missFadeTime.Value ??= hitObject.StateUpdateTime;
missFadeTime.Value ??= hitObject.HitStateUpdateTime;
}
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)